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Once in her thirties, a woman wont change her appearance all that much for several years. I guess she doesn't have to 'empty' the idol all at once. She could go by six year steps for example - she had a dictionary for the language.
The last sentinel however didn't have much lifeforce left in him anyway so she probably absorbed that in just one go.
We can only speculate how she handled it during the first years while she stole lifeforce, but later on she could just teach the children whatever about how a human is supposed to age. Remember that on the handout one of the kids had it wasn't only written that it was a 'no go' to ask another person's age, It was also said that 'people had different lifespans' and that it wasn't good to ask 'how stuff works'.
She only had to survive one generation of people who knew how a person was supposed to age. After that everyone grew up with her teachings and they only ever knew it as normal that she wasn't aging.
However as I thought more and more about it I realized how well layered it was, such as her being in charge of the children and being able to manipulate everyone's perception but still it just didn't seem like enough. This whole time there were some things nagging at the back of my mind. Some evidence that I had seen but never made any connections with, specifically the keypad to the projector room. You can see the code via the fingerprints but I could never figure out the significance of the numbers. Then it dawned on me. The numbers were insignificant. The shapes however were the exact same as Mata's necklace. There was the direct answer.
This is exactly how a deduction game should do it. At least 1 hint that conclusively shows the answer but enough circumstantial hints that you can figure it out even if you don't find the direct hints all the while not being too obvious. Very impressive.
The list of commands on the Sentinel show that she did take 36 at a time.
Wow, I never noticed that! Great catch.
That actually makes so much more sense ... good catch!
You're not supposed to figure out she's the "vampire" in the 2nd case. I thought the game was especially clever about that. The focus is on their roles so you just think 'she takes her role very seriously'. In the 3rd case, you can conclude she IS the vampire because Zubiri gives her the override code and then she goes on to use it, but then uses her own knowledge of the language that only the vampire knows.
Good catch. I missed that the commands she gave to the dweller were different from the commands Zubiri gave her since the command for "Give" and "Destroy" are similar. That is another conclusive hint that it had to be her.
That can't be true. There is no necklace in the 1st case but it's in her inventory in the 2nd one. So we already know she has access to that room and projects the threatening messages on the wall. Therefore it's crystal clear from the start of the 3rd case that she must be behind everything.
If you caught that, good for you. Most people don't.