Forspoken

Forspoken

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tankanidis Mar 14, 2023 @ 3:07am
Looking forward to the Sequel!
I can't wait to see what the devs come up with next
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Showing 1-15 of 22 comments
GermanyMan Mar 14, 2023 @ 7:23am 
There wont be a sequel.
Game is bad and the Developer disbanded.
stranger Mar 14, 2023 @ 7:47am 
🤣🤣🤣🤣
UnrealDelusion Mar 14, 2023 @ 8:19am 
Originally posted by tankanidis:
I can't wait to see what the devs come up with next

You won't have to wait since the game was a huge failure and the studio closed down.
navigator4223 Mar 14, 2023 @ 11:42am 
I still wouldn't rule a sequel out. The IP itself is fine, there is rich lore and there are many things one can do with what's at hand.

In theory, a Forspoken 2 could be the next Horizon Zero Dawn as well, but management and development team need to learn the lessons from the reviews and from what people tell them here. There needs to be openness to doing things differently and thinking out of the box.

Many things have already been said about the game.

On the technical side, Unreal Engine 5.1 would be an interesting place to start, also the gaming experience needs to be streamlined, Forspoken 2 needs to be much more fluent outside of combat (no standstill while having a chat, no fade to black) and a lot of effort needs to be put into finding a way to make the open world filled with interesting things such as "proper life".

A good place to start would be to only set two things in stone:

a) The existing, now canon, lore
b) The fact that this is a magic parcour game

Everything else should be done from scratch. This may mean keeping Frey or not keeping her, this may mean "more cuff" or "no cuff", doesn't really matter that much (although I have a preference for the duo Frey + Cuff).

Problem here will be a psychological one: developers of all trades usually love their product and method of working. Getting people to jump over the fence and rethink everything will be a hard part of it.

I have seen companies pull it off, though. Compare the relatively mediocre D:OS 1 with the intense, beloved D:OS 2, for example.

Honestly, I stand by what I said a few times already: the GAME itself IS good. I've played through it and I will write a full review a bit later (or tomorrow). I may even go for 100% in this game, would be the second game ever I do this in (first one was Horizon Zero Dawn). Problem is that many things not directly part of magic parcour + blowing stuff up are too slow, they feel like a drag. And lifelessness of the world, as well as the horribly optimized engine.

All of this CAN be solved.

Just for a moment: imagine Forspoken with fast paced Cipal, no annoying cut scene behaviour and better pacing between the chapters. And much more optimization. Also a reasonable pricing, of course.

My bet: we would have a 85% positive reviews game at hand and discuss how much we look forward to more of it.
Last edited by navigator4223; Mar 14, 2023 @ 11:47am
UnrealDelusion Mar 14, 2023 @ 12:02pm 
Originally posted by navigator4223:
I still wouldn't rule a sequel out. The IP itself is fine, there is rich lore and there are many things one can do with what's at hand.

In theory, a Forspoken 2 could be the next Horizon Zero Dawn as well, but management and development team need to learn the lessons from the reviews and from what people tell them here. There needs to be openness to doing things differently and thinking out of the box.

Many things have already been said about the game.

On the technical side, Unreal Engine 5.1 would be an interesting place to start, also the gaming experience needs to be streamlined, Forspoken 2 needs to be much more fluent outside of combat (no standstill while having a chat, no fade to black) and a lot of effort needs to be put into finding a way to make the open world filled with interesting things such as "proper life".

A good place to start would be to only set two things in stone:

a) The existing, now canon, lore
b) The fact that this is a magic parcour game

Everything else should be done from scratch. This may mean keeping Frey or not keeping her, this may mean "more cuff" or "no cuff", doesn't really matter that much (although I have a preference for the duo Frey + Cuff).

Problem here will be a psychological one: developers of all trades usually love their product and method of working. Getting people to jump over the fence and rethink everything will be a hard part of it.

I have seen companies pull it off, though. Compare the relatively mediocre D:OS 1 with the intense, beloved D:OS 2, for example.

Honestly, I stand by what I said a few times already: the GAME itself IS good. I've played through it and I will write a full review a bit later (or tomorrow). I may even go for 100% in this game, would be the second game ever I do this in (first one was Horizon Zero Dawn). Problem is that many things not directly part of magic parcour + blowing stuff up are too slow, they feel like a drag. And lifelessness of the world, as well as the horribly optimized engine.

All of this CAN be solved.

Just for a moment: imagine Forspoken with fast paced Cipal, no annoying cut scene behaviour and better pacing between the chapters. And much more optimization. Also a reasonable pricing, of course.

My bet: we would have a 85% positive reviews game at hand and discuss how much we look forward to more of it.

Won't happen SE and it's investors aren't going to pump money in a sequal of which the original lost them money.

The difference between D: OS and Forspoken is D: OS actually was a great game with an even better sequal and D: OS made Larian money instead of making a loss.
tankanidis Mar 14, 2023 @ 1:18pm 
what do you think are the reasons the game did not sell as well as it should/could've?
RoJo Mar 16, 2023 @ 11:55am 
Originally posted by tankanidis:
what do you think are the reasons the game did not sell as well as it should/could've?

The game play loop of combat and movement are all pretty good. But the rest of the game not so much.
Elveone Mar 16, 2023 @ 1:34pm 
Originally posted by tankanidis:
what do you think are the reasons the game did not sell as well as it should/could've?
Rage farming on the basis on the game and its publisher ending up with the negative or subjectively negative qualities of the game being blown out of proportion and the positive qualities of the game being intentionally underrepresented or even hidden. People have been playing games for the gameplay alone for years and the gameplay of Forspoken is really good.
tankanidis Mar 16, 2023 @ 6:23pm 
Originally posted by RoJo すべてが:
Originally posted by tankanidis:
what do you think are the reasons the game did not sell as well as it should/could've?

The game play loop of combat and movement are all pretty good. But the rest of the game not so much.


Originally posted by Elveone:
Originally posted by tankanidis:
what do you think are the reasons the game did not sell as well as it should/could've?
Rage farming on the basis on the game and its publisher ending up with the negative or subjectively negative qualities of the game being blown out of proportion and the positive qualities of the game being intentionally underrepresented or even hidden. People have been playing games for the gameplay alone for years and the gameplay of Forspoken is really good.

Do you think Forspoken with say, a mod or DLC that changes the main character/storyline to something else would solve this?
Elveone Mar 16, 2023 @ 7:10pm 
Originally posted by tankanidis:
Originally posted by RoJo すべてが:

The game play loop of combat and movement are all pretty good. But the rest of the game not so much.


Originally posted by Elveone:
Rage farming on the basis on the game and its publisher ending up with the negative or subjectively negative qualities of the game being blown out of proportion and the positive qualities of the game being intentionally underrepresented or even hidden. People have been playing games for the gameplay alone for years and the gameplay of Forspoken is really good.

Do you think Forspoken with say, a mod or DLC that changes the main character/storyline to something else would solve this?
IMO the story and the MC are scapegoats for people wanting to make money out of controversy. There are games with much crappier stories and unbearable main characters that are successful.
L:D Mar 16, 2023 @ 9:46pm 
Glad to see you're still out there trolling. :lunar2019laughingpig:
RoJo Mar 17, 2023 @ 4:52am 
Originally posted by tankanidis:
Originally posted by RoJo すべてが:

The game play loop of combat and movement are all pretty good. But the rest of the game not so much.


Originally posted by Elveone:
Rage farming on the basis on the game and its publisher ending up with the negative or subjectively negative qualities of the game being blown out of proportion and the positive qualities of the game being intentionally underrepresented or even hidden. People have been playing games for the gameplay alone for years and the gameplay of Forspoken is really good.

Do you think Forspoken with say, a mod or DLC that changes the main character/storyline to something else would solve this?

My advice is to go and read some of the reviews on steam. And also checkout Youtube and such. You'll get a much greater understanding why this game failed as it did.

And don't listen to one persons opinion.
UwU OwO Mar 17, 2023 @ 1:47pm 
They blew $100M only on Forspoken alone and the sales were "lackluster" which I'm assuming they only managed to make like 10% of the expenses lmao
germality Mar 18, 2023 @ 2:00pm 
Originally posted by tankanidis:
I can't wait to see what the devs come up with next

Agreed. =)
Neoyoshi Mar 19, 2023 @ 2:22am 
Oh thank god, Yosuke Matsuda the crazy person is stepping down in June, hopefully he's being replaced by an actual adult in the room.
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Date Posted: Mar 14, 2023 @ 3:07am
Posts: 22