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volks were also bad in coh1 but guess what no player with a brain skipped them
That's the problem. I have no alternative to this hopeless unit. In COH1 the Volksgrenadiers were still able to equip MP40s - without a battlegroup!!
In CoH2, both the Wehrmacht Grenadiers and the OKW Volksgrenadiers were better, did more damage AND were able to get weapon upgrades - again without a battlegroup.
The grenadiers in CoH3 are therefore the weakest - and thanks to the conversion - also the most unnecessary units, only being on the field for a few minutes. The Grenadiers do not have a long-term purpose like all other troops.
If the grenadiers could at least equip MP40s without having to resort to a battlegroup, then I wouldn't complain, because then the unit would have increased combat value and would have long-term use.
But the way it is right now, it has no tactical depth and is no fun.
Yet you can win engagements with grens because they are the only unit that can self sustain with vet 1. Start off by getting the rifles low and pull your grens out right before 60% no models should drop. While they are capping heal and reengage when you're at full health.
This isn't always going to work vs better players that know to just keep pushing, but I win a fair amount of early game fights this way. Ultimately yes Wer loses early game always just play defensive and don't fight unless you have an MG covering you.
In end game they are just used for panzerfaust in order to stop tanks from diving your Pak guns and heavy tanks.
MP 40's do help but you've identified that they are battlegroup exclusive.
Reinforce ability is really great when you get to Stosstrupps though. Can save a lot of manpower by feeding Grenadiers into the squad, including at HQ if you micro it enough. They gain the hitpoints and the G 43's when you do it, so all you have to do is pay for Grenadier reinforcements.
A few suggestions for improving Grenadiers (note: I'm not suggesting combining these all together haha!)
1) reduce the base cost of the unit (not reinforcement cost) to 240mp (and probably raise MP 40 upgrade to 60mun)
2) MP 40's could be non-battlegroup exclusive, but cost raised to 60mun. The Battlegroup merely unlocks Assault Grenades. Perhaps Grenades could also be made available to Pioniere.
3) Base Health could be raised by 5 hitpoints per man, and an additional +5 with Vet1 or Vet2.
4) Grenadiers could be able to construct Concrete Bunkers.
5) MP 40s non-battlegroup exclusive; the old MP 40 Battlegroup Unlock replaced with an le.MG 34 battlegroup unlock, perhaps with some CP requirements.
6) Buff the Grenadier Kar 98k's.
7) Instead of playing around with any existing things like above (MP 40's, or Gren performance), add in a non-battlegroup Rifle Grenade weapon upgrade. Should function more or less like the Granate-Buchse.39, but perhaps without smoke, instead having some kind of other special ammunition ability (HE delay, AT Blind, or Incendiary. Flare seems redundant considering what Jaegers get.)
Just some thoughts.
Then you have pioneers who are the absolute worst combat unit in the game by far. Only being able to beat scout squads in very strict circumstances. I dunno, but I dread to think how Relic will fix wehr if they do haha.
I mean, grens and pios were in a good place in coh2 imo. Grens scaled ok into late game and were still very much killable. While pioneers were a good deterrent to a single squad mg flank early game and weren't completely useless in a cc fight.
No, Italians are.
Those are really good suggestions. Maybe some of these will be implemented... at some point.
yea this is really all thats needed, a buff to the long range accuracy specifically
this would create the same dynamic as volks vs riflemen in coh1 which was perfect imo
secondly stosstruppen are also crap is just 4 model squad but they arent coh 2 panzergrens tho
Wehr was never mainline infantry focused faction in any of the 3 games.
It was always combined arms faction that relied on HMGs, mortars and snipers to deal damage, while infantry soaked it.
CoH2 grens dealt damage, but they were glass cannons themselves and could not operate independently either.
Well that the thing, Coh2 grens could deal damage. This game they are a detriment due to investment to play catch up in the 'i need a ♥♥♥♥♥♥♥ unit that can contest something without dying instantly' game.
And what was Wehr given to back up the worst mainline in the game? The absolute worst combat unit in the game, the pioneer.
ftfy
what's with noobs and not knowing how mgs work? It's like either they forget to build mainline infantry and build mgs or they only build mainline infantry. Not using a SUPPORT weapon to SUPPORT your infantry and wondering why your infantry is performing so poorly is like making a peanut butter jelly sandwich without bread and wondering why your hands are all messy.