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The game surely has got more of a grounded feel to it ever since ignoring cover become punished with harsh incoming damage. Infantry is squishy and largely useless in the late game because of manpower bleed, as such a while ago the game de-facto embraced CoH 2-esque balance where it's all about rushing tanks, infantry is a necessary evil, and light vehicles are largely skippable.
Tactics? Well, there's a different meta in compstomp, what works against humans is ineffective against AI, and vice versa. In particular, AI doesn't stay in one place nor builds sim cities, so artillery plays and aoe abilities are ineffective; on the other hand, defenses are more useful as AI has hard time countering those.
Coming from CoH 2, multiplayer is surely gonna feel frantic as games' pacing is twice as fast, that's a big one. On the other hand, back in CoH 2 by 1 hour mark my blood pressure would go up and my apm would go out of the window, and I'd low key beg for a game to finally end. So this is the kind of change I welcome.
Overall, CoH 3 grew on me, and I learned to appreciate it for what it has as opposed to hating it for what it has not. You can tow guns around, how cool is that. You can restore tank wrecks with repair vehicles, how amazing is that. Most vehicle upgrades get a visual representation on said vehicle.
Sure, there's bit of a problem with updates in that Relic is insisting on making battlegroups while most people want new factions and said battlegroups are not without flaws as a concept and not without issues on an individual level (with derivative and ill-conceived being some of the common criticisms). But, again, this is about appreciating the game for what it is as opposed to what it could be.
Long story short: It's still bad.
CoH3 demands more micro than ever, especially in the form of microing your scout units (pathfinder, krads, motos), keep them alive, spotting your enemy's movements, and counter your enemy's scout to deny them intel.
it's like building sniper becomes a MUST in CoH 1 and 2, only they became cheaper and is available to everyone.
Learn to play the game instead of complaining about something you have zero clue about.
Finding it quite impressive how someone that straight up does not know how to play the game can type down a wall of text its almost like yall playing a whole diferent game.
If only yall put that much effort into learning the game instead of making stuff up.
I dont see any problem here Mr Expert. He just stated how the game really is for him , but also maybe for many of us.
The description he gave about the game when he played is one of the most accurate i've seen.
Without Fire & Steel DLC buying the game is pointless because all classic heavy tanks hidden in this DLC lol
So, yeah it's pretty bad. Looks like chineese forgery of famous brand.
Speak of heavy tanks, I think its stupid to include Pershing and Black Prince in CoH3, given the game's timeline was locked before Normandy.
This game has replaced most other RTS games AND mobas for me for it's fast and satisfying gameplay so take that for what you will
Don't bother with arti or indirect fire. Do bother with mguns as "zones where AI will not go". Most AI units are AT, so .... light vehicles are a hazard as AI has no fog of war, so it does not need vision.