Company of Heroes 3

Company of Heroes 3

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Muted May 19, 2023 @ 3:16am
What's With the Skins?
Ok, so we're all very much aware of what's wrong with the current state of CoH3. We've all heard about the graphics, sounds, recycled assets, etc. already so now I want to take a stab at another thing Relic has "prioritized": skins.

1) Why is the implementation so weird? Like a lot of them are separated into nonsensical bits. For example, the Wermacht winter skin has 3 separate "bundles" with the Marder III being on its own for some reason???

2) Some unit skins are missing from these bundles and are only present in that daily/weekly feature thing. Why?

3) Doctrine units don't have skins. CoH2 had this. Gimme my Semovente skin!

4) Why are they so expensive? I mean, with the weathering and damage effects, we don't even get to marvel at these skins for long. Once an infantry squad lobs an explosive parcel at my panzer, it turns into a charred, all-black skin.

It's all just so strange. I know skins are optional but it was a thing I enjoyed in CoH2. Now it's just so scuffed
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Showing 1-12 of 12 comments
Peterla May 19, 2023 @ 3:37am 
Very simple: Cash grabbing.
BusinessPenguin May 19, 2023 @ 4:18am 
Very simple: Cash grabbing.
Katitoff May 19, 2023 @ 4:21am 
A sad attempt of turning RTS game into another life service, because all of the life service games are so successful and definitely not dead within 3 to 6 months from release.

Apparently, Anthem was such a massive success, all of the developers in AAA part of industry want to only make life service games and that requires predatory monetization that makes no sense to anyone with more then 2 functional neurons.
Muted May 19, 2023 @ 5:13am 
Originally posted by Peterla:
Very simple: Cash grabbing.


Originally posted by BusinessPenguin:
Very simple: Cash grabbing.

Lol that's true. They could've at least put in a bit more thought and effort to it tho....
Muted May 19, 2023 @ 5:16am 
Originally posted by Katitoff:
A sad attempt of turning RTS game into another life service, because all of the life service games are so successful and definitely not dead within 3 to 6 months from release.

Apparently, Anthem was such a massive success, all of the developers in AAA part of industry want to only make life service games and that requires predatory monetization that makes no sense to anyone with more then 2 functional neurons.
I see where you're coming from and it's indeed a sad attempt, but CoH2 did it quite nicely, if I'm honest. They just borked it up here in CoH3 somehow. Idk how they did it, but they did it. Borderline scam really. :/
Katitoff May 19, 2023 @ 5:32am 
Originally posted by Muted:
Originally posted by Katitoff:
A sad attempt of turning RTS game into another life service, because all of the life service games are so successful and definitely not dead within 3 to 6 months from release.

Apparently, Anthem was such a massive success, all of the developers in AAA part of industry want to only make life service games and that requires predatory monetization that makes no sense to anyone with more then 2 functional neurons.
I see where you're coming from and it's indeed a sad attempt, but CoH2 did it quite nicely, if I'm honest. They just borked it up here in CoH3 somehow. Idk how they did it, but they did it. Borderline scam really. :/
Difference is, CoH2 was never supposed to be life service.
It started with skins and commanders as separate steam purchase DLCs.

Then the shop was added and they really had to work with what they have established already.

CoH3 was designed from get go for that life service monetization.
Muted May 19, 2023 @ 5:43am 
Originally posted by Katitoff:
Originally posted by Muted:
I see where you're coming from and it's indeed a sad attempt, but CoH2 did it quite nicely, if I'm honest. They just borked it up here in CoH3 somehow. Idk how they did it, but they did it. Borderline scam really. :/
Difference is, CoH2 was never supposed to be life service.
It started with skins and commanders as separate steam purchase DLCs.

Then the shop was added and they really had to work with what they have established already.

CoH3 was designed from get go for that life service monetization.
They could've modeled it after CoH2 then. The skins at least. The commander system was a total kick in the balls
mayrc May 19, 2023 @ 5:51am 
Well its a psycho trick to maximize cash grab. People tend to be collectors and have symetrie in mind. (is basic human features). So most will want their army in ONE color scheme. That means selling marder single is maximizing cash since everyone that will buy the bundle will also buy marder.

They have top prio on microtranaction gains and console port. All you can do is NOT buying anything and giving them bad reviews without end to warn other players.
Muted May 19, 2023 @ 5:56am 
Originally posted by mayrc:
Well its a psycho trick to maximize cash grab. People tend to be collectors and have symetrie in mind. (is basic human features). So most will want their army in ONE color scheme. That means selling marder single is maximizing cash since everyone that will buy the bundle will also buy marder.

They have top prio on microtranaction gains and console port. All you can do is NOT buying anything and giving them bad reviews without end to warn other players.
Phew yeah good thing I totally didn't give in to the temptation and bought like how many skin sets for the factions because I wanted them to match. Hehe nope not me.

Note: FML
Katitoff May 19, 2023 @ 6:05am 
Originally posted by Muted:
Originally posted by Katitoff:
Difference is, CoH2 was never supposed to be life service.
It started with skins and commanders as separate steam purchase DLCs.

Then the shop was added and they really had to work with what they have established already.

CoH3 was designed from get go for that life service monetization.
They could've modeled it after CoH2 then. The skins at least. The commander system was a total kick in the balls
They really couldn't.

A shop that is friendly for players is publishers biggest nightmare.
For CoH3 they have "learned from mistakes" of CoH2 shop that didn't give them any other choice.

This is why there is FOMO rotation now and only the basic pallete swaps are earnable for free, where everything that took any kind of effort is hardlocked behind credit card.

Hell, I've been managing F2P MMO shop that was not this predatory and I had to sell loot boxes.
Muted May 19, 2023 @ 6:45am 
Originally posted by Katitoff:
Originally posted by Muted:
They could've modeled it after CoH2 then. The skins at least. The commander system was a total kick in the balls
They really couldn't.

A shop that is friendly for players is publishers biggest nightmare.
For CoH3 they have "learned from mistakes" of CoH2 shop that didn't give them any other choice.

This is why there is FOMO rotation now and only the basic pallete swaps are earnable for free, where everything that took any kind of effort is hardlocked behind credit card.

Hell, I've been managing F2P MMO shop that was not this predatory and I had to sell loot boxes.
It's a little too heavy-handed. They'd make more money with a "friendly for players" shop. I whaled the hell out of CoH2 and would've done so for CoH3 if it wasn';t this scuffed
Muted May 19, 2023 @ 7:13am 
Originally posted by MrBananaGrabber:
Just like every single aspect of this unfinished buggy game, the shop implementation is also half-arsed and minimal effort.

They rushed out the shop in the first big update, which was already a big FU to players.
But comically also released a bare-bones shop, with barely any skins.

How did they release this without having a system for call-in units, why only winter skins for Wehr, why does one vehicle skin cost 4,000 when others cost 2,000.

It's so hilarious inept and poorly thoughtout. :jestinfection:
Yeah this was my main train of thought. It's like they wanted it to be bad on purpose and not make any money
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Date Posted: May 19, 2023 @ 3:16am
Posts: 12