Company of Heroes 3

Company of Heroes 3

View Stats:
Sixtus Dec 22, 2024 @ 1:31pm
4v4: Wehrmacht Winrate 51,4%, DAK 52,7%
Nice balancing...
< >
Showing 1-15 of 45 comments
USF 1v1 winrate at 1400+ fair is at 55%... Nice balancing indeed.
Mr.Earl Dec 22, 2024 @ 6:55pm 
Here's something that I think everyone should consider. What is balanced for 1v1 will never be balanced in 4v4, and vice versa. That's the ugly truth. They're very different game modes.
Sixtus Dec 23, 2024 @ 1:51am 
But it was quite balanced with 1.8.1 and 1.8.2, with 1.7, so they had reached quite a good balance for all game types, now it's unbalanced to one side for 1v1 and 2v2 and to the other side for 4v4 - so the MP- and reinforcement changes etc. had an impact.
HAKUNA MATATA Dec 23, 2024 @ 4:40am 
Originally posted by Sixtus:
But it was quite balanced with 1.8.1 and 1.8.2, with 1.7, so they had reached quite a good balance for all game types, now it's unbalanced to one side for 1v1 and 2v2 and to the other side for 4v4 - so the MP- and reinforcement changes etc. had an impact.

Thats not true. The game was just balance in Allied favor in all game modes. And to be fair, I only think that the higher winrate of Axis in MP games comes from DAK being so strong. Wehr is kinda meh...
Spec Dec 23, 2024 @ 5:27am 
Playing DAK still feels like a game of catch up to me in the current patch. If you loose early fights and resources the match quickly spins out of control. By the time I have mortars/mg to take points back the allied forces now have tanks/ranger blobs. The manpower choke for DAK is real.
Mr.Earl Dec 23, 2024 @ 5:46am 
Originally posted by Spec:
Playing DAK still feels like a game of catch up to me in the current patch. If you loose early fights and resources the match quickly spins out of control. By the time I have mortars/mg to take points back the allied forces now have tanks/ranger blobs. The manpower choke for DAK is real.

But if you win early with DAK with halftracks or bersa, then you completely turn the table. Not saying you don't have a valid point, but I've seen it go both ways.
Spec Dec 23, 2024 @ 6:29am 
Originally posted by Mr.Earl:
Originally posted by Spec:
Playing DAK still feels like a game of catch up to me in the current patch. If you loose early fights and resources the match quickly spins out of control. By the time I have mortars/mg to take points back the allied forces now have tanks/ranger blobs. The manpower choke for DAK is real.

But if you win early with DAK with halftracks or bersa, then you completely turn the table. Not saying you don't have a valid point, but I've seen it go both ways.

I agree completely with you, just feels lame that the match is decided in the first few engagements. Bersa spam is good, but the AT grenades from pgens sometimes clutch a tank kill. It's hard on 4v4 matches because getting doubled early is a brutal set back....but I guess that's also just the nature of team games.
Sixtus Dec 23, 2024 @ 7:36am 
Originally posted by Mr.Earl:
Here's something that I think everyone should consider. What is balanced for 1v1 will never be balanced in 4v4, and vice versa. That's the ugly truth. They're very different game modes.
But there where some patches were it was in the range 49-51% for every faction and type of game; so it is possible...
ShodaN Dec 23, 2024 @ 7:59am 
Originally posted by Mr.Earl:
Here's something that I think everyone should consider. What is balanced for 1v1 will never be balanced in 4v4, and vice versa. That's the ugly truth. They're very different game modes.
If well designed for everything the core gameplay would scale. However the main difference in game mode winrates is propably down to meta builds and so not even everything factors into gamemode winrates.

For example I mostly play 2vs2, but I do look up or watch 1vs1 to get a better idea of how things work for factions in a vacuum. From my hands on experience in 2vs2 and what I see in 1vs1, there is a huge difference in what's being played.
FriendlyBacon Dec 24, 2024 @ 9:53am 
Originally posted by Spec:
Playing DAK still feels like a game of catch up to me in the current patch. If you loose early fights and resources the match quickly spins out of control. By the time I have mortars/mg to take points back the allied forces now have tanks/ranger blobs. The manpower choke for DAK is real.
Yes indeed, I agree with it, allies just blob you down early on and have mgs and mortars right away, if you lose early encounters you are forced to retreat, and infantry most of the time loses encounters.
Medryn Dec 24, 2024 @ 7:41pm 
Originally posted by Mr.Earl:
Originally posted by Spec:
Playing DAK still feels like a game of catch up to me in the current patch. If you loose early fights and resources the match quickly spins out of control. By the time I have mortars/mg to take points back the allied forces now have tanks/ranger blobs. The manpower choke for DAK is real.

But if you win early with DAK with halftracks or bersa, then you completely turn the table. Not saying you don't have a valid point, but I've seen it go both ways.
This just in; if you start off behind, you'll stay that way
GoDLeSS1 Dec 26, 2024 @ 4:22am 
Check out ELO 1250+ in 4v4 - Axis pushing 55-60% WRs.

♥♥♥♥♥ feeling pretty broken. Even if allies are slightly edging 1v1/2v2, this game needs balancing work accounting for what happens when you have larger teams of axis with more resources than smaller games. My usually ~51% win rate in 4v4 has dropped to about 30% recently (last 10 games) because it seems like its not just 1 or 2 players in the team having a hard time in a typical game, its the majority.

I think it has to do with how mobile axis are early game, it allows them to 2v1 other lanes much more effectively, and be able to withdraw without losing much, if anything. Then there's how accessible and effective their indirect options are plus having infantry with smoke, combined with having a more mobile force in early-mid game (halftrack variants) making team weapons less potent for allies than they are for axis.
Last edited by GoDLeSS1; Dec 26, 2024 @ 4:28am
Sixtus Dec 27, 2024 @ 8:40am 
Originally posted by HAKUNA MATATA:
Originally posted by Sixtus:
But it was quite balanced with 1.8.1 and 1.8.2, with 1.7, so they had reached quite a good balance for all game types, now it's unbalanced to one side for 1v1 and 2v2 and to the other side for 4v4 - so the MP- and reinforcement changes etc. had an impact.

Thats not true. The game was just balance in Allied favor in all game modes. And to be fair, I only think that the higher winrate of Axis in MP games comes from DAK being so strong. Wehr is kinda meh...
If you don't belief me, look it up. The site with the COH3 stats is really good.
GoDLeSS1 Dec 27, 2024 @ 10:55pm 
Originally posted by ♥♥♥♥♥♥♥♥:
-
Sure thing mate, the win rates skewing heavily towards axis in 4v4 amongst people who actually know how to play doesnt indicate anything about balance, its your rambling, heavily biased rant that has the real truth of the matter.
drumroll Dec 28, 2024 @ 3:19am 
typically 80% searching as axis atm.

Almost like Coh2 times again lol
< >
Showing 1-15 of 45 comments
Per page: 1530 50

Date Posted: Dec 22, 2024 @ 1:31pm
Posts: 45