Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
DAK early game is non existent and the "late game buff" is noticable once you call in your FIFTH combat group assuming you're calling only P3 one.
can you use PJs at range and kite around? How effective is ambush?
anyone using the artillery tractor? I laugh, because I think the lockdown ability is a little silly Since DAK constantly has to move. But I have been trying it out for the arty and territory capturing.
Anyway just want to keep mulling this question over.
I'd suggest sticking with PPios for your infantry with Jaeger AT rifle support. Flak Half truck is still necessary but essentially has been converted into the roll a stationary MG provides.
I'm still not sold on P3s being an investment as they cannot contend with Hellcats or Matildas without a significantly higher investment. And come out later than Allied medium tanks if you go with flak trucks. Gaustitory or however the hell they are spelt are something that you might consider to help against infantry but their investment is huge too.
Is the same argument I see all the time, why can't I use it? lol
But hey, lets do some math;
DAK: Marder
MP Fuel
160 35
200 55
100 25
280 25
200 Pen modification
325 Edit: Rapid Advance upgrade to give the Marder a chance in hell at actually shooting something.
1265 140
USF: Hellcat
War Machine 25% off Manpower for 3CP
120 15
200 45
300 120
240 70
100 25 Upgrade that nulls DAK pen mod
960 250
UKF: Matilda
Light Veh Withdraw for discount Edit: I didn't apply a discount, just saying it's possible
Desig Target for vision and easy kill
120 15
300 110
240 55
360 90 or 300 70 for direct counter to Marder with Crusader
1020 270 or 960 250
It appears that a tier 2 casemate TD who suffers from pathing issues, mind you all non turret tanks suffer from that, and is on a faction that is manpower starved isn't all that much less expensive than the Hellcat, Matilda or Crusader.
But, how many more Marders does the DAK player have to make before they can deter a tank rush from a single of the other tanks?