Company of Heroes 3

Company of Heroes 3

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How to beat rangers as DAK?
Except for stuka on foot of course and mines etc. I mean what infantry or tank are actually able to deal with them?
I just had a game where two vet 3 rangers with bazookas and flamethrowers stormed right at my pz3 and tiger, while being shot at by pgrens from behind and they won. Yes, they actually killed my tiger and pz3 and could retreat like it's nothing.

P.S. Also, can rangers fire bazookas while moving? It certainly felt like that, but I am not sure.
Last edited by Captain Frye; Apr 13 @ 8:54am
Originally posted by Grumpy:
I regularly see 1100+ ELO DAK players destroying someone who went rangers. The ones that go Battlefield Espionage do it the worst (or best if you are teamed with them). The advanced camo plus two MG34's and some PGrens are really good at countering them, with the bonus that they never have to give ground. The US player can try to counter with a command jeep and scout squad, but being limited to one flare every three minutes is a significant handicap. The other common thing to do is to get all of the vehicle upgrades with Armored Support. They usually lead their charges with a couple of the flame tanks that do good AOE versus rangers, and often get a command P4 for the damage reduction which makes it difficult for rangers to kill one of them.

If you want one unit that you can move around in the same brain-dead fashion as the player with the rangers, then I don't have any recommendations for you as DAK. You could try a big grenade-launcher group, but I suspect that anything you try will only work until you are matched against someone that understands counters.
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Doubling down on HMG is probably the best choice with lowered upkeep(HMG has upkeep of 1 a pop while most other units have upkeep of 1.5), suppression, and the fact a squad of ranger is 14 pop at full squad.
Originally posted by Captain Frye:
P.S. Also, can rangers fire bazookas while moving? It certainly felt like that, but I am not sure.
Yes, they do. It's as stupid when it was at release as it is now.
Originally posted by Captain Frye:
Also, can rangers fire bazookas while moving? It certainly felt like that, but I am not sure.

Just checked. Yep, they do.

Also, small mistake on my part. They were not just two rangers, but four. One was forced to reatreat early, the other one got pinned. Pios with grenade launchers were firing behind them, not pgrens.

https://imgur.com/a/QP1Hjfo

So they killed a pz3 and a tiger, while being fired at from behind and still managed to win easily. Is this intentional? Surely, this is kinda OP, no?

P.S. And yes, I forgot to use s mine launchers on my tiger, but I didn't expect my tanks to lose like this!
Last edited by Captain Frye; Apr 13 @ 9:15am
I just checked what you linked. So first off, what are you doing with tiger?
-exposing the rear (since ver 2.0, medium and heavy tanks take increased damage from rear armor hits)
-left it with practically 0 support
These are general mistakes before losing a heavy tank and you did the double whammy.
Last edited by Private twinkle toe 1010011; Apr 13 @ 9:19am
Originally posted by Private twinkle toe 1010011:
Doubling down on HMG is probably the best choice with lowered upkeep(HMG has upkeep of 1 a pop while most other units have upkeep of 1.5), suppression, and the fact a squad of ranger is 14 pop at full squad.
Originally posted by Captain Frye:
P.S. Also, can rangers fire bazookas while moving? It certainly felt like that, but I am not sure.
Yes, they do. It's as stupid when it was at release as it is now.

So the truth is, there is no infantry or tank that can beat them?
Originally posted by Private twinkle toe 1010011:
I just checked what you linked. So first off, what are you doing with tiger?
-exposing the rear
-left it with practically 0 support
These are general mistakes before losing a heavy tank and you did the double whammy.

I did not expose anything. He was approaching me and I tried to drive back, but they were quicker than my tanks!
Originally posted by Captain Frye:
Originally posted by Private twinkle toe 1010011:
Doubling down on HMG is probably the best choice with lowered upkeep(HMG has upkeep of 1 a pop while most other units have upkeep of 1.5), suppression, and the fact a squad of ranger is 14 pop at full squad.
So the truth is, there is no infantry or tank that can beat them?
No lone unit will easily beat them.
Originally posted by Private twinkle toe 1010011:
Originally posted by Captain Frye:
So the truth is, there is no infantry or tank that can beat them?
No lone unit will easily beat them.

I think they should nerf firing bazookas while moving. It is super OP. That's why he won the engagement. Just right clicked behind my tanks and won.
Jonnies Apr 13 @ 9:47am 
Originally posted by Captain Frye:
Originally posted by Private twinkle toe 1010011:
No lone unit will easily beat them.

I think they should nerf firing bazookas while moving. It is super OP. That's why he won the engagement. Just right clicked behind my tanks and won.

Tiger isnt a battering ram, keep it back. Has massive range, use it.
Jonnies Apr 13 @ 10:09am 
Also against rangers. Espionage BG tends to clap them. Just get the advanced ambush training and they will struggle.
Originally posted by Jonnies:
Originally posted by Captain Frye:

I think they should nerf firing bazookas while moving. It is super OP. That's why he won the engagement. Just right clicked behind my tanks and won.

Tiger isnt a battering ram, keep it back. Has massive range, use it.

Like I said, I tried to keep my Tiger at distance, but the rangers catched up with him anyway. A tiger is very slow.
Originally posted by Jonnies:
Also against rangers. Espionage BG tends to clap them. Just get the advanced ambush training and they will struggle.

This thread isn't about beating rangers with battle groups. I know rangers can be beaten with combined arms and proper BGs, but this is not my issue. My issue is the balance of the unit itself. It doesn't have a counterpart on the DAK side, and this is a problem. Gustattori might be comparable, but they lack AT capabilities, while rangers seem to be mobile tank destroyers and infantry killers at the same time.
Lots of units don't have counterparts; it's strange to suggest that should be required given that in your example scenario you were using a completely unique DAK unit that no other base faction roster has an equivalent of (Tiger).

Rangers are indeed unique, but they are uniquely expensive. They are, by far, the most expensive squad (comparable call-in cost to other elites, but massively higher reinforce + upkeep. They also as it happens take a very long time to vet up.

If your opponent had 2x vet3 rangers equipped with many hundreds of munitions worth of special weapons (necessary for them to have bazookas) then it sounds like what went wrong happened much earlier in the match.
Originally posted by Demonic Spoon:
Lots of units don't have counterparts; it's strange to suggest that should be required given that in your example scenario you were using a completely unique DAK unit that no other base faction roster has an equivalent of (Tiger).

Rangers are indeed unique, but they are uniquely expensive. They are, by far, the most expensive squad (comparable call-in cost to other elites, but massively higher reinforce + upkeep. They also as it happens take a very long time to vet up.

If your opponent had 2x vet3 rangers equipped with many hundreds of munitions worth of special weapons (necessary for them to have bazookas) then it sounds like what went wrong happened much earlier in the match.

Ironically, if I bought several mgs instead of this crap Tiger, that would counter the blob and the game could go differently.
Does it seem right to you that more expensive call ins are worthless compared to options that don't require fuel?(Tiger vs MGs) I guess I did play wrong, but only because I made logical decisions instead of just following game logic. Rangers are like space marines and it's wrong. This unit rewards blobbing, which is a big problem in this game(especially in the U.S. faction).
Originally posted by Captain Frye:
Originally posted by Demonic Spoon:
Lots of units don't have counterparts; it's strange to suggest that should be required given that in your example scenario you were using a completely unique DAK unit that no other base faction roster has an equivalent of (Tiger).

Rangers are indeed unique, but they are uniquely expensive. They are, by far, the most expensive squad (comparable call-in cost to other elites, but massively higher reinforce + upkeep. They also as it happens take a very long time to vet up.

If your opponent had 2x vet3 rangers equipped with many hundreds of munitions worth of special weapons (necessary for them to have bazookas) then it sounds like what went wrong happened much earlier in the match.

Ironically, if I bought several mgs instead of this crap Tiger, that would counter the blob and the game could go differently.
Does it seem right to you that more expensive call ins are worthless compared to options that don't require fuel?(Tiger vs MGs) I guess I did play wrong, but only because I made logical decisions instead of just following game logic. Rangers are like space marines and it's wrong. This unit rewards blobbing, which is a big problem in this game(especially in the U.S. faction).

You're playing a game, so "making logical decisions" is following game logic.

The DAK tiger considered pretty very strong; it's extremely oppressive and pretty hard to actually kill if one manages to get it out; it's primary weakness is really just that you can lose before you get the resources for it. If you lost it to charging ranger squads alone then it sounds like one of three things happen (probably a combination)

All your support died and it as mostly alone or caught out of position
The rangers loaded up entirely on bazookas and had no anti-infantry potential whatsoever (which costs many hundreds to a thousand+ munitions)
Something else helped bring down the tiger and it wasn't really just two ranger squads.

That said, if indeed your opponent was focusing on heavily AT-oriented rangers then...yeah I would expect building more MGs to be effective. "Build heavy machineguns to counter waves of elite AT infantry" doesn't really seem like a particularly unreasonable stance. Rangers with many bazookas are a dedicated AT unit (they're pretty much worthless against infantry past 3+ zooks per squad). Tiger's not terrible against Rangers either but if you don't have many units left (and thus nothing to support it) then it's not going to just magically win the game for you by itself.

For what it's worth, in higher ELO games, rangers are considered not very good at all. To be effective they pretty much need to get the drop on their targets and be able to close the distance without being ripped up (& losing models is extremely punishing).
Last edited by Demonic Spoon; Apr 13 @ 1:39pm
ShodaN Apr 13 @ 1:48pm 
Rangers are such a taxing unit in every regard. People always just see their max performance, that comes maybe in the final 10 minutes of the game and forget about everything else leading up to that point.

Especially against DAK, Rangers are a liability if used early. When you hit your flacktruck timing they become extremely easy to control, while any chance to retaliate for them hinges on random weapon crate drops. Because forget about getting Motorpool and AT guns fast enough with that kind of manpower investment and bleed.

Here's a top players narrated example of that in action with a counter example right after:
https://www.youtube.com/watch?v=TK1L9yD-TEY

Blame 4vs4 for obscuring these weaknesses.

As for you playing wrong - yeah idk what you train of thought is here. When you see a strong infantry based anti-tank presence, then how is it at all logical to go for a big, slow, low rate of fire tank?
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