Company of Heroes 3

Company of Heroes 3

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CODGUY Jan 13, 2024 @ 5:21pm
Nebelwerfers are so annoying.
I HATE this unit so much. It will melt all of your infantry almost instantly giving you barely any reaction time and since it's not like call-in artillery there is no smoke warning.

No I don't think it should be nerfed. Rather it should be removed from the game completely.
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Showing 1-15 of 25 comments
billthebluebot Jan 13, 2024 @ 6:37pm 
werfers give warning via sound queues, rather than coloured smoke.

If you like to blast music while playing the game you might run into issues, otherwise you need to notice the loud screaming sound they make when they fire and think if you have any juicy targets, and then deal with what you think the target is.

further, you need to open your third eye and not create juicy targets in the first place:
-pretty much never cap with a blob
-keep AT guns mobile and towards the rear unless they're needed
-spread mortars if APM permits, otherwise just be ready to retreat them
-if you have multiple MGs, keep them spread out so they don't die to the same barrage
-don't repair vehicles in obvious places (towards the front or in the same spot every time)
-move stuff after your enemy sees it (reposition MG after enemy inf retreats, reposition mortars after barrage, move stuff when it gets flared, ect)

That being said, werfers are probably a bit on the OP side, they do their job (murdering gun teams) very well but also counter allied emplacements that arent fighting positions too well and can put serious damage on vehicles since steel shepherd
rich_2k3 Jan 14, 2024 @ 1:12am 
Its avoidable to some degree if your quick and good micro but will always do damage and countering it is a chore and takes some of the fun out of the game. Its a typical toxic unit that doesnt require any skill. In a moment of pure insanity Relic decided to buff it even more 🤣🤣. Either they are clueless on balance or they dream of the glory of a 1000 year Reich. With the extra damage to light vehicles makes it an even better hard counter to 17lber, Brits only heavy AT option
Last edited by rich_2k3; Jan 14, 2024 @ 1:13am
F.M[ErwinRomel] Jan 14, 2024 @ 2:03am 
both of the new doctrine needs a big review abviously relic doing half the job as always release something broken then fix it , i guess we've seen that before .
Cipher Esteria Jan 14, 2024 @ 3:36am 
So we should remove all non doctrinal non flare indirect fire.
No more Mortars, no more Bishop,no more Nebels.
While we are at it Whizzbang also doesn't give a warning, might remove that as well.
Every Emplacement has to go as well.

Originally posted by F.MErwinRommel:
both of the new doctrine needs a big review abviously relic doing half the job as always release something broken then fix it , i guess we've seen that before .

Nebelwerfer has been a thing since CoH1. They are non doctrinal.
CoH1 they were in Wehrs T3
CoH2 you had Panzerwerfer for Ost and Walking Stuka for OKW
And in CoH3 you have Nebelwerfer for Panzergren Company and Walking Stuka in DAKs T3

When you hear the Sound Que of a Nebelwerfer, one you cannot misshear in my opinion.
You should move your Infantry, if not outright retreat it.
It is very effective against static targets and Infantry blobs, not so much against mobile and spread out forces.
F.M[ErwinRomel] Jan 14, 2024 @ 4:11am 
Originally posted by Mr.Cipher:
So we should remove all non doctrinal non flare indirect fire.
No more Mortars, no more Bishop,no more Nebels.
While we are at it Whizzbang also doesn't give a warning, might remove that as well.
Every Emplacement has to go as well.

Originally posted by F.MErwinRommel:
both of the new doctrine needs a big review abviously relic doing half the job as always release something broken then fix it , i guess we've seen that before .

Nebelwerfer has been a thing since CoH1. They are non doctrinal.
CoH1 they were in Wehrs T3
CoH2 you had Panzerwerfer for Ost and Walking Stuka for OKW
And in CoH3 you have Nebelwerfer for Panzergren Company and Walking Stuka in DAKs T3

When you hear the Sound Que of a Nebelwerfer, one you cannot misshear in my opinion.
You should move your Infantry, if not outright retreat it.
It is very effective against static targets and Infantry blobs, not so much against mobile and spread out forces.
that doesn't make it less op , mg bunkers and arty combo easy pizzy stuff , it really easy to notice some stuff are overthetop .
Naveed #No2IRGC Jan 14, 2024 @ 10:06am 
learn to play and avoid them?
Cipher Esteria Jan 14, 2024 @ 10:49am 
Originally posted by F.MErwinRommel:
that doesn't make it less op , mg bunkers and arty combo easy pizzy stuff , it really easy to notice some stuff are overthetop .

What does Nebelwerfer have to do with Bunkers?

If you encounter Coastal Bunker Spam, you most likely get hit with Obices instead.
Noroc Jan 14, 2024 @ 10:50am 
One thing I notice is that Nebelwerfer miss a lot, while allied arty goes out of its way to almost always hit a target. Its to the point now where if a full health 4 person mg team starts getting hit by allied arty. I considered them lost, because even after one mortar hit they cant retreat fast enough to live.

Not to mention the British arty that goes out of its call in radius to hit targets that it has no business targeting.
Matez Jan 14, 2024 @ 2:08pm 
Originally posted by CODGUY:
I HATE this unit so much. It will melt all of your infantry almost instantly giving you barely any reaction time and since it's not like call-in artillery there is no smoke warning.

No I don't think it should be nerfed. Rather it should be removed from the game completely.
oh but artillery officer and Italian Coastal Battlegroup is fine for you?
just dont blob ( :
its not like you can hear it
flares are the most annoying thing in this game not some nebelwerfer
:story:
Slim Jan 15, 2024 @ 7:22pm 
It's a terrible unit for people who afk their units sure.
T-70 X-Wing Jan 16, 2024 @ 12:21am 
I actually like the nebelwerfers mainly because they are a weapon crew rather than everybody gets a Mobile MRS power fantasy of the late war era it gives more tactical dilemas you can use it but its not gonna be mobile enough to escape from counter barrage unlike Katyusha Panzerwerfer Calliope or Stuka FUS
F.M[ErwinRomel] Jan 16, 2024 @ 1:21am 
Originally posted by Mr.Cipher:
Originally posted by F.MErwinRommel:
that doesn't make it less op , mg bunkers and arty combo easy pizzy stuff , it really easy to notice some stuff are overthetop .

What does Nebelwerfer have to do with Bunkers?

If you encounter Coastal Bunker Spam, you most likely get hit with Obices instead.
Sorry I WAS confused a bit here , but yeah Nebelwerfer can be dodged it makes a loud sounds when it fires , however the coastal trash officer arty is actually more annoying and spammy as ♥♥♥♥ .
76561199241541439 Jan 16, 2024 @ 7:00am 
Keep being static and spamming mortars, you will get the same outcome everytime.
Mortars and machine guns should be removed from the game since these are the most dumb down units and newbie friendly.
Last edited by SmokingHOT; Jan 16, 2024 @ 7:01am
TasteDasRainbow Jan 16, 2024 @ 11:03am 
Learn to micro
PanzerFoster Jan 16, 2024 @ 7:42pm 
The problem with nebels is that they insta wipe support units. Wehr is pretty much unstoppable when they have an mg42, nebel, and AT jagers in team games. Nebel kills enemy MG so jagers, mg42 deals with infantry, and jagers deal with tanks (and are still formidable against infantry). The lingering flame effect also lets them deny the area for a while, and guarantee that any surviving support weapons die, even if you move them.

Flame rounds should be a vet ability that costs munition to use.
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Date Posted: Jan 13, 2024 @ 5:21pm
Posts: 25