Company of Heroes 3

Company of Heroes 3

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Trem 19 JUN 2024 a las 4:50
Dingo is Bonkers
It's... I... I cannot understand how this could have gotten past the balance team. Do they actually playtest their changes or do they just stare harder at their AI-generated portraits of Nude Churchill in the brazen certainty of his immaculate beauty?
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Mostrando 1-15 de 45 comentarios
WARWOLFMELF 19 JUN 2024 a las 5:10 
they patched the old dingo (which totally useless) to make it able to counter 250.
Skibidi Rizzler 19 JUN 2024 a las 5:13 
Publicado originalmente por WARWOLFMELF:
they patched the old dingo (which totally useless) to make it able to counter 250.
and now the 250 stands no chance against the dingo
WARWOLFMELF 19 JUN 2024 a las 5:42 
Publicado originalmente por Łukaszkiller448947 POLAND!!!:
Publicado originalmente por WARWOLFMELF:
they patched the old dingo (which totally useless) to make it able to counter 250.
and now the 250 stands no chance against the dingo

Do you have Idea how to balanced this? because previously 250 is no counter for UKF
Publicado originalmente por WARWOLFMELF:
they patched the old dingo (which totally useless) to make it able to counter 250.
Dingos always beat 250 before the buff. What are you speaking out of your backside?
What made it kinda useless was micro tax from narrow arc.
WARWOLFMELF 19 JUN 2024 a las 5:43 
Publicado originalmente por Private twinkle toe 1010011:
Publicado originalmente por WARWOLFMELF:
they patched the old dingo (which totally useless) to make it able to counter 250.
Dingos always beat 250 before the buff. What are you speaking out of your backside?
What made it kinda useless was micro tax from narrow arc.

As I recall Dingo never beat 250 or even kentenkard or even useful before the buff cause it narrow arc , low damage and impossible to fire on move.

but currently dingo are too strong. I agreed on this.
Última edición por WARWOLFMELF; 19 JUN 2024 a las 5:45
Skibidi Rizzler 19 JUN 2024 a las 5:46 
Publicado originalmente por WARWOLFMELF:
Publicado originalmente por Łukaszkiller448947 POLAND!!!:
and now the 250 stands no chance against the dingo

Do you have Idea how to balanced this? because previously 250 is no counter for UKF
Honestly, no clue. the way the factions are designed means that one of them will always beat the other. you could give both the same base stats.
Trem 19 JUN 2024 a las 6:33 
After the buff, Dingo not only 'beats' 250, it HARD counters it, which is utter nonsense. It has a ♥♥♥♥♥♥♥ Bren Gun, not a 20mm Autocannon.

Oh, and to top it all off, it costs the same, and bullies Infantry with ease completely on its own. And is faster than retreating Infantry. And reversing Vehicles.

Totally UP
Mechanized 19 JUN 2024 a las 8:22 
Dingo should beat 250 one on one since that is about all it can do. the 250 can tow, heal, ferry units, passively buff all your base kit infantry and be upgraded into two different units. my advice would be to simply back it up with your infantry like intended or stop treating it like its impenetrable.
Trem 19 JUN 2024 a las 8:59 
Publicado originalmente por Mechanized:
Dingo should beat 250 one on one since that is about all it can do. the 250 can tow, heal, ferry units, passively buff all your base kit infantry and be upgraded into two different units. my advice would be to simply back it up with your infantry like intended or stop treating it like its impenetrable.

Ah, so that justifies this unit completely dominating the first several engagements of the game. It just "should".

Praytell, what is it that is stopping the Dingos from rushing through your expensive opening Infantry (single squad) to chase the 250 or cut apart an MG42?
Última edición por Trem; 19 JUN 2024 a las 9:01
Mechanized 19 JUN 2024 a las 9:12 
Publicado originalmente por Trem:
Publicado originalmente por Mechanized:
Dingo should beat 250 one on one since that is about all it can do. the 250 can tow, heal, ferry units, passively buff all your base kit infantry and be upgraded into two different units. my advice would be to simply back it up with your infantry like intended or stop treating it like its impenetrable.

Ah, so that justifies this unit completely dominating the first several engagements of the game. It just "should".

Praytell, what is it that is stopping the Dingos from rushing through your expensive opening Infantry (single squad) to chase the 250 or cut apart an MG42?
my argument is people tend to compare it to the 250, stating because one beats the other that means the other is over preforming. "Expensive infantry" which i'll assume are DAK Pgrens should beat if not swat off a dingo if you've placed them in cover and if not you can quite easily rush a pjaeger or 250 auto-cannon if you haven't dealt with it within about 6 minutes. WEHR I'm not too experienced in but they can get fausts pretty early and they have some nasty snare range.

as for whats stopping them, you are, place a single infantry unit next to the MG and watch as it can't really get an opening without losing it.
Publicado originalmente por WARWOLFMELF:
As I recall Dingo never beat 250
Not since brass leopard, which is practically "ever since the release of the game". Sapphire jackal patch was nothing but store and fixes.
This video was uploaded in June 2023, aka brass leopard patch. In it, 250, even with vet gunners, still lost to dingo.
Última edición por Private twinkle toe 1010011; 19 JUN 2024 a las 9:15
WARWOLFMELF 19 JUN 2024 a las 10:55 
Publicado originalmente por Private twinkle toe 1010011:
Publicado originalmente por WARWOLFMELF:
As I recall Dingo never beat 250
Not since brass leopard, which is practically "ever since the release of the game". Sapphire jackal patch was nothing but store and fixes.
This video was uploaded in June 2023, aka brass leopard patch. In it, 250, even with vet gunners, still lost to dingo.

The case you show in your video is never happen in real game. no one face off unit like that and watch them died without moving. however thanks for making a video.

Previously. The main issues of dingo was its fire arc. it never shoot if it or its target move only a little bit. therefore Dingo was not suitable in any role and the problem of 250 is when combined with frame engineer on it and rush early.
Última edición por WARWOLFMELF; 19 JUN 2024 a las 11:02
Publicado originalmente por WARWOLFMELF:
no one face off unit like that and watch them died without moving.
Previously. The main issues of dingo was its fire arc. it never shoot if it or its target move only a little bit. therefore Dingo was not useful or effective in role and the problem of 250 is when combined with frame engineer on it and rush early.
Assuming that dingo is set into defensive maneuver with stupidity of old pathfinding, then sure. In most practices, dingo is the unit most effective at shoring up the defense against a dive in early game meaning you have initiative of facing. As for flamers, it's just keep distance over 20 and win or do the age-old move of "don't leave it alone".
Dingo arc was stupidly narrow then and still kinda is after buff with 15 degree arc. Before that, IIRC, it's 5 degree and firing on the move was said to be bugged.
Publicado originalmente por WARWOLFMELF:
thanks for making a video.
Not mine. Just a useful detail in general context.
Aerohank 19 JUN 2024 a las 12:12 
As DAK you can rush T1 and get either Panzerjeagers or a 250/9 quite early. Before the 4 minute mark.
Mr.Frog 19 JUN 2024 a las 12:25 
I don't understand how the damage works. I have a squad of Pgrens fire at it and it doesn't take damage while the 250 loses health rapidly. Dingo only takes damage in bursts of health which makes it easy to escape
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Publicado el: 19 JUN 2024 a las 4:50
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