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I have to wonder how many games you've played. Sounds like a lot of crappy ones if you're seriously here defending bad game design. And where did I say it was an "AAA" thing? You just making stuff up in your head?
Also, thanks for not answering my question.
Good games teach a mechanic and then actually let the player use the mechanic. This game bombarded me with like 10 pop ups and then let me play for a few minutes before going into more lengthy story segments where I can't practice what was just taught me. There should have been more exploration and gameplay elements before getting to the first town, IMO.
Side note: The dragon boss fight should have been saved for later. It's really killing my suspension of disbelief to see a girl fight a freaking dragon and survive only to then be arrested by a bunch of normal humans and thrown in jail. I mean, hello? You can use crazy parkour and magic and stuff. Why are you letting a few dudes with spears boss you around when you just went toe to toe with a dragon 50 times your size???
But anyway... IMO this game takes WAY TOO LONG to get to the exploration and questing part. Big epic stories are great but you got to let the player actually play meaningful content while telling the story. Honestly, the whole New York part of the game should have just been a cutscene. New York is boring, limited, and there's nothing to do. It's a waste of asset design that could have been spent in the main world.
This game isn't terrible but it screams of mediocrity and the lengthy, obtrusive tutorials are a really bad first impression for people new to the game like I am.
There are a lot of cutscenes but the game time needed to get there is not that much. Also there aren't that many mechanics introduced before the town section really. I think that the game would have been worse if you had time to explore these mechanics as they are pretty basic and at that point you are still not in the open world. If anything the short time between tutorial tips and cutscenes here is because the game is trying to rush you through the necessary story in order to get you to the open world.
As for the whole New York section being a cutscene - I disagree with that. The part when the apartment was burning should have been a cutscene as it put a calm and thinking player in control of a panicking Frey without any time limit. If everything that happened in New York was a cutscene it would have been something like 20 minutes of uninterrupted non-gameplay time which is also not great.
If I were to cut anything it would have been the atrocious stealth section after you escape from the tower and the town section after that and I would have pushed Frey directly into the search of Robian Keen's diaries where you are still restricted to a relatively small zone but you are free to experiment a lot more.
1. the man wants them off just answer the damn question its not your business otherwise
2. it slows down the game i just got killed in the first spiderman becasue the game was so insistent on telling me on what i already know..the miniute i went up against the big bulky guys i already had stuff set up where i was going to attack them, i input the buttons too fast and it over rode the turtoral saying big guys are big they hit harder, and it locked the game where i couldn't move.
just gives us an option to turn off turtorials especially in new game plus i mean cmon
The very first response to this thread was a person questioning why I was even asking for this in the first place. Then you come in and derail the thread by changing the topic.
So yeah, two fanboys came in to defend this steaming pile and now you gaslight trying to pretend that you didn't do anything. You're a fanboy and a liar.
"Absurd question" yeah, like I said, go fanboy somewhere else. Heaven forbid anyone criticize this mediocre game but I guess trolls like you can't take it. Just keep lying to yourself.
Yes it was pretty absurd. The majority of games have tutorials in some fashion, And it's nothing new. Even take something like Super Metroid back in 1994, every time you pick up a new item you get a popup saying how to use it. It's true many games might integrate things more smoothly so they don't....take you out of the game....quite as much. But to suggest that this game, specifically, is somehow more egregious than other games is pretty laughable.
No reading comprehension and more lies from a fanboy. Color me surprised.