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The goal is so that you aren't fighting like 5 skirmishes every time you end the turn, which got kind of exhausting by the end of a campaign; instead, using your strategic map abilities and making sure companies are fighting the appropriate enemies is really important. Before, you could fight all the battles manually even if you picked a very unwise fight; now you need to actually be careful about how you're advancing into enemy territory. The bespoke campaign missions are still present.
The AI is also much more active now, using its recon planes, bombardments, etcetera to really push back. A couple players I've talked to have said they actually managed to lose entire companies (something that was pretty hard to do before, let's be real) because the AI launched coordinated attacks.
They've also split up difficulty into Battle and Campaign difficulty to give you a little more control over your experience.
I would love to confirm that, but the damn game still crashes every second time it loads into a map for me. First time is fine. With how the campaign works though, that makes it unplayable for me...
Nah I gotcha. I played a little bit of the campaign last night and I've actually been really impressed and having a lot more fun. They also raised pop cap early on so you can have more companies in the field. Even the intro/tutorial mission is pretty fun now! I got bored with the campaign my first playthrough because I had to either play a bunch of boring skirmishes or autoresolve them and get punished for it. Once played *7* skirmishes at the end of one turn. I'm personally a big fan of the changes and they make all the other things in the campaign feel a lot more impactful.
Also campaign modding would make it so much better you could have unique maps for skirmish at least or even hardcore mods in the campaign or hell just better less annoying ai to play against.
Exactly, let the player decide like before
I am already annoyed that emplacements take up limited supply
This is extremely helpful; thanks a bunch. With all that said, in your opinion is it worth purchasing game based on the campaign experience now? I enjoyed COH 1 & 2 campaigns; in particular, I enjoyed the COH2 expansion that added a total war style campaign map, but felt that the campaign side of things was lacking. What excited me about COH3 was the "dynamic campaign" and it appeared to be marketed as similar to the total war series.
Thanks again for your input!
Value is relative. You can definitely try it for 2 hours and refund us you don't like it.
But I'll say the Dynamic Campaign is not like a total war strategic map and doesn't play like a sandbox. You are moving companies around the map to get to certain scripted battle locations (certain towns). It's a guided experience, not a sandbox. They are telling a story and they let you fill in the little bits between story missions as you move your companies from south to north.
There are also time limited events that push you to capture certain locations in a number of turns (e.g, get to location X within 3 turns or else partisan group is in trouble).