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Relic did not find the Japanese arsenal to be suitable for CoH due its to relative lack of late war tech. This being said Italians were not mad their own faction CoH3 so we are left with the sameish US/British vs 2 german factions again, just no Soviets
For this entry Relic have also said that they prioritized "Prioritizes Authenticity while pushing artistic boundaries"
Company of Heroes 3 Developer Diary // Art & Authenticity
Before the pseudo historians chime in, game developers are not historians and historians are not game developers. Games do not have to be 100% historically accurate, they should be fun and keep it relatively authentic
The final product we got is really pushing the authenticity to the point of breaking. The unit lineup in particular:
DAK: Chose to name a faction that ceased to exist post Africa, though its unit line up is actually the most authentic one
British: The worst of the lot, they insisted on including a Tiger-like tank and used a prototype that never saw combat. Has the oddest mix of early war tech and latter war tech which replaced some of the early tech ones entirely
US: Slightly better than British, although it also mixes some of the early war and late game tech, oddly omitting some since they would overlap in function (M18 Hellcat instead of M10, no Lee tanks etc)
Wermacht: Is DaK with some units changed, many of these are from the previous games
Would advise getting mods if you want to play as other Axis factions
The war in the Pacific didn't look like this game guys....
Type-100 and MP-18
This game is quite far from the "Company of Heroes" branding I personally would be more happy if they changed the store picture to the initial one with 1 Allied and Axis soldier staring at each other
We still got 3 months to go before the 2nd of the year, so maybe the expansion will bring something worthwhile...or not
They only began production of the Type 100 in 1944 and less than 100 ever left the home islands. Not one ever turned up in the Pacific to fight the Americans. The Japanese Army had a soldier's toolkit much closer to the way Armies looked in 1912 or 1905 even because they were always fighting in China-against peasants armed with sticks. In a Company of Heroes game-the Japanese will have no role that doesn't stretch history apart unless you create an entire game mode that works for them.
Type-100/40 was already in use in 1942 in Indonesia. Initial 1942 production run has about 1,000 including infantry and paratroop versions
The 1944 Type-100/44 is a modified version with about 7000-8000 made
No idea where '100' came from
Luzon campaign
Every country that participated in the war had WW1 looking armies at the start, the US was much poorer in tank development by the end of 1941
Suggest you read more than your own unstructured thoughts or stereotypical movies, China was not 'armed with sticks'
Using the DaK unit lineup 'limits' would fit nicely
man of war and ruse
https://menofwar.fandom.com/wiki/Japan
https://ruse.fandom.com/wiki/Japan
Production figures =/= fielded weapons of which few ever went out. Not that it matters because 8000 of any smallarm in WW2 is statistically irrelevant. Those are rookie numbers.
You wanna have Japanese troops running around with an SMG they issued in extremely limited quantity and that literally nobody makes note of in accounts of the war (except to mention that it existed at all)? Sure ok. It's completely you're own fictional conceit that didn't exist. But I can't wait to watch you rationalize Japanese SMG squads that never existed.
Who cares? You're missing the point.
This is is just straight up dishonesty and you know it. Japan got absolutely wrecked by the Red Army in Khaklin Gol because of just this self perception. That everyone else was "just as bad" and decripit as they were.
Nope. It turned out the Japanese Army's toolkit was seriously compromised by a lack of most essential tools for making war in the 20th century let alone World War 2. I could point out the obvious lack of things like an infantry anti-tank rocket launcher or the SMG that didn't even exist until 1944-but i'm getting tired of this and suggest you just read Leland Ness's books "Rikugun" and "Kangzhan" to get an idea of how incredibly daft your reasoning is here. It's all cherry picking.
It actually sounds a lot like the stuff Imperial General Headquarters itself was pushing tbh.
They were literally unarmed. See: The Nationalist Government's struggles to get a domestic *rifle* into production. A RIFLE. The weapon settled on was a copy of the German Mauser and serial production never exceeded enough examples to equip more than a few divisions.
Again. You *can* make a game featuring just these units-but the way I see you're making fiction. The War in China only made Japan look like a viable Army because by comparison-the people they were fighting were literally unarmed peasants who were just trying not to starve and avoid forced impressement by either side. It is telling that Chinese Artillery was so often *captured Japanese Guns*...
With what tanks lmao. The Chi Ha???? Can't wait to see that fight the Sherman. You're going to be turning to prototypes and limited production vehicles by T1. I can't wait to see what T4 looks like in your grand plan.
You're either going to be using heaps of cheap spam units or the Japanese Faction you've invented is fictional lol. We're talking about an Army that did not issue a basic field ration even and encouraged them to raid local villagers for supplies. They were not a balanced Army for 1941. Dangerous, cunning, and bold they were but those force multipliers increasingly failed them as the war went on-and proved to be no substitute for a properly balanced combined arms toolkit of modern tanks, small arms, and artillery. You know, the stuff that stars in Company of Heroes?
There's a reason Italy is a doctrine tree for DAK yo...
It's ironic I find myself in this position because the one element of Japanese strategy in the war that is routinely criticized-the war against the USA-I actually don't think was as unwise as is often claimed. Imperial GHQ just didn't stick to its own plan and maybe hurt itself with the raid on Pearl Harbour more than it helped itself. Of course all of this is because unlike the Army-the Imperial Navy was actually a more balanced force with fewer design problems and even a few sharp advantages in aviation and ship quality they expended in unwise prestige raids...
But the Imperial Army...in a CoH game I just lol.
To be honest, I am disappointed as many other players regarding this answer.
Game need something new, something unique to can refresh gameplay and to increase the community. I know that some things can be hard to be implement and keep them balanced, but at this moment game look like worst variant of COH 2.
I am still hoping that game will be revived and will take again the title of best RTS.
Rookie numbers compared to other infantry weapons yes
Japanese paratrooper regiments all used this SMG
The books on this page at the further reading section should clear any doubts this was ficitional
http://plasticsoldierreview.com/review.aspx?id=2572
The Red army tanks were just as bad as the Japanese ones and the biggest advantage they have was surprise
Nope. It turned out the Japanese Army's toolkit was seriously compromised by a lack of most essential tools for making war in the 20th century let alone World War 2.
No one had a rocket launched AT weapon at the start, and the Soviets didn't have their own until after the war, so no idea what are you raging about
The books you mentioned actually states the Type-100 SMG was used by IJA paratroopers (as early as Indonesia 1942) and some IJN units also received it, you should read better
Not sure why we are talking about China's problems, given the situation when they took over which needed far more time to recover. The fact that they almost finished off the Communists until the Japanese invasion and still managed to hold the invaders to a stalemate for a few years after losing large parts until end of the war despite the lack of support equipment (mechanized, tanks, planes and modern artillery)
Japan had 2 light tanks in actual production.
Places they were waging wars were jungles and mountain terrain, places tanks are unfeasable, hence they did not built them.
Their heavy industry was their navy, they didn't even had enough raw material to deploy tanks and pretty much all of their army was infantry with small arms and hand pulled support guns.
Oh look we have a British mentality of 1942 in the Malayan campaign
3,400 tanks of Chi-Ha and Ha-Go tanks disagree with this 'not enough raw material to deploy tanks'
Mortars exist
Are you going to provide context for the worthless rote numbers you dump sometime? Is 3,400 tanks armed with a puny 47mm gun and no coax a good tank for a CoH game? Does the Ha-Go, a tank which weighs 7 tons and was about as well protected as the Bren Carrier have any business in a game where it will be facing the 75mm guns on average or even worse-the Bazooka?
I'm not saying you can't do a CoH Pacific. I'm just saying you're going to have to come up with something to compel battles other than map captures and victory points because any gameplay emphasizing even sports-like confrontations between Allied troops and Japanese simply Will Not Be Fair without inventing heaps of fiction. Like do it if you want bro i'm just as disappointed as you are that Japan doesn't figure in any of these games but my point is, it's not because no one has tried...
One would be completely forgiven for thinking the Japanese didn't have them given how rarely they are mentioned in encounters on Guadalcanal, Tarawa, Leyte, etc.
or moving more in the timeline,
where its is just US vs Soviet tech.