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Laporkan kesalahan penerjemahan
You're absolutely right. The "limit" of what the programmers can instill into the AI stops at Standard difficulty in the CoH series - and anything beyond that is the computer cheating (maphacks and advantage in micro aside).
I don't think CoH3's AI is any worse than in CoH1 or 2's, and perhaps that's part of the problem? You'd think Relic would have found a way to innovate their scripts in the decade they spent reinventing the RTS wheel. But no, it plays almost exactly like CoH2's AI did. The only thing that makes it harder, like you said, is the wasteland maps they give you. 2v2's feel like they should be 3v3's, and 3v3's are just barely manageable in a 4v4. Mind you, CoH2 had this problem too (looking at you Vaux Farmlands)... It just had more maps to choose from, and more reliable team-weapons that didn't take up 80% of your popcap to put down.