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Also keep in mind this game has been out about a year now so just in this game alone it's possible you're facing people that have played this game every single day for the entire year and that's a hard possibility to fight against, let alone people who have religiously played COH 1 and 2 very often and slid right into COH 3. Long story short don't beat yourself up if you're getting clobbered.
I recommend viewing some streams and commentary videos to get more experience in different strategies and builds that players are using. I hope this helps
When you loose, take a moment to view the different stats for the match. For instance, did the enemy hold many more resource points than you and hence got to light tanks quicker (big possibility it sounds like). If that's the case, try to be more aggressive next game and decap some of his territory if you can. If you decap some territory you also force one of his units to be busy capping it back.
How many infantry did you loose compared to your enemy? Personally that is one of my major weaknesses, I simply let too many men die. If you do the same, you have to be more aware of your fighting units and retreat them sooner rather than later.
Remember, you can't really replace units, you can only rebuild them. Meaning if you loose an entire squad you will be one squad down the rest of the match, all things being equal. That's because manpower is relatively stable compared to fuel/munitions.
Bunkers can be very hard to play against and I haven't yet succeded to overcome bunker spam.
In general though, it is just a hard game to master and as Static said, many players are properly veterans of the franchise and thus have a major advantage.
Outside of not quitting first thing when something goes south is to witness and emulate how others play to match the meta of the game.
I'd suggest going to 4v4 and contesting in the same area as the teammate who spawned on your side of the map. Try and mirror his activity and support as much as possible.
As for retreating, unlike CoH2 where units that are retreating would receive evasion bonus to incoming fire, it's the opposite in CoH3. Be aware of your units and retreat them earlier. Placing squads into hotkey groups might help you micro better. Ctrl 1,2,3,etc.
Light armor is the meta right now so accessing your factions infantry anti tank options early is necessary. Brits with their Infantry Section AT rifle upgrade, Bazookas are a deterrent but not USFs strong suit; Motor Pool units are the way to go if L6s are late, Wehr is 100% dependant on Jaeger infantry with Shrek upgrades and DAKs best option is the Marder with maybe Jaeger AT rifles for light vehicles from ambush.
Units are best being mobile so I wouldn't suggest investing heavily into setup teams. But, a single MG, pak gun and/or mortar is ok. They just have to be micro'ed.
Understand that when facing USF that you shouldn't go head on with their blobs of infantry as they are the best in the game. Even with similar losses they will benefit from any engagement since their Riflemen upkeep is very inexpensive.
Grenades on units in green cover being shot at by MGs will typically force a retreat since the unit will be suppressed if they move away from the cover to avoid the explosion. And Grenades a slight, small, distance from a doorway exit will still damage the infantry inside the building to a similar extent at thrown directly into the building and will catch units that are trying to cycle exit or retreat to avoid damage.
I'd avoid using grenades in any other situation since ammo is extremely important for unit anti tank upgrades and mines. I'd avoid throwing nades once I see my opponent is being active with avoiding them, tho what I described will typically result in a good amount of damage.
I won't ever try and pretend I'm top 50 in this game. I'm old and my micro skills have gone to crap lol. But, I do know how the game works and I'd like to help when I can. Thanks tho
Like others have recommended, YouTube and Twitch will be your greatest resource. Watching the best players handle the game will show you how the ebb and flow of combat is supposed to go. It's difficult to emulate, but that's the easiest way to get familiar with the game play.
This series takes patience and time to improve even with research.
Units who retreat take less damage. Its not the opposite, they dont take more!
Looks like that was patched. Previous there was a damage modifier for retreating units. Tho, this is still different than CoH2 which has an evasion modifier. You can see this by how easy a sniper can take retreating units out oppose to those in CoH2.
Thanks