Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you for making me laugh.
It's true.
I will say though, the increase in reinforcement MP might not seem huge on paper, but ♥♥♥♥♥♥♥♥♥, I find myself starved for MP constantly now.
None of the core issues holding Wehr back have been addressed, but the buff to Falls is nice.
Stuart getting cheaper is baffling since we still see blobs of 4+ Stuarts to this dayr.
Aussie Blobs just got more oppressive
DAK got some good changes. The buffs to the 250, AssGrens, and Stuka are much needed.
Allies definitely came off better than Axis this patch. They're less hard hit by the Manpower nerfs and some of the ridiculous buffs to already strong units makes no sense, whereas Axis feels more like bandaid changes to overnerfed units like the 250 and Fallschirmjager.
Did you read about all HMG's? Just wondering.
COH2 and COH3 got basically released as beta games. So Relic actually is dependent on community feedback to fix the balance.
Right now, the balance is way off again since USF got a stellar buff.
We all beef about changes, but in the end it is a game and it has challenges. So stop the gripe and just deal with it or play another game until the next patch comes in.
DAKs "manpower cheat" as you call it, is being able to trade damage for repairs from the first seconds of a match without the need for a specific engineer unit to get those vehicles up to full health again. Not like you aren't going to keep those early vehicles around that supporting infantry anyways, since it means free buffs and healing.
People complaining about Allies this Allies that have you not read the patch notes?
There are things i didn't like about like the SSF commandos on US i think that the weapon changes went from 5 to 15 seconds and they lost 10 HP plus are supposed to be used as ambushers now which won't work in the current blob meta on both sides.
It was pretty balanced patch imo even though i do not agree with all of the changes but that's just me.
That was just an example but my point is instead of flooding the whole world with your tears how about take the game less serious... Do what i do and just stop playing if the patch is not to your liking.
There are many games on Steam to try if willing.
The HMG changes only benefit USF since their hmg was the one underperforming. DAK's new hmg ability is laughable cause why the hell would you sacrifice area suppression in the current blobfest that is CoH3?
usf vet: walk into cover lol here are 3 bonuses
dak vet: garrison your gren/assault gren on a tank, disembark, and get a ♥♥♥♥♥♥ capture speed bonus for 10 sec
BAHAHAHAHAHA. All Allied players have been doing last patch is building anti-everything blobs and A-Moving towards the axis. It's mind numbing to play against