Company of Heroes 3

Company of Heroes 3

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poorboy Jan 14, 2023 @ 3:02am
No Tiger for Afrika Korps?
It's supposedly one of the big advantages of playing the Afrika Korps, but I can't find any option to deploy it in the multiplayer playtest. I understand it may be a general-specific call in, but at least modify the tooltip to make that clear from the HQ upgrade.
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Showing 1-11 of 11 comments
Zio Cerotto Jan 14, 2023 @ 3:08am 
Yeah not very clear, you have a very small icon i mechanized group buildin if i remember correctly that change the mechanized call in with stug panzer 4 and tiger, and for some reason they not cost any fuel, another very no sense thing.
poorboy Jan 14, 2023 @ 3:40am 
Oh, I see it. Thanks.
CloneTrooper(NL) Jan 16, 2023 @ 10:29am 
tiger tank was not in the afrika corps. but later in italy and soviet 1943.
bleach demon Jan 16, 2023 @ 12:58pm 
dont worry about tiger tanks , by the time you can spawn one , game is already over or enemy team has enough anti tank guns to make it go boom .
Brother Frank Jan 16, 2023 @ 3:29pm 
Originally posted by Zio Cerotto:
Yeah not very clear, you have a very small icon i mechanized group buildin if i remember correctly that change the mechanized call in with stug panzer 4 and tiger, and for some reason they not cost any fuel, another very no sense thing.
Its your headquarters after building all buildings, and there's also the panzer 3. Its really unbalanced, because British tanks are total crap for the most part, and their only genuinely great tanks are the churchills, which are 460mp 120 fuel each if you pick the correct option in mechanized battlegroup and not the black prince which is a ONCE A GAME CALL IN for 650ish MP & 100+ fuel, unlike the tiger. Sorry for not having accurate black prince numbers, its just not ever worth taking so I forgot.

Most efficient setup for me ended up being nonstop riflemen with anti tank rifles & mechanized battlegroup saving as much fuel as you can for churchills. Just make your first two buildings for rifles and 6 pounders and pray, worked pretty well in 2v2s, 3v3s, and 4v4s. Rush infantry training from your HQ addon (T hotkey) and then get med & heavy tank training right before rolling your churchills out.

It is viable to put out a vehicle or two and just recall it though you would need to get the final building for the British to recall medium & up. I often do recalls with a humber, a dingo, and the crusader AA tank you have to get before unlocking the churchill. All three are honestly really solid stuff, especially the dingo with that juicy artillery strike at vet 1.
Originally posted by zyklon b:
dont worry about tiger tanks , by the time you can spawn one , game is already over or enemy team has enough anti tank guns to make it go boom .
or you've bullied so hard with bersaglieri spam you just faceroll even harder to victory
Last edited by Brother Frank; Jan 16, 2023 @ 3:37pm
poorboy Jan 17, 2023 @ 2:02am 
Originally posted by CloneTrooper(NL):
tiger tank was not in the afrika corps. but later in italy and soviet 1943.

Wasn't Tiger 131 captured in Tunisia?
poorboy Jan 17, 2023 @ 2:03am 
Originally posted by zyklon b:
dont worry about tiger tanks , by the time you can spawn one , game is already over or enemy team has enough anti tank guns to make it go boom .

Yeah, I've only been able to call it out on 1000 point custom games or annihilation games.
Griefmaker Jan 17, 2023 @ 8:38pm 
Originally posted by poorboy:
Originally posted by CloneTrooper(NL):
tiger tank was not in the afrika corps. but later in italy and soviet 1943.

Wasn't Tiger 131 captured in Tunisia?
Yes there was a good number of Tiger Tanks in Africa. Clone's comment was uninformed to say the least.
WinterShade Jan 23, 2023 @ 11:03am 
Originally posted by Brother Frank:
Originally posted by Zio Cerotto:
Yeah not very clear, you have a very small icon i mechanized group buildin if i remember correctly that change the mechanized call in with stug panzer 4 and tiger, and for some reason they not cost any fuel, another very no sense thing.
Its your headquarters after building all buildings, and there's also the panzer 3. Its really unbalanced, because British tanks are total crap for the most part, and their only genuinely great tanks are the churchills, which are 460mp 120 fuel each if you pick the correct option in mechanized battlegroup and not the black prince which is a ONCE A GAME CALL IN for 650ish MP & 100+ fuel, unlike the tiger. Sorry for not having accurate black prince numbers, its just not ever worth taking so I forgot.

Most efficient setup for me ended up being nonstop riflemen with anti tank rifles & mechanized battlegroup saving as much fuel as you can for churchills. Just make your first two buildings for rifles and 6 pounders and pray, worked pretty well in 2v2s, 3v3s, and 4v4s. Rush infantry training from your HQ addon (T hotkey) and then get med & heavy tank training right before rolling your churchills out.

It is viable to put out a vehicle or two and just recall it though you would need to get the final building for the British to recall medium & up. I often do recalls with a humber, a dingo, and the crusader AA tank you have to get before unlocking the churchill. All three are honestly really solid stuff, especially the dingo with that juicy artillery strike at vet 1.
Originally posted by zyklon b:
dont worry about tiger tanks , by the time you can spawn one , game is already over or enemy team has enough anti tank guns to make it go boom .
or you've bullied so hard with bersaglieri spam you just faceroll even harder to victory

Crusader is hands down the best medium tank in game, no debate
The churchills arent even a Mk 7 with a 75mm HV gun. They are the ♥♥♥♥♥♥ 6pdr. While Germans get panzer 4s with a 75mm. Hell the Churchill 6 had thicker frontall armour than a TIger, yet everything can pen it from the front.
Old thread, locked
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