Company of Heroes 3

Company of Heroes 3

View Stats:
--Nico-- May 1, 2024 @ 6:03am
axis bunker spam
seriously rework this.

its a real cancer, not fun to play.

tired of these maginot lines in all my games 3v3/4v4.
< >
Showing 1-15 of 37 comments
xX_WAR_Xx May 1, 2024 @ 6:14am 
easily fixed if you make it so that the bunker depletes population cap, every bunker should cost at least 10 slots of the population cap. If you take a second to think about it it's only fair, why should a fortified bunker position cost nothing except for a bit of munition or even worse in the case of the afrika corp where it costs only ~200 manpower to construct a fortified bunker if you select that doctrine but an hmg crew takes up ~5 slots of the population cap
Katitoff May 1, 2024 @ 6:25am 
There is abundance of artillery on allies side as well as units with satchel charges.
Use them.
WARWOLFMELF May 1, 2024 @ 6:37am 
Originally posted by Katitoff:
There is abundance of artillery on allies side as well as units with satchel charges.
Use them.

artillery deal very less damage against bunker expect you hit every shot.

satchel charges is too late if opponent already build a lot of bunker. for me double AT is better to counter emplacment spam.
WARWOLFMELF May 1, 2024 @ 6:38am 
Originally posted by xX_WAR_Xx:
easily fixed if you make it so that the bunker depletes population cap, every bunker should cost at least 10 slots of the population cap. If you take a second to think about it it's only fair, why should a fortified bunker position cost nothing except for a bit of munition or even worse in the case of the afrika corp where it costs only ~200 manpower to construct a fortified bunker if you select that doctrine but an hmg crew takes up ~5 slots of the population cap

Anything that can shoot should have a popcap.

bunker should use around 3-5 popcap.
Hussarius® May 1, 2024 @ 6:42am 
I played against someone who was Gold rank and it wasn't very fun. There does need to be a pop cap attached to at least some of the bunkers, because the dude managed to defend his turtle city with overlapping artillery strikes.

He used a combination of artillery officer and designate artillery strike (or whatever that 90 muni ability is called) and it made any push with vehicles and artillery pointless.

Then he built some Obices and attacked our HQs, it was slow, painful, but in the end he couldn't be broken and built up an insane amount of structures all across the map while his team mates kept the other 2 of us busy.

I tried countering the build up with a mortar pit and M8 Scotts, but he kept pushing me back, destroyed the mortar pit and then I lost the Scotts which sealed our team's fate. There was some back and forth but it was a city setting, he had lots of natural cover for his coastals and pressured me with Jaegers.

This is a very strong BG in team games. If not a pop cap, at least set a hard limit on how many you can build, maybe create a button that even lets you deconstruct a bunker to build it elsewhere.

Being able to crank out cheap fortifications is too strong. One thing's for sure - when I play Wehr in team games from now on, I'm going to try and utilize the same strategy that destroyed me, it seems to be very powerful.
Low Expectations May 1, 2024 @ 7:11am 
Allies have much better indirect firearms. i.e mortars, early self propelled arty etc. Use them.
The problem is most of you 3v3/4v4 players are simcity lovers. you always try to camp and wait for big tanks. Thats why your opponent spam this ♥♥♥♥. Always try to push, do not sit at one place. dont let your opponent to spam bunkers. If still somehow opponent spam bunkers, you should focus on mortars and fast vehicle deployment.
Try to build counters and stop playing Simcity
WARWOLFMELF May 1, 2024 @ 8:11am 
Originally posted by Medic:
Allies have much better indirect firearms. i.e mortars, early self propelled arty etc. Use them.
The problem is most of you 3v3/4v4 players are simcity lovers. you always try to camp and wait for big tanks. Thats why your opponent spam this ♥♥♥♥. Always try to push, do not sit at one place. dont let your opponent to spam bunkers. If still somehow opponent spam bunkers, you should focus on mortars and fast vehicle deployment.
Try to build counters and stop playing Simcity

Mortars are never a counter to bunkers. They simply don't work. Bunker repair is faster and cheaper. You'll lose all territory before you can destroy even one bunker with two mortars. Plus, you can't push because of the artillery overwatch skill. So if you see someone playing with bunkers, go for two anti-tank units as fast as possible. It's better.

The Nebelwerfer will counter any team weapon, so if the enemy successfully spams bunkers, there is no counter.

Last edited by WARWOLFMELF; May 1, 2024 @ 8:18am
Low Expectations May 1, 2024 @ 10:05am 
Originally posted by WARWOLFMELF:
Originally posted by Medic:
Allies have much better indirect firearms. i.e mortars, early self propelled arty etc. Use them.
The problem is most of you 3v3/4v4 players are simcity lovers. you always try to camp and wait for big tanks. Thats why your opponent spam this ♥♥♥♥. Always try to push, do not sit at one place. dont let your opponent to spam bunkers. If still somehow opponent spam bunkers, you should focus on mortars and fast vehicle deployment.
Try to build counters and stop playing Simcity

Mortars are never a counter to bunkers. They simply don't work. Bunker repair is faster and cheaper. You'll lose all territory before you can destroy even one bunker with two mortars. Plus, you can't push because of the artillery overwatch skill. So if you see someone playing with bunkers, go for two anti-tank units as fast as possible. It's better.

The Nebelwerfer will counter any team weapon, so if the enemy successfully spams bunkers, there is no counter.
Okay. Thank for giving teaching.
Gungnir May 1, 2024 @ 12:11pm 
Originally posted by Medic:
Originally posted by WARWOLFMELF:

Mortars are never a counter to bunkers. They simply don't work. Bunker repair is faster and cheaper. You'll lose all territory before you can destroy even one bunker with two mortars. Plus, you can't push because of the artillery overwatch skill. So if you see someone playing with bunkers, go for two anti-tank units as fast as possible. It's better.

The Nebelwerfer will counter any team weapon, so if the enemy successfully spams bunkers, there is no counter.
Okay. Thank for giving teaching.
And to add onto his point, if the enemy spams bunkers, and you get multiple arty pieces to counter, resist the urge to fire all your arty at once. Stagger it out so that while one piece is on cooldown the other piece is firing, that way they dont get anytime to repair their bunkers.
Ceoran May 1, 2024 @ 12:25pm 
Originally posted by WARWOLFMELF:
Originally posted by xX_WAR_Xx:
easily fixed if you make it so that the bunker depletes population cap, every bunker should cost at least 10 slots of the population cap. If you take a second to think about it it's only fair, why should a fortified bunker position cost nothing except for a bit of munition or even worse in the case of the afrika corp where it costs only ~200 manpower to construct a fortified bunker if you select that doctrine but an hmg crew takes up ~5 slots of the population cap

Anything that can shoot should have a popcap.

bunker should use around 3-5 popcap.

So noone would be using them anymore because it would be wasting precious pop cap - which you two would obviously be fine with. But then at least have the balls and right away ask for removing them entirely instead of proposing to nerf them into a state of unusability.

Alternatively don't wait until the bunker line is completed and flank them early.
Reny Daret May 1, 2024 @ 8:08pm 
The solution is to stop wasting your time playing this game. At it's core, you picked USA - so you picked a micro intensive army that has to face off against the one and only MG42. Picking USA, you sign up for more micro and more work. Tons of combined arms to just find the MG42, you split your army or send scouts to cap something - and run into the MG42 and you have a horrid experience of being pinned while the guy did it without moving a muscle.

Either stop picking USA, stop playing the game, or stop complaining on here because this argument is as old as COH 1. Uninstall, and just move on.

Oh you picked Brits? Same problem, just in a a different way. You have a mortar I guess, and tommies that can fight well behind cover. Ok great, but you still have to push and get sniped by snipers.

Once again, uninstall, change factions to Wher, or stop complaining because people on here will not agree or change their mind in any way.
Last edited by Reny Daret; May 1, 2024 @ 8:10pm
WARWOLFMELF May 1, 2024 @ 10:51pm 
Originally posted by Gungnir:
Originally posted by Medic:
Okay. Thank for giving teaching.
And to add onto his point, if the enemy spams bunkers, and you get multiple arty pieces to counter, resist the urge to fire all your arty at once. Stagger it out so that while one piece is on cooldown the other piece is firing, that way they dont get anytime to repair their bunkers.

if you spend mostly resources into arty or indirect fire units. how would you able to control a map? nebelwafer will be the hard counter for indirect fire build. then you will lose because of VP or enemy pushing their force and you have nothing to hold.
Last edited by WARWOLFMELF; May 1, 2024 @ 10:52pm
X k X May 2, 2024 @ 12:59am 
I play wehrmacht a lot and I never use bunker battlegroup the infantry is bad and bunkers are static and easy to kill with an early mortar
X k X May 2, 2024 @ 12:59am 
Originally posted by NotJessica:
I play wehrmacht a lot and I never use bunker battlegroup the infantry is bad and bunkers are static and easy to kill with an early mortar

If the bunker spam annoys you maybe you should make 1 mortar early game and make sure you don’t let them breathe enough to make a camping zone
So1os May 2, 2024 @ 2:21am 
HOW ABOUT ALLIES RANGER SPAM ?
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: May 1, 2024 @ 6:03am
Posts: 37