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like being a glass cannon. IIRC DAK has Marders. If so, that is the epitome of glass cannons.
These teams need infantry to support the actual attack power, that being your light armor, More so then an MG or mortar.
would be nice if you own the game before advising people.
Anyway on topic. you must first understand core concept:
DAK needs little fuel but lots of Ammo and Manpower. Fuel becomes a issue only in late game.
DAK has a combined arms bonus. Its a significant buff for you infantry if it is near any combatvehicle (Medic and mortar and recon are support vehicles and doesnt count).
THis buff is VERY IMPORTANT. If you fight with infantry and dont have the buff over the unit visible you are doing WRONG!
Their infantry is expensiv in general and REALY needs that buff to perform adequate to their cost.
Another thing to consider. You get reinforcement chance every 6 minutes. USE it wisely. It basically means you pay fora 250 half track but get another unit attached to it for free.
Important is your 250 upgrade. Not only can you then specialize your 250 halftracks (mortar or anti-infantry) but it SIGNIFICANTLY increases their armor. They count then as light vehicles. Before that they are ultra-light and get killed fast by concentratet rifle fire.
Doctrines are mostly Mapdependant. everyone should have their own feeling on wich to choses where.
Things that you must always keep in mind. Lots of infantry means lots a Manpowerbleed. Avoid this cause you will starve on Manpower over the game.
Also USE the smoke abilitys on Vehicles. Funny thing is.... if i play allies and see a DAK using smoke on vehicles i ussualy proceed with alot more care cause only NON-noobs use it. :)