Kulebra and the Souls of Limbo - Prologue

Kulebra and the Souls of Limbo - Prologue

Zempest Sep 10, 2021 @ 11:20pm
Slight issue
A game should respect your time when you play it, being forced to wait isn’t enjoyable. There should be a way to pass time without going all the way to the bench as it gets very tedious, and this became blatantly apparent when the extra content makes a player to wait five minutes at nightfall. Skippable cutscenes for already seen content would be greatly appreciated as well since it was a pain to get the final question wrong and end up repeating dialogue. Oh, and the only time I felt stuck was when talking to the Talking Boulder for the first time. I had no indication that it would only speak to me during the night as I thought giving a gift would suffice from Krow’s advice. But after that I had no problems with progressing.

If you talk Flora by using the hat and fail the quiz, she asks you to come back another time. But you can talk to her to buy the Estrella and she lets you take the quiz again. This seems unintentional…
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gallaentertainment  [developer] Oct 3, 2021 @ 8:58am 
I understand. We'll severely tone down the waiting puzzles for the final release, we'll look into what we can do for the demo.

We added the option to hold the "continue" button to quickly go through the text in the latest patch to alleviate going through repeated text. Implementing a straight up skip button would be very difficult with the way the game is coded and how sometimes you're prompted to make a choice. We could, however, add a skip option to some lengthy key cutscenes. We'll pay a lot of attention to repeatable dialogue to make sure that they're not lengthy and/or there's an efficient way to go through them.

There are some indications that Rocco can only speak at night, but I do understand they can be missed easily. We'll look into that for the final release.

And yes, Flora not prompting you to buy Estrella the second time you show the hat was an oversight, I'll fix it in the next patch.
Avalon Jun 19, 2022 @ 9:34pm 
In a similar vein to this post - I enjoyed what I played of the demo but I never got up to the point where there were puzzles because everything was too slow for me. The walking/ travel speed especially is really slow. Maybe add a walking speed option in settings? I understand it's supposed to be a chill game but time is limited and if it takes a long time to get to places, people are less likely to want to explore areas. When things are too slow, it feels like more of a chore than a pleasant experience.

The dialogue boxes seem to take a while to pop up/ transition from character to character and pressing A or a button to continue doesn't take effect until after a few words have been said. I'm not sure if the delay is purposeful or if it's just how it is. I know you can hold a button to fast forward but I want to read the text and that would skip it. I don't think skip buttons are necessary but I suppose it'd be good to have one for cut scenes.
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