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Not even a slightest difference in fluidity, i am so disappointed.
Hey, if you enable external framerate cap (lower than your avg fps), it is indeed much smoother visually, but the latency really suffers. FSR3 doesnt look like it's implemented properly ATM.
Hmm that must be why it looked smoother with v-sync on @ 144hz ?
Simply it gives a little more fluidity without any response time improvements if your game is already working well. Right now it is an overrated feature made up to sell more hardware.
As for limiting framerates with Frame Generation: with DLSS3 you don't really have to, Reflex will cap for you.
With FSR3: use Nvidia Control Panel Max Framerate feature. DO NOT use Rivatuner's framerate limiter with either DLSS3 or (now) FSR3.
Ah thank you, Rivatuner was messing with it real bad. Will have to play around with it to see if it's actually worth keeping on, but at least seems to be working properly now
I suggest you set both the "Model Memory" and the "Texture Memory" to "Standard" and you will find it much smoother. By the way, your framerate is quite low. Are you playing at 4K UHD resolution? I have just played it with FSR3 for several hours and it worked quite well on RTX4070 at 1440p QHD resolution.
I've tried turning on V-Sync through Nvidia Control Panel and it has made the game frametimes much more stable for me. Definitely worth trying it.
It still has some issues but better overall feel in-game for sure.
I also don't have free sync on and in game I have : Vsync = On . Another thing if you have Windows set to VRR = On turn that off and just let FSR 3 do it's thing.
I bet most likely you have FSR 3 mode set to: Native AA : since that is what is the default, nuke that and it should be good.
Good luck