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Thats not true. The game was just balance in Allied favor in all game modes. And to be fair, I only think that the higher winrate of Axis in MP games comes from DAK being so strong. Wehr is kinda meh...
But if you win early with DAK with halftracks or bersa, then you completely turn the table. Not saying you don't have a valid point, but I've seen it go both ways.
I agree completely with you, just feels lame that the match is decided in the first few engagements. Bersa spam is good, but the AT grenades from pgens sometimes clutch a tank kill. It's hard on 4v4 matches because getting doubled early is a brutal set back....but I guess that's also just the nature of team games.
For example I mostly play 2vs2, but I do look up or watch 1vs1 to get a better idea of how things work for factions in a vacuum. From my hands on experience in 2vs2 and what I see in 1vs1, there is a huge difference in what's being played.
♥♥♥♥♥ feeling pretty broken. Even if allies are slightly edging 1v1/2v2, this game needs balancing work accounting for what happens when you have larger teams of axis with more resources than smaller games. My usually ~51% win rate in 4v4 has dropped to about 30% recently (last 10 games) because it seems like its not just 1 or 2 players in the team having a hard time in a typical game, its the majority.
I think it has to do with how mobile axis are early game, it allows them to 2v1 other lanes much more effectively, and be able to withdraw without losing much, if anything. Then there's how accessible and effective their indirect options are plus having infantry with smoke, combined with having a more mobile force in early-mid game (halftrack variants) making team weapons less potent for allies than they are for axis.
Almost like Coh2 times again lol