Company of Heroes 3

Company of Heroes 3

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Loiters are attacking outside of circle
I have seen this happening to myself 4 times in a row already in one game, the circle is not accurate with this new update... I am sure "sounds" are gonna make us come back to this broken balance game.
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Showing 1-15 of 17 comments
[Admiral]Horatio Jun 6, 2023 @ 2:46pm 
Don't worry they made buffed AXIS call ins now :) Should improve axis queue times :lunar2019laughingpig:
Arashenstein Jun 6, 2023 @ 2:48pm 
Originally posted by AdmiralHoratio:
Don't worry they made buffed AXIS call ins now :) Should improve axis queue times :lunar2019laughingpig:
seriously? is there a note about this?
[Admiral]Horatio Jun 6, 2023 @ 3:00pm 
Originally posted by Arashenstein:
Originally posted by AdmiralHoratio:
Don't worry they made buffed AXIS call ins now :) Should improve axis queue times :lunar2019laughingpig:
seriously? is there a note about this?

Read the patch notes:

They made some cheaper, and made others stronger ;)

Apperantly AXIS call ins must have been very weak since they needed a such a huge buff :)
Last edited by [Admiral]Horatio; Jun 6, 2023 @ 3:02pm
Ocelot Jun 6, 2023 @ 3:17pm 
what is the actual break down for the loiters?
GenericUsername Jun 6, 2023 @ 3:23pm 
The way the loiters work is that they will mark a target that is in the loiter zone and start an attack run. If the marked target leaves the loiter zone, it will still be attacked.

I believe there is supposed to be a visual indicator for which vehicle is marked.

This is what the dev blog said about its new behavior. I haven't personally seen my units get targeted outside the loiter zone, but its day one of new patch so there are bound to be bugs
Kamfrenchie Jun 6, 2023 @ 3:28pm 
Originally posted by AdmiralHoratio:
Originally posted by Arashenstein:
seriously? is there a note about this?

Read the patch notes:

They made some cheaper, and made others stronger ;)

Apperantly AXIS call ins must have been very weak since they needed a such a huge buff :)

errrm, it's known that bar riflemen have been overly good and dominated infantry fights. And the easy 8 call ins without tech are very strong. Easily the best tank in the game, with great health, AOE, and penetration
ZeroFuqsGiven Jun 6, 2023 @ 3:33pm 
Originally posted by Kamfrenchie:
Originally posted by AdmiralHoratio:

Read the patch notes:

They made some cheaper, and made others stronger ;)

Apperantly AXIS call ins must have been very weak since they needed a such a huge buff :)

errrm, it's known that bar riflemen have been overly good and dominated infantry fights. And the easy 8 call ins without tech are very strong. Easily the best tank in the game, with great health, AOE, and penetration

They need to dominate because that's all the USF has.

You realize the axis already had the best call ins, the best machine guns, the most variety of elite infantry, and the best long range artillers such as the neb.

What else do you need?
RaMMsTEIN Jun 6, 2023 @ 3:58pm 
Drop in Para HMG'S.
DayzMeRolling Jun 6, 2023 @ 4:05pm 
stuka strike seems buffed its op ha
D-Money$ Jun 6, 2023 @ 4:46pm 
dude the stuka AT loiter is ♥♥♥♥♥♥♥ nuts, you'd think it was a henschel
Kamfrenchie Jun 6, 2023 @ 4:48pm 
Originally posted by ZeroFuqsGiven:
Originally posted by Kamfrenchie:

errrm, it's known that bar riflemen have been overly good and dominated infantry fights. And the easy 8 call ins without tech are very strong. Easily the best tank in the game, with great health, AOE, and penetration

They need to dominate because that's all the USF has.

You realize the axis already had the best call ins, the best machine guns, the most variety of elite infantry, and the best long range artillers such as the neb.

What else do you need?

What do you mean Axis has the best everything ? There are two Axis factions that aren't the same. They dont have the best call in, USF has EZ8 sherman, which are amazing, commandos with both AT and lmg, paratroopers, etc.

The chaffee is excellent against of DAk's lineup, its veterancy abilities are great. You can get a krautmower pretty fast if you build for it, and it's a wipe machine if it gets close to any infantry. USF mortar works fine, the US tanks are good, the atgun do their jobs. What's wrong or weak in the USF lineup ?

And riflemen can be plentiful, get great anti infantry power, + both kinds of grenades, + their vet abilities makes them able to hit even harder or sprint.
Their hospitals also recover some casualties as MP, which helps you win the manpower war.

Mg42 are very good true, but what about the rest ? pioneers are a very weak 3 men squad, and grens are the weakest mainline infantry, even if they get some utility. Whermarcht pgrens will struggle against bars if you have any vet, and they dont have snares.

And if you go jaegers, you get neither pak nor stug, unless you tech both.


As for Dak, it suffers from a lack of manpower. Sure the marders are amazing when allied armor runs straight at them, 8 rad is great at what it does vs infantry, etc. But the panzer 3 is pretty underwhelming for how much effort it takes to get it. And you dont get heavier armor without investing a lot more fuel and manpower.
ZeroFuqsGiven Jun 6, 2023 @ 5:09pm 
Originally posted by Kamfrenchie:
Originally posted by ZeroFuqsGiven:

They need to dominate because that's all the USF has.

You realize the axis already had the best call ins, the best machine guns, the most variety of elite infantry, and the best long range artillers such as the neb.

What else do you need?

What do you mean Axis has the best everything ? There are two Axis factions that aren't the same. They dont have the best call in, USF has EZ8 sherman, which are amazing, commandos with both AT and lmg, paratroopers, etc.

The chaffee is excellent against of DAk's lineup, its veterancy abilities are great. You can get a krautmower pretty fast if you build for it, and it's a wipe machine if it gets close to any infantry. USF mortar works fine, the US tanks are good, the atgun do their jobs. What's wrong or weak in the USF lineup ?

And riflemen can be plentiful, get great anti infantry power, + both kinds of grenades, + their vet abilities makes them able to hit even harder or sprint.
Their hospitals also recover some casualties as MP, which helps you win the manpower war.

Mg42 are very good true, but what about the rest ? pioneers are a very weak 3 men squad, and grens are the weakest mainline infantry, even if they get some utility. Whermarcht pgrens will struggle against bars if you have any vet, and they dont have snares.

And if you go jaegers, you get neither pak nor stug, unless you tech both.


As for Dak, it suffers from a lack of manpower. Sure the marders are amazing when allied armor runs straight at them, 8 rad is great at what it does vs infantry, etc. But the panzer 3 is pretty underwhelming for how much effort it takes to get it. And you dont get heavier armor without investing a lot more fuel and manpower.

DAK is more in line with USF than the Wehr is.

It's not about unit vs unit, it's about the complete package. When you compare the complete packages the Wehr has more tools than USF does.

Grens will hold their own and can easily beat rifles if rifles don't have Bars or aren't vetted. Even 1 on 1 it's close.

Pgens are more versatile than rifles. They have the panzerfaust, grenades that can wipe a squad, and an mg option.

Jagers with g43 and or schreks can dominate on their own.

Since when are pioneers supposed to be good? They are not main line infantry ffs. Also the falschrim pioneers have that annoying rifle grenade that does major damage.

Wehr has the best defensive structures as well as the best offensive capabilities with the nebelwerfer, elite infantry, and insane artillery and air call ins. USF doesn't have anything to compare to Wehr on the artillery or call in department.

The chafee is great mid game but it does not scale well to late while the stug is great mid game and late game.

Wehr has literally every tool at their disposal to defeat USF and the longer a game lasts the more likely it is that Wehr will win because everyone knows Wehr has the upper hand late game.

Sure USF will exploit builds because WHAT OTHER OPTION DO THEY HAVE??????!!!!!
Kamfrenchie Jun 7, 2023 @ 11:27am 
Originally posted by ZeroFuqsGiven:
Originally posted by Kamfrenchie:

What do you mean Axis has the best everything ? There are two Axis factions that aren't the same. They dont have the best call in, USF has EZ8 sherman, which are amazing, commandos with both AT and lmg, paratroopers, etc.

The chaffee is excellent against of DAk's lineup, its veterancy abilities are great. You can get a krautmower pretty fast if you build for it, and it's a wipe machine if it gets close to any infantry. USF mortar works fine, the US tanks are good, the atgun do their jobs. What's wrong or weak in the USF lineup ?

And riflemen can be plentiful, get great anti infantry power, + both kinds of grenades, + their vet abilities makes them able to hit even harder or sprint.
Their hospitals also recover some casualties as MP, which helps you win the manpower war.

Mg42 are very good true, but what about the rest ? pioneers are a very weak 3 men squad, and grens are the weakest mainline infantry, even if they get some utility. Whermarcht pgrens will struggle against bars if you have any vet, and they dont have snares.

And if you go jaegers, you get neither pak nor stug, unless you tech both.


As for Dak, it suffers from a lack of manpower. Sure the marders are amazing when allied armor runs straight at them, 8 rad is great at what it does vs infantry, etc. But the panzer 3 is pretty underwhelming for how much effort it takes to get it. And you dont get heavier armor without investing a lot more fuel and manpower.

DAK is more in line with USF than the Wehr is.

It's not about unit vs unit, it's about the complete package. When you compare the complete packages the Wehr has more tools than USF does.

Grens will hold their own and can easily beat rifles if rifles don't have Bars or aren't vetted. Even 1 on 1 it's close.

Pgens are more versatile than rifles. They have the panzerfaust, grenades that can wipe a squad, and an mg option.

Jagers with g43 and or schreks can dominate on their own.

Since when are pioneers supposed to be good? They are not main line infantry ffs. Also the falschrim pioneers have that annoying rifle grenade that does major damage.

Wehr has the best defensive structures as well as the best offensive capabilities with the nebelwerfer, elite infantry, and insane artillery and air call ins. USF doesn't have anything to compare to Wehr on the artillery or call in department.

The chafee is great mid game but it does not scale well to late while the stug is great mid game and late game.



Wehr has literally every tool at their disposal to defeat USF and the longer a game lasts the more likely it is that Wehr will win because everyone knows Wehr has the upper hand late game.

Sure USF will exploit builds because WHAT OTHER OPTION DO THEY HAVE??????!!!!!


I dont see how grens can beat riflemen unless you fight at long range with equal cover. The dps chart is quite clear about it. Now, sure mp40 doctrine changes the dynamic, but they will still lose overall to bars.

You mean DAK pgrens right ? I dont see how they're more versatile. Sure, they get options in the long run, but you have to spend a lot of manpower to get there, on a faction that struggles with it. Also it's not a panzerfaust, but a grenade, with a timer, so it adds a bit more delay.

In any case, when both squads are fully upgraded, 1v1 the bar riflemen have the upper hand at most range except the furthest. And USF has the manpower advantage here. Plus, either sprint or pour it on them once vetted. So i'm not sure the pgrens are away more versatile, though repairs are nice i guess.


Pioneers being very squishy means it's very easy to push away a flamer squad and benefit from buildings.

Again, i disagree with the idea the usf has nothing on the call in department. Sure, artillery is only mortar, but the USF mortar is already pretty good. Paratroopers, commandos, and EZ8 shermans especially are very strong. US armor is extremely strong late game too.

Chaffee can still do good when flanking, which it does well with flanking speed for example.

Now, sure, Wher can get either very strong infantry with luftwaffe, or a tiger with other doctrines. But both panzer 4 and stugs are not units that are above and beyond what the USF can field.
[Admiral]Horatio Jun 7, 2023 @ 1:16pm 
Originally posted by Kamfrenchie:

I dont see how grens can beat riflemen unless you fight at long range with equal cover. The dps chart is quite clear about it. Now, sure mp40 doctrine changes the dynamic, but they will still lose overall to bars.

You mean DAK pgrens right ? I dont see how they're more versatile. Sure, they get options in the long run, but you have to spend a lot of manpower to get there, on a faction that struggles with it. Also it's not a panzerfaust, but a grenade, with a timer, so it adds a bit more delay.

In any case, when both squads are fully upgraded, 1v1 the bar riflemen have the upper hand at most range except the furthest. And USF has the manpower advantage here. Plus, either sprint or pour it on them once vetted. So i'm not sure the pgrens are away more versatile, though repairs are nice i guess.


Pioneers being very squishy means it's very easy to push away a flamer squad and benefit from buildings.

Again, i disagree with the idea the usf has nothing on the call in department. Sure, artillery is only mortar, but the USF mortar is already pretty good. Paratroopers, commandos, and EZ8 shermans especially are very strong. US armor is extremely strong late game too.

Chaffee can still do good when flanking, which it does well with flanking speed for example.

Now, sure, Wher can get either very strong infantry with luftwaffe, or a tiger with other doctrines. But both panzer 4 and stugs are not units that are above and beyond what the USF can field.

Nobody disagrees that USF late game is too strong.

But AXIS factions have way higher variety in the available strats and counters from mid game to late game.

USF can only spam Shermans/Ez8, and it's stupidly easy to stomp USF in early game. Because riflemen are ♥♥♥♥ until they get bars, and bars and grenades cost fuel so it delays your sherman.

And call in abilities for AXIS is stronger then Allies, come on bro.. The off map arty and planes they have compared to allies is crazy :D You never see brits play Air and sea, because their calls ins aren't even close to AXIS :D
Kamfrenchie Jun 7, 2023 @ 6:10pm 
Originally posted by AdmiralHoratio:
Originally posted by Kamfrenchie:

I dont see how grens can beat riflemen unless you fight at long range with equal cover. The dps chart is quite clear about it. Now, sure mp40 doctrine changes the dynamic, but they will still lose overall to bars.

You mean DAK pgrens right ? I dont see how they're more versatile. Sure, they get options in the long run, but you have to spend a lot of manpower to get there, on a faction that struggles with it. Also it's not a panzerfaust, but a grenade, with a timer, so it adds a bit more delay.

In any case, when both squads are fully upgraded, 1v1 the bar riflemen have the upper hand at most range except the furthest. And USF has the manpower advantage here. Plus, either sprint or pour it on them once vetted. So i'm not sure the pgrens are away more versatile, though repairs are nice i guess.


Pioneers being very squishy means it's very easy to push away a flamer squad and benefit from buildings.

Again, i disagree with the idea the usf has nothing on the call in department. Sure, artillery is only mortar, but the USF mortar is already pretty good. Paratroopers, commandos, and EZ8 shermans especially are very strong. US armor is extremely strong late game too.

Chaffee can still do good when flanking, which it does well with flanking speed for example.

Now, sure, Wher can get either very strong infantry with luftwaffe, or a tiger with other doctrines. But both panzer 4 and stugs are not units that are above and beyond what the USF can field.

Nobody disagrees that USF late game is too strong.

But AXIS factions have way higher variety in the available strats and counters from mid game to late game.

USF can only spam Shermans/Ez8, and it's stupidly easy to stomp USF in early game. Because riflemen are ♥♥♥♥ until they get bars, and bars and grenades cost fuel so it delays your sherman.

And call in abilities for AXIS is stronger then Allies, come on bro.. The off map arty and planes they have compared to allies is crazy :D You never see brits play Air and sea, because their calls ins aren't even close to AXIS :D


I'm sorry, but i dont get where you're coming from when you say riflemen are ♥♥♥♥. Compare the Dps to their counterpart, without upgrades, they're at least on par if not better than axis infantry units. And with the USF manpower, you can get a lot of them, replenish them quickly, and overwhelm DAK. Now, wher has a pretty good mg 42, and good placement with those can push riflemen away, sure, but if you flank them well, they will be beaten. It's already very manpower intensive for DAK to get more than 2 pgrens, while USF can get 3 riflemen as standard, plus the officer with lmg, and sometimes added callin squads
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Date Posted: Jun 6, 2023 @ 2:32pm
Posts: 17