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We need to petition Relic to make matches of this size and scale a reality. Time to bring CoH into the 2020s. Can you imagine the absolute carnage of 12 armies battling over 5 VPs?
Presets vs randoms in 3v3 and 4v4 of CoH2 is the great source of pure rage that will melt polar caps one day. Imagine your base, your howies, you heavy tanks getting *just the right* amount of off-map shelling syncronised or getting bombed non-stop by artillery, because presets can coordinate this too, creating constant danger zones.
I doubt Relic has resources to make "inclussive" team-automatch, like you have in unranked mode of SC2 now. Thus, not adding the invitations is the only way to make 5v5 and 6v6 automatch real.
Otherwise, custom games will always be plagued by presets.
It still is a pipe dream of mine. I'd love to play a few matches of this size purely for the novelty... Dat scale doe lol . You are spot on though.
If you wanted to have even larger battles, this would require more space to fight for or you get more infamous blobbing, simply because there is no room (in a literal sense) for good tactical play. Too many armies at once, that all require sensible cover positions and so on. So you need larger maps.
If you do that however, you'd also increase the distances your army needs to travel, which would require more options for logistics. Otherwise you break the balance between infantry, team weapons and vehicles for mobility reasons alone. A pack of vehicles from multiple players could just freely move around wiping one enemy player after the other, while lugging around infantry based AT to support your own team would be impracticle and too slow.
Secondly you'd need to scale down resource income per point or having more points of interest on the map, would lead to inflated income and a way different game pace. So why not just the same amount? Because having the same amount of points as a 1vs1, but many times the units to take and hold them, makes for usually very stale frontlines and rare cut-off situations, which in itself is a reason for inflated resource income.
For short: You want larger battles, you need to change gameplay fundamentals, which isn't going to work.
Your first point makes sense, but for the 2nd why not proportionally scale down the resource generation rate so that it compensates for the more resource and manpower points? I don't think you are wrong, but I feel there could be solutions to overcome these issues.
I thought this was at least an interesting idea. I'm surprised no one else has shown any interest.
So does 2vs2 and the scaling issues are not nearly as bad. Infact I think 2vs2 is the optimal game mode size when it comes to Relic games.
That's what I said. DoW2 did something similar, with resources per tick from points being different for each mode.
The game is largely about small scale skirmishes and not so much large scale battles. People interested in the latter, will propably look elsewhere.
What a joke is like expecting VOIP in 2023 wich somehow aint more requested lmao
But as others said, many folks get lag with 4v4 games currently after playing 30-60 minutes.
what is this big team slayer from halo??? actually this sounds like actual fun and the amount of arty spam you'd see would rival a 4v4 COH2 game with 4 sovs running B4s
I would love a epic sized map. Like 4 large maps in one, with 16 total players. 8v8 with each portion of the map being completely different, like a choke point bridge with a star with another star in a giant desert rolling hills section. Like epic battles on long frontlines split by villages with stars in them.