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My two cents...
1. Perhaps a 33% off sale in June while kids are home from school would help keep the player base going as Relic improves the game.
2. Game lacks incentive to keep playing single player as well as MP without a constant addition of enhancements to game play. The Store Skins add NOTHING of value to game unlike the COH 2 Intel drops. Keep the silly skins but add rewards that actually do something more than dress up a pig... Skins are fine but IMO slow the work on Skins and speed up added content...
2b. Roll out single leaders on a frequent basis either in store or by merit points. ANYTHING to keep players interest in the game constantly expanding with new content. The simplicity of the old Intel Drop is a case in point. That system provided constant goals to work towards which upon completion added just a small bit of Relic Work per drop?
3. Ban those who offer NO positive input along with their negative tears from the boards. No game developer is helped by all the perfectionist whiners of today's world. Ok, too harsh? Then consider making the posting rules such that each games boards be sectioned into suggestions groups, general discussions groups, and a dissatisfied group where anything nonconstructive complaints must be posted sparing us all from reading through so many valueless posts. Wah wah.... Sorry - had to do suggest this as so many posts are now referred to as symbolizing a toxic community.
First of all, maps. If Relic is the host, what would be the price pool? It shouldn't be laughtable for company's prestige and shouldn't be too high for a company that just layed-off "half" - as they say - of their staff.
How will you balance "Lol, Lelic is indie-developer now with 10k prize pool" and "They just threw off 121 people but are spending 100k for the most minial designer's task?" arguments?
Next, who would be casting, spreading the word about the tournament? You may be doing YT videos for your own merit without expecting any returns, but for many it's commercial process. It's like DoW3 got ganged upon: after the buscuit person - working on the Blizzard's payroll - made his review, majority of "DoW3 is good at it's core, but it needs more work" streamers shifted onto bashing the game. That's how you (not you personally) earn views and subscribes, because you sell the appeal (exactly what prostitutes do since the ancient times, by the way).
There is a negative trend against CoH3. And people taking opinions from YT and Twitch will follow it, untill you will break it with great force or will let it dissipate by itself.
Tournament is an event, a matter of disccussion in an environment that works AGAINST CoH3 at the moment.
There is nothing wrong with adding replays and player's progression, except it will cost them money. And while there would be a later return from Replays, I'm afraid, it's too late for profile progression to make any sense at all.
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Your intentions are right, but aproach isn't practical, if you want this game to survive.
Just my 3 cents on the topic:
1) First of all, they need to remove Denuvo and any other obstacle from modders path. To the very least, it will warrant the remaining players that the game can live on even without devs working on it. Yes, that will endanger asset monopoly of M$ in AoE4, but that's when Sega's big-shots shall put their effort and multitude of prize pools you were suggesting for community events.
2) Humankind scenario for CoH3 is better than DoW3's one. Relic didn't suddenly went red because of CoH3. They were working on another title, clearly. This one needs to be finished, and finished right. Endless Dungeon pre-orders saved Humankind. Though, it was thanks to Sega that the title got underfunded and pushed earlier than it should, to begin with. But practically speaking, we finally got NOT a ♥♥♥♥♥♥♥♥ updates only after they've launched pre-orders of ED. Picking between this and DoW3 shouldn't be a problem for a CoH3 fan.
3) Keeping their presence. The silence is killing any hope. When all the fancy -payed- streamers left DoW3, it was pretty much Kat (CM), TooSketchy and Duke left as info sources. They did rather good, despite there wasn't been too many things to discuss. Because the "hate-space" had separated itself from "fan-space" thanks to that very negative trend artificially pushed by commercial influencers themselves. I left immediatly after the final anounce, but community kept carrying DoW3's corpse for many years later. In retrospective, Dullahan's Exodus mod last update came in 2021 and there was a commemorative match between Tropo and BBB in 2022. 3 more years community tried to carry the game. Just imagine how much they hate Relic now.
And while it's true that it will cost them a ton to bring back the fans they screwed with CoH2 and DoW3.. they don't really need to. All they need is to appeal to the newer audience knowing them from CoH3 and CoH2 giveaways. Streamers and ghosts of the past will sustain themselves in the "hate-space" or the "doubt-space", but the moment Relic will stop providing sufficient communication, these will start invading the "fan-space".
4) Changing the publisher. It's all Sega's fault. CoH3 can be saved under a new owner willing to invest into their own workers rather than network of out-sourcing subsidiaries; building a fan base rather exploiting it with quick cash grabs. It's the most efficient way, but it's also naive as ♥♥♥♥, because Sega will rather see the franchise die over loosing their ownership. Thus, it's the last option.
But...
Didn't Will Smith save the world in Independence Day?
Or was it Jeff Goldblum?
I think it was Jeff. We should call Jeff and te...
Nevermind. Relic is toast.
Picture Dover Castle under heavy bombardment.
Yes, in game currency could be another method - with financial concerns
Humankind scenario didn't work that well for... well, Humankind.
Like, sure, they have continued to develop it. Which, yes, is ahead of DoW3's total demise now.
But Humankind is an unbelievably flawed game. The core concept of having different nations in different periods all mash together as one in a single play-through robbed the game of having the same endearing personalities that populate Civ games. There's zero immersion. And the continued development of HK has never rectified the large, probably unsolvable problems which keep it as a very low # of players to this day.
CoH3 and HK are coincidentally very similar in terms of that lack of immersion. CoH3 has very poor art design, sound quality, V/O and VA work for units, soundtrack, etc. CoH3 also had a core concept that didn't work: more is better. Four kind-of-bland factions, two kind-of-bland campaigns.
I hate to say it, but whether practical or idyllic, any plan to save CoH3 is a dollar short and a year too late.
See Dawn of war 3.
People yelled for Months from the roof tops that its bad , that it wont work , its not what the dow community wants WAY before release like in Beta and alpha times.
yet see what they did.
I was lucky that i waited on COH 3.
What Relic failed to do, was identify and classify the features of their game in such a way. That survey they did was aimed exactly at that, but way too late. Should have been something done in early development. Would have given them and idea what must-haves needed to be properly implemented as efficient as possible and what they could really focus on to set a higher standard.
That video lists some must-haves like having a sizable map pool and replays. That's basic stuff, they simply need to finish.
What Relic should do is identify all these must-haves and focus exclusively on getting them to a servicable state efficiently and asap.