Company of Heroes 3

Company of Heroes 3

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Trem May 4, 2024 @ 10:31am
Let's talk about Rangers
So, anyone else think it might be a bit problematic that Allies get a 6 x 115 hitpoint squad at the 3 minute mark? Yes, they're expensive, and yes, reinforcing them is also expensive, but if you can't deploy something that'll kill them until T4 (I'm referring to Brummbar, which must also be upgraded with skirts, or else Rambozookas will continue to gaily skip along through and past it), then you can't kill any of them anyways.

This is just too much of a damage-soaker too early in the game. Considering how mindless this commander is, especially in team games, I think we can afford a balance change that literally JUST delays them. They can retain all the power they currently have. Just. Show. Up. Later.

In summary:
Rangers Need Delay.
Last edited by Trem; May 4, 2024 @ 6:50pm
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Showing 1-15 of 20 comments
Rangers are very very hard to counter and Stosstrup and Guastatori lose to them, the only good thing about facing them is theyre predictable they will move around the map in a giant blob your best bet is to play things tactically save your munitions, find where their forward hospital is pin the rangers force them to retreat recon the hospital and drop a arty call in on it. Honestly thats the only method or get a Tiger out but yea having them by the 3 minute mark is quite insane especially cause they can sprint and shoot bazookas so stummel is usually out of the question and DAK halftracks and howitzer get overrun
ShodaN May 4, 2024 @ 10:46am 
Simply don't make them convertable and only buildable and there you go.
H_Warhammer May 4, 2024 @ 12:28pm 
I agree they should be delayed since stoztruppen is the best opponent to them (which had no chance to counter them) is a T4 group , from my little experience using multiple MGs is the best counter strategy
its the biggest clown unit in Coh 3 and absolutely OP. It was so much more fun without them. It needs no skill just blob spam and click forwards. It shoots and kills everything. It need some big nerfs soon especially to the firing while moving
[Admiral]Horatio May 4, 2024 @ 1:56pm 
Trem first of all, you've got 10 games as US and the latest was 8 months ago.

I ask you kindly to play some more USF before giving us your great opionion on their balance, as you seem to be having tunnel vision at the moment.

Rangers are ♥♥♥♥♥♥♥, in team games. 3v3 and 4v4 at least.

They're too expensive, and you can easily deny them impact with MG's/Any Flak vehicle if you're half decent, and close the gap once you get medium/heavy vehicles out.

I wont speak about 1v1, as I never play it.

I know you're not speaking about 1v1 either, as you don't play it either.
Eazy_V May 4, 2024 @ 1:59pm 
Originally posted by The MidgetCrusader69:
its the biggest clown unit in Coh 3 and absolutely OP. It was so much more fun without them. It needs no skill just blob spam and click forwards. It shoots and kills everything. It need some big nerfs soon especially to the firing while moving

I usually go double MG and just move them around with my units. Really hard to defend tho because they usually run around a lot so I just keep the MGs on my attacking force just for the rangers.

As for DAK, I usually get the Flak AA truck before they get their bazookas, after I also tech into MGs again.
Originally posted by AdmiralHoratio:
Trem first of all, you've got 10 games as US and the latest was 8 months ago.

I ask you kindly to play some more USF before giving us your great opionion on their balance, as you seem to be having tunnel vision at the moment.

Rangers are ♥♥♥♥♥♥♥, in team games. 3v3 and 4v4 at least.

They're too expensive, and you can easily deny them impact with MG's/Any Flak vehicle if you're half decent, and close the gap once you get medium/heavy vehicles out.

I wont speak about 1v1, as I never play it.

I know you're not speaking about 1v1 either, as you don't play it either.
They get a artillery observer though which nullifies the MG idea and they can sprint
Pottatow May 4, 2024 @ 4:55pm 
MG early game Tiger late shuts them down hard.
Utumano May 4, 2024 @ 5:18pm 
Yeah area damage weapons do wonders coupled with MGs

Playing as Wehr it is quite difficult but I found that a stummel (half track upgraded from T3) with MGs works wonders at cutting down their health bar

When they charge use your PGs to hold the line and give some sight just be careful of AT guns

Sometimes an early sniper can help just whittle down their numbers and force them to tech to early vehicles which stops the tech to Sherman then spam meta
Riacu May 4, 2024 @ 6:31pm 
Originally posted by Heinz Boofinschmirtz:
Originally posted by AdmiralHoratio:
Trem first of all, you've got 10 games as US and the latest was 8 months ago.

I ask you kindly to play some more USF before giving us your great opionion on their balance, as you seem to be having tunnel vision at the moment.

Rangers are ♥♥♥♥♥♥♥, in team games. 3v3 and 4v4 at least.

They're too expensive, and you can easily deny them impact with MG's/Any Flak vehicle if you're half decent, and close the gap once you get medium/heavy vehicles out.

I wont speak about 1v1, as I never play it.

I know you're not speaking about 1v1 either, as you don't play it either.
They get a artillery observer though which nullifies the MG idea and they can sprint

Clearly you havent played USF with the new commander, it cost 50 mp to build the artillery radio and takes up to 2 minutes to recharge unless you supervise which will take half tthe time. also you have no control where it shoots the shells so if the MG is not the first thing it spots thhen its worthless

It doesnt work like the artillery officer for the wehr

Also the sprint option is at VET 1 and is called cover to cover. they need to get in cover and then jump out to get the bonus, but it doesnt deny supression.
Originally posted by Riacu:
Originally posted by Heinz Boofinschmirtz:
They get a artillery observer though which nullifies the MG idea and they can sprint

Clearly you havent played USF with the new commander, it cost 50 mp to build the artillery radio and takes up to 2 minutes to recharge unless you supervise which will take half tthe time. also you have no control where it shoots the shells so if the MG is not the first thing it spots thhen its worthless

It doesnt work like the artillery officer for the wehr

Also the sprint option is at VET 1 and is called cover to cover. they need to get in cover and then jump out to get the bonus, but it doesnt deny supression.
Monitor the beacon can be quite good and if you add on the lieutenant thats just a bonus with the howitzer as well when you build it
GeneralMosti May 4, 2024 @ 6:45pm 
Guastatori Is the strongest unit in the game and you still talk about nerfing Rangers. Axis is so Over powered you cant even end a unit with 0,1 hp .. Somehow they always make it on retreat, allies troops is so easy to kill. And guess what? Late game is for axis! when you bleed so much manpower in the beginning as allies, you already lost the game
Trem May 4, 2024 @ 6:48pm 
Originally posted by Riacu:
Originally posted by Heinz Boofinschmirtz:
They get a artillery observer though which nullifies the MG idea and they can sprint

Clearly you havent played USF with the new commander, it cost 50 mp to build the artillery radio and takes up to 2 minutes to recharge unless you supervise which will take half tthe time. also you have no control where it shoots the shells so if the MG is not the first thing it spots thhen its worthless

It doesnt work like the artillery officer for the wehr

Also the sprint option is at VET 1 and is called cover to cover. they need to get in cover and then jump out to get the bonus, but it doesnt deny supression.

I'm of the opinion that there's enough cratered moonscapes to go around, and be created by players, that the 'Sprint cover-to-cover' is seldom, if ever, a problem for Rangers to make use of... and Vet 1? It can't be that hard to achieve on a unit that will never die.

Good to know about the strange 'build and forget' Artillery radio.
Originally posted by GeneralMosti:
Guastatori Is the strongest unit in the game and you still talk about nerfing Rangers. Axis is so Over powered you cant even end a unit with 0,1 hp .. Somehow they always make it on retreat, allies troops is so easy to kill. And guess what? Late game is for axis! when you bleed so much manpower in the beginning as allies, you already lost the game
They showed the stats and confirmed Guastatori lose to rangers even with the armor and flamethrowers
Originally posted by Heinz Boofinschmirtz:
Originally posted by GeneralMosti:
Guastatori Is the strongest unit in the game and you still talk about nerfing Rangers. Axis is so Over powered you cant even end a unit with 0,1 hp .. Somehow they always make it on retreat, allies troops is so easy to kill. And guess what? Late game is for axis! when you bleed so much manpower in the beginning as allies, you already lost the game
They showed the stats and confirmed Guastatori lose to rangers even with the armor and flamethrowers
also rangers have lower suppression with veterancy
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Date Posted: May 4, 2024 @ 10:31am
Posts: 21