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The game also lacks tons of content, for og players its "coh way" but really its just the devs cant develop anything else because looking at all faction its like they actually only created 1 but split it into 4 because haha funny... Why create content for 4 factions if you can create just one faction then split it into 4 factions and call it a day and say its the coh way.
Notice irl there is many many diferent sdkfz 234 variants yet there is ONE ingame that is outperformed by a anti air because the developers dont know that AAA is for shooting down planes yet latest nerf is from +50 dmg to aircraft to -25% because clearly thats what everyone was asking for, no one asked for the NON M16 AAAs to be more effective no no no clearly everyone wants AAA to be useless and planes to not be shot down because you know everyone is having SUCH A GREAT TIME WITH LOITERS no one has complained about them EVER...?
Stop thinking this is CoH2 and ignoring lights for the rush to meds and heavies - it does not work.
If you're losing to LV spam, its because you did nothing to respond when it started and allowed critical mass.
kettenkrad : he is ok, good for cap early, and with upgrade you can place him combo with sniper/mg too stop ennemy push after early game
221 : to me, it's the little 4x4 or dingo of allie but with higth cost, a little bit more hp, but less dmg...
half track 251 : all configuration are viable, i personnaly perfer 1 in my army with medical upgrade, can be a big problem for your opponent if he can't destroy him / the mortar config are good in early but don't use him in mid-late, ez one shoot for at unit / the basic is good for keep pressure + regen your section before they totaly die -> need be sure ennemy doesn't got any at unit or you loose a big ress
TANK :
p4 : he is destroy by everything, don't win 1v1 even vs chaffee (or very very close),
stug at : totaly useless, can't kill 1 tank : light : hight speed / medium : he need more than 7 hit to destroy 1 (if the other don't destroy him before xd) / big tank : never deal 1 dmg, perma bounce on armor
marder : don't deal a lot of dmg on tank, he is destroy in 2 hit and got just a little range more, but he is ez destroy + totaly useless on map city
flakpanzer : aa useless, can't even destroy 1 plane turn in circle, take a long time to kill 1 unit on the ground
sturmpanzer : viable vs infantry, but totaly wisp vs everything other
Kettenkrad: Very good early, later as good as your micro
221 Scout Car Good, cheap and helpfull
Wirbelwind: Good vs infa of course
Marder 3 M: Have not tried it much
251: Have not tried it much, but gonna test it if you like it.
StuG 3 G very good unit for the time in the game you an get it.
Panzer 4: Solid main line tank
Sturmpanzer: Good vs inf spam I guess
You again! talking ♥♥♥♥.
no clue but talking like a pro.
what a Critical mass?.. they just hide them till they have 3-4 and then GTA driveby you.
stop talking the same ♥♥♥♥
Spot on, I've lost games that were almost over VP wise just to lose everything to a hoard of Stuart spam.
That sounds like you are getting clapped hard from first minute.
All these threads get tiresome anyways. X sucks Y is better Z is ruining the game.
Oh and Louliou, stop blatantly attacking everyone else in every thread you are in. Its best if you spend your energy elsewhere instead of harassing people.
People just like you have come and gone over and over. Time to turn a new leaf.
sry to read this forum when i wait 10 min for 1 game xd and i never attack anyone, i never do any form of harassman, i litteraly said a fact, he don't play last 4 month and said at people playing "you're bad if you can't counter 1 spam"
this game doesn't work like that, when a spam is too huge to be countered, you can't come said "go learn this game if you loose vs stuart spam" when you don't play anymore at this game
i don't do any type of insult, i never said any bad word, I haven't broken any steam or coh rules
That's a consideration you didn't have in CoH2. There you would maybe get a single light vehicle, use that pushing power for a few minutes and then continue on your way to medium tanks.
CoH3 has a much more pronounced and less risky light vehicle and tank phase, which requires you to react accordingly. You cannot just deal with it the same way as in 2. Just managing to squeeze out a tank first isn't such a big advantage anymore as all vehicles have pretty high health and armor is less effective since there is side armor.