Company of Heroes 3

Company of Heroes 3

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vampvenom Dec 10, 2023 @ 9:19am
sub indie level programming
the amount of bugs and missing things in this game is pilling up day by day! I honestly can't believe how incompetent the coh3 team is! I will list off what I can think of the top of my head now..

1 - if you order the Grenadiers to build anything i.e sandbags and nearby is a Pioneers squad building a bunker, the Grenadiers will finish the sandbags and build the bunker with the Pioneers which will cut the 35 sec's to built it into 10 or 15 depending on how many Grenadiers squads are helping. obviously this shouldn't happen cause Grenadiers can't build bunkers.

2 - as I was testing to see if "Superior Fire Drills" and "Veteran Gunners" have any effects, I discovered the following bugs:

- both "Superior Fire Drills" and "Veteran Gunners" have no effect at all for 250, Kradschützen, or 8 Rad. this I tested multiple times with different units with more than 4 units doing the same thing.

- when I wanted to see if the hull gun get's any benefits from "Superior Fire Drills" I discovered that the hull gun will shoot till it has to reload, but then it will stop shooting until you change targets or disengage and reengage with the same target rendering the weapon totally useless after the initial burst.

- I am 90% sure about this but I think neither "Superior Fire Drills" nor "Veteran Gunners" has any effect on any unit in the whole DAK faction, more testing is needed, would be nice if someone can maybe test that intensively.

3 - Team weapons such as MGs and Mortars that are sat up when hurt or re-crewed sometimes retreat right away without having to pack up the gun or mortar.

4 - while retreating a motor team if it gets cut down to 1 man, which basically makes the motor abandoned in normal situation. lets that 1 man take the gun to the base and drop it there and then leave the map.

5 - the idea that you can't shoot deplying paratrooped units such as Panzerpioneers is just stupid! they have satchel charges that can drop on your MG's or Mortars, or worse yet your unmovable stuff like bunker or artillery piece blow it to bits and retreat to base probably surviving that encounter is just ridiculous!

6 - Ctrl + Unit selection is universally the order to select all units of the same name, its true in coh1 , coh2, and other RTS like starcraft, however when it comes to coh3 it does fulfill that function if you use that key combination on the screen and it will only select those of the same name that are visible on the screen but if you do it in the UI it has the same function as shift which is selecting one by one to pick and choose between what you want to group up. I have been talking about this since release date and it still isn't addressed! it probably is the simplest most easiest thing to fix ever, but it still is ignored.

7 - Mortar, artillery pieces and indirect fire tanks/vehicles. some has the circle of scatter expanding with the further you go with range, some don't...some has it expand in the mini-map but not in on the visible map, some on the visible map but not in the mini map. and almost in non of them is the circle is accurate. WHAT IS THAT! either non expand and then we know this is how it suppose to be or all expand so we know that it's also this way...this is LAZY uncoordinated work! I figured this issue day 1 and I reported it multiple times with no luck at all.

8 - almost non of the off maps that have planes dropping bomb or strafing is correctly mapped to the drawn lines before the bombing run/straf

9 - Whermacht's stug in hulldown mode still can turn if you attack grown, in my opinion they should make it the same as the marder where it get's rate of fire bonus and the range without the defense bonus but still can turn.

this is just the ones that are at the top of my head now, there are so many I should write them down everytime I encounter them.
Last edited by vampvenom; Dec 11, 2023 @ 7:29am
Originally posted by Loopfree:
For these mentioned bugs, please make sure you report them through the SEGA webform[coh3.companyofheroes.com] with reproduction steps and images/video. This also applies to any kind of bug reporting in general.
Following this mentioned process is the best way to ensure the dev team is aware of these bugs and can track them down to fix them in future updates.
I'll be locking this thread since it's likely to derail into unproductive discussions. Always remember to express criticism and opinions in a constructive and respectful way.
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Showing 1-15 of 29 comments
WARWOLFMELF Dec 10, 2023 @ 9:38am 
10. Infantry(include MG) in/off building likely to exit/enter a building from the door where they shouldn't do that. like when you order them to enter building from the back. there literally has a door but 90% AI will choose the front door to enter. or when you click retreat or exit. 90% It will exit a building from the door which is same direction of enemy army.
Last edited by WARWOLFMELF; Dec 10, 2023 @ 9:40am
Milord Dec 10, 2023 @ 10:02am 
11. Tank riding resets 'hold fire' setting for no reason.

12. Attacking-Ground with a unit within its range will sometimes cause the unit to move for no reason and not attack.

13. Attack-Move with a flamer on a building through smoke does not work, even though Attack-Ground does.

14. Several passive abilities/auras lack a visual indicator of their range, which is inconsistent with some abilities having one (like 'Vehicle Awareness').

15. Breach is useless at best, and a liability at worst.

16. DAK halftracks and Utility Trucks will sometimes freeze in place for several seconds while trying to tow a Pak or Flak 36, ultimately failing.

17. DAK halftracks upgraded with an auto-cannon -after- Tungsten Ammunition has been researched, do not benefit from the upgrade (no green tracer).

18. The high-pitched beeping made by the DAK 254 Tractor is -unbearably irritating-, like seriously wtf?

19. DAK call-ins are poorly designed, and so is the Panzerjager vet ability.
vampvenom Dec 10, 2023 @ 10:05am 
keep them coming guys....
SpitfireMkVIII Dec 10, 2023 @ 12:04pm 
My engineers still get stuck on the wire/tank traps they build.
yes, becouse juniors made this game.
Draconian Dec 11, 2023 @ 5:47am 
get dak armor
turn it in place
watch the glorious teleport glitch turning
at least its consistent
vampvenom Dec 11, 2023 @ 6:39am 
Originally posted by Draconian:
get dak armor
turn it in place
watch the glorious teleport glitch turning
at least its consistent
what are you talking about XD I don't understand but teleporting sounds fun so let me know hahaha
rat Dec 11, 2023 @ 7:12am 
Agree with post but the indirect fire weapon is called a "mortar", not motor. A motor is the part of a tank/vehicle that powers tank treads and/or wheels.
vampvenom Dec 11, 2023 @ 7:27am 
Originally posted by Don Snaek:
Agree with post but the indirect fire weapon is called a "mortar", not motor. A motor is the part of a tank/vehicle that powers tank treads and/or wheels.
I actually know that but for some reason I totally missed it XD I think I was a little rage writing XD I will edit it out
Arashenstein Dec 11, 2023 @ 7:34am 
Ctrl +A (ping attack) does not work in latest patch, I even rebound the key and still doesn't work.

Replacing grenadier with PG or Jagers bugs and keeps the grenadier squad in the game as well as some of the models fail to enter the barracks.

Breach ability can lock the team weapon inside and they won't move anymore.

Vet 1 Pak 40 camouflage remains when it is captured by a new squad after it's decrewed by a vet 0.
vampvenom Dec 11, 2023 @ 7:55am 
Originally posted by Arashenstein:
Ctrl +A (ping attack) does not work in latest patch, I even rebound the key and still doesn't work.

Replacing grenadier with PG or Jagers bugs and keeps the grenadier squad in the game as well as some of the models fail to enter the barracks.

Breach ability can lock the team weapon inside and they won't move anymore.

Vet 1 Pak 40 camouflage remains when it is captured by a new squad after it's decrewed by a vet 0.
I think Ctrl + A was to select all units...but the rest of the stuff you mentioned are wild. but they happen now and then I'm guessing right?
Emjay Dec 11, 2023 @ 8:40am 
I think you guys should put in an application to join the team, or better yet found your own studio.

You clearly all have far superior skills...
vampvenom Dec 11, 2023 @ 12:09pm 
Originally posted by Emjay:
I think you guys should put in an application to join the team, or better yet found your own studio.

You clearly all have far superior skills...

I guess you can tell when you're car doesn't work probably, why do you send it to the mechanic just fix it or build one yourself...bro that is not a good argument, we are trying to point out the obvious problems with the game, you can either productively contribute or just leave us complain in peace lol
Emjay Dec 11, 2023 @ 1:22pm 
Originally posted by vampvenom:
Originally posted by Emjay:
I think you guys should put in an application to join the team, or better yet found your own studio.

You clearly all have far superior skills...

I guess you can tell when you're car doesn't work probably, why do you send it to the mechanic just fix it or build one yourself...bro that is not a good argument, we are trying to point out the obvious problems with the game, you can either productively contribute or just leave us complain in peace lol

The points being raised aren't an issue tbh and are very valid concerns. I just think the tone in the original message is off.

You're making out that the people who made the game are clueless, which they clearly aren't. The only person I guess you could question is the producer of the game as they would set the direction the team work on and set priorities etc.

There's a lot to be angry with in this game, I was merely pointing out the way its being conveyed isn't great. Albeit in a very asinine way, that isn't helpful or even needed.

Apologies I guess...
vampvenom Dec 11, 2023 @ 1:41pm 
Originally posted by Emjay:
Originally posted by vampvenom:

I guess you can tell when you're car doesn't work probably, why do you send it to the mechanic just fix it or build one yourself...bro that is not a good argument, we are trying to point out the obvious problems with the game, you can either productively contribute or just leave us complain in peace lol

The points being raised aren't an issue tbh and are very valid concerns. I just think the tone in the original message is off.

You're making out that the people who made the game are clueless, which they clearly aren't. The only person I guess you could question is the producer of the game as they would set the direction the team work on and set priorities etc.

There's a lot to be angry with in this game, I was merely pointing out the way its being conveyed isn't great. Albeit in a very asinine way, that isn't helpful or even needed.

Apologies I guess...

bro the type of bugs the game had was either the result of total apathy or incompetence, and I did for sure meant to say it in an inflammatory way because none seems to just be harsh about the level of b#llshit here! people who pre-ordered the game should be able to refund it in my opinion, this was a scam in many ways...
Last edited by vampvenom; Dec 11, 2023 @ 1:44pm
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Date Posted: Dec 10, 2023 @ 9:19am
Posts: 29