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번역 관련 문제 보고
The Nebelwerfers are pretty slow and are only usefull to stationary targets. And even then you need multiple to actually kill something.
If Nebels are OP then Pershing, Rangers and Grants are OP af....
What ever your BG is, as Allies, once you hear the nebel, they become visible on the map, then you just have to send chaffee, stuart or halftrack AA and it's done. Wehrmacht will try to attack you when they use it, so you know they can't defend them, and if they try, then all the terrain they should have gain is now back into your hands.
They're not that easy to counter. They have a very long range and this allows them to sit pretty far behind AT defenses and/or infantry and MGs. The best counter is with off-map counter barrages.
They have less range than M1, ML4.2 and Bishop, and all 3 are more precise and deal much higher dmg, enough dmg to os the crew. And even without that, by the time Nebels are out, both brits and USF can field Chaffee or Stuart to hunt them in the blink of an eye.
If you have to side tech just for nebel and the faster vet it is definitely not OP. Overall its a weird one really. More that wehr t4 skipping builds are hard to punish as to the nebel actually being OP.
Only minor strange thing about it is the reinforce cost. Not sure why its so cheap to reinforce. Seems like that is probably wrong. Its 22mp when mortor is 28mp.
The primary weakness artillery units is that it can't fight directly, and so your opponent who builds them will be down a unit on the field that can actually fight. Over time they can make up their cost by bleeding you, but investing heavily into artillery is a risk. For the Nebelwerfer specifically, the Wehr player needs to get Pgren kompanie t2.5 and spend additional fuel, delaying their ability to roll out tanks.
The counter, then, is to just keep applying pressure. You probably want to deemphasize things that are particularly vulnerable to artillery (such as team weapons); prioritizing tanks if you can, and take advantage of their weaker frontline.
In terms of dealing with the barrages themselves, remember that all artillery units are far less accurate at longer ranges, and they're especially less accurate firing into the fog of war. A nebel barrage is going to be far more deadly if it has sight on the target, so managing your opponent's vision and not being too clumped together when they have sight on you will help.
Lastly, you may want to get a med truck; artillery barrages will cause a lot of model HP damage and kill wounded models. One of your big risks is that the barrage wounds your infantry enough that you can't push effectively and have to retreat, buying them time. A med truck at the front reinforcing lost models can give you more staying power and prevent the endless barrages from pushing you off the field.
Both offmap and either as weapon team or tank based.
Dont see why nebels are that much worse.
You can hear it, and often very easy to get an idea where it hits, before its happening.
So you attacked somewhere, and suddenly hears a nebel sound?
Yeah theres a pretty good chance it wil try and hit your attacking force.
Since the game is about resourcess.
Which goes up and down, depending on either spending or loosing stuff.
The focus should be to make the enemy loose more, then you.
That pressure, keeps the amount of nebelwerfers down.
A bit simplified.
But its what happens, like with the team having most fuel points.
Often brings out armor a bit faster.
Nebels are seen as being particularly devastating because of the fire DoT they leave on the ground. The impact itself is one thing, but the fire kills anything that isn't a vehicle if you aren't fast enough and some team weapons are too slow to move which quite often results in a lost squad or severely damaged one.
The DAK rocket truck is also pretty tough to deal with as it fires a fast cluster barrage in a concentrated area.
Allied artillery is a bit more delayed per shot, which allows for easier escape, in theory, but it's often random and can work well.
All in all, what you said was true and if someone is using artillery, you need to rush them. Counter artillery against a nebel isn't worth doing, unless we're talking tank style artillery, like the bishop. It's not overly accurate, but you can get lucky sometimes.