Company of Heroes 3

Company of Heroes 3

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TPTI Feb 22, 2024 @ 7:42pm
Losing every game, any tips
So - probably late with light tank timing

And by that time - there is 3 unstoppable enemy light tanks

Any other tips

Also keep losing infantry then enemy has 3 star infantry that retreat away all time

Or else losing to concrete bunkers and infantry blobs, try throw grenade and my units run up and get pinned
Last edited by TPTI; Feb 22, 2024 @ 7:43pm
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Showing 1-15 of 16 comments
CHINOOOK Feb 22, 2024 @ 8:21pm 
Play axis if you want to win
Sixtus Feb 23, 2024 @ 1:47pm 
First, I would look for a solid build order for the faction you want to play, that helps a lot for the start (youtube). And then try the different battlegroups and find one or two which fit your playstyle.
Static Feb 23, 2024 @ 2:50pm 
How many hours do you have in the game and how do you do vs the AI? I know the AI isn't perfect, but if you can hold your own against some AI's alone you start to approach standing a chance against players. At the very least it really help you get familiar with build times and what each unit can really take.

Also keep in mind this game has been out about a year now so just in this game alone it's possible you're facing people that have played this game every single day for the entire year and that's a hard possibility to fight against, let alone people who have religiously played COH 1 and 2 very often and slid right into COH 3. Long story short don't beat yourself up if you're getting clobbered.

I recommend viewing some streams and commentary videos to get more experience in different strategies and builds that players are using. I hope this helps
Lynx Feb 23, 2024 @ 4:18pm 
Try to practice against AI first if you haven't done so already.

When you loose, take a moment to view the different stats for the match. For instance, did the enemy hold many more resource points than you and hence got to light tanks quicker (big possibility it sounds like). If that's the case, try to be more aggressive next game and decap some of his territory if you can. If you decap some territory you also force one of his units to be busy capping it back.

How many infantry did you loose compared to your enemy? Personally that is one of my major weaknesses, I simply let too many men die. If you do the same, you have to be more aware of your fighting units and retreat them sooner rather than later.
Remember, you can't really replace units, you can only rebuild them. Meaning if you loose an entire squad you will be one squad down the rest of the match, all things being equal. That's because manpower is relatively stable compared to fuel/munitions.

Bunkers can be very hard to play against and I haven't yet succeded to overcome bunker spam.

In general though, it is just a hard game to master and as Static said, many players are properly veterans of the franchise and thus have a major advantage.
Slim Feb 23, 2024 @ 6:17pm 
Looking over your match history, are you dropping most of your matches?

Outside of not quitting first thing when something goes south is to witness and emulate how others play to match the meta of the game.

I'd suggest going to 4v4 and contesting in the same area as the teammate who spawned on your side of the map. Try and mirror his activity and support as much as possible.

As for retreating, unlike CoH2 where units that are retreating would receive evasion bonus to incoming fire, it's the opposite in CoH3. Be aware of your units and retreat them earlier. Placing squads into hotkey groups might help you micro better. Ctrl 1,2,3,etc.

Light armor is the meta right now so accessing your factions infantry anti tank options early is necessary. Brits with their Infantry Section AT rifle upgrade, Bazookas are a deterrent but not USFs strong suit; Motor Pool units are the way to go if L6s are late, Wehr is 100% dependant on Jaeger infantry with Shrek upgrades and DAKs best option is the Marder with maybe Jaeger AT rifles for light vehicles from ambush.

Units are best being mobile so I wouldn't suggest investing heavily into setup teams. But, a single MG, pak gun and/or mortar is ok. They just have to be micro'ed.
Slim Feb 23, 2024 @ 6:23pm 
If you select your opponents units that can suppress it will show you the firing arc of that unit or structure. Always try to flank or bait the unit from the opposite side of its firing arc or use things such as mortars for smoke. There is a plethora of call in abilities that will counter suppression units.

Understand that when facing USF that you shouldn't go head on with their blobs of infantry as they are the best in the game. Even with similar losses they will benefit from any engagement since their Riflemen upkeep is very inexpensive.
Slim Feb 23, 2024 @ 6:28pm 
Grenades are a mixed bag in CoH3. They have a rather long wind up time and with how fast paced the game is it is rather easy to avoid them if you are paying attention. My experience is to drop grenades at the feet of your infantry, or someplace close, when close combat infantry are rushing to get within stabbing distance.

Grenades on units in green cover being shot at by MGs will typically force a retreat since the unit will be suppressed if they move away from the cover to avoid the explosion. And Grenades a slight, small, distance from a doorway exit will still damage the infantry inside the building to a similar extent at thrown directly into the building and will catch units that are trying to cycle exit or retreat to avoid damage.

I'd avoid using grenades in any other situation since ammo is extremely important for unit anti tank upgrades and mines. I'd avoid throwing nades once I see my opponent is being active with avoiding them, tho what I described will typically result in a good amount of damage.
Last edited by Slim; Feb 23, 2024 @ 6:30pm
Static Feb 23, 2024 @ 6:50pm 
I respect the effort you went into helping OP get better Slim.
Slim Feb 23, 2024 @ 7:08pm 
Originally posted by Static:
I respect the effort you went into helping OP get better Slim.

I won't ever try and pretend I'm top 50 in this game. I'm old and my micro skills have gone to crap lol. But, I do know how the game works and I'd like to help when I can. Thanks tho
Hussarius® Feb 23, 2024 @ 7:58pm 
I've played against/with you in the past Slim, you're good people.

Like others have recommended, YouTube and Twitch will be your greatest resource. Watching the best players handle the game will show you how the ebb and flow of combat is supposed to go. It's difficult to emulate, but that's the easiest way to get familiar with the game play.

This series takes patience and time to improve even with research.
rich_2k3 Feb 24, 2024 @ 1:36am 
Originally posted by Slim:
Looking over your match history, are you dropping most of your matches?

Outside of not quitting first thing when something goes south is to witness and emulate how others play to match the meta of the game.

I'd suggest going to 4v4 and contesting in the same area as the teammate who spawned on your side of the map. Try and mirror his activity and support as much as possible.

As for retreating, unlike CoH2 where units that are retreating would receive evasion bonus to incoming fire, it's the opposite in CoH3. Be aware of your units and retreat them earlier. Placing squads into hotkey groups might help you micro better. Ctrl 1,2,3,etc.

Light armor is the meta right now so accessing your factions infantry anti tank options early is necessary. Brits with their Infantry Section AT rifle upgrade, Bazookas are a deterrent but not USFs strong suit; Motor Pool units are the way to go if L6s are late, Wehr is 100% dependant on Jaeger infantry with Shrek upgrades and DAKs best option is the Marder with maybe Jaeger AT rifles for light vehicles from ambush.

Units are best being mobile so I wouldn't suggest investing heavily into setup teams. But, a single MG, pak gun and/or mortar is ok. They just have to be micro'ed.

Units who retreat take less damage. Its not the opposite, they dont take more!
TPTI Feb 24, 2024 @ 9:22am 
many thanks, I had 1000 hours in AoE 2 but this game is different level much better/more intense. (Didn't drop matches until ticket count like 150 vs 400 etc, got beat fair in 4v4 etc losing my side then lose middle, but, game is amazing)
Last edited by TPTI; Feb 24, 2024 @ 9:24am
Slim Feb 24, 2024 @ 10:07am 
Originally posted by rich_2k3:
Units who retreat take less damage. Its not the opposite, they dont take more!

Looks like that was patched. Previous there was a damage modifier for retreating units. Tho, this is still different than CoH2 which has an evasion modifier. You can see this by how easy a sniper can take retreating units out oppose to those in CoH2.
Last edited by Slim; Feb 24, 2024 @ 10:08am
Dakara Feb 24, 2024 @ 2:23pm 
Which factions did you play I can give you some timing build order to deal with light tank
TPTI Feb 29, 2024 @ 7:54am 
Originally posted by Dakara:
Which factions did you play I can give you some timing build order to deal with light tank
British
Thanks
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Date Posted: Feb 22, 2024 @ 7:42pm
Posts: 16