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Building and environment destruction got improved. It has better building destruction compared to COH2 and COH1. This is were COH 3 shines building and environment destruction. Were COH2 and COH1 building destruction are non existence but COH 3 nerf building garrison mechanic.
Some mechanic got improved. Unit looks ok and improved but animation from COH 2 and COH 1 are missing like some reload animation.
Vehicle destruction and vehicle damage got improved but the new mechanic look silly. Like burn tank w/ MG gunner looking fresh and tank gas tank got destroyed while the Tank is fully repair.
Armor penetration and accuracy are dependent on distance.
Some artillery units have short range but some have long range. Fights in COH3 are wider than COH2. It will take a while for retreating infantry to reinforce or arrive on the area except for some special infantry.
Its the worst in the series by a long long way and Relic have got their work cut out for them.
And yes, its worth it now.
It wasn't at release, but it is now. Multiplayer is very enjoyable, can't tell much about campaigns or skirmish.
Playtime past 2 weeks:0h.
I really don't get why are you keep doing this, but anyone can check an anctual multiplayer activity of a given player on this particullar site: https://leaderboards.companyofheroes.com/?leaderboard=2v2DAK&q=Katitoff
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OP, CoH is closer to Starcraft and other competitve games. CoH1 and CoH2 are not exceptions. If you want something with advanced physics on the field, be prepared to lose in base-building\tech tree department.
The only 2 games I can remember now trying to mash this and that together were Universe at War and that Perimeter successor which name I forgot. It didn't go well, by the way.
If you like the games you've mentioned, have a look at Eugen Systems titles: Steel Division, Warno, everything, but Act of Agression, Maybe, Ground Control and World in Conflict can catch your eyes as well, but, well, they are old.
CoH and Men of War are extremely different. The kind of "technical realism" that you get in Men of War - high lethality, realistic-ish weapon ranges, etc - are not present. A comparison that's often used is that CoH is like a hollywood war movie.
For example, armor penetration is dependent on distance, but it's percentage-based. For example, in Men of War, a weapon either penetrates or it doesn't; it does nothing if it doesn't penetrate, but can instantly destroy the target if it does.
In COH, tanks have hitpoints. Penetration is necessary to inflict HP damage. The chance to penetrate is a percentage. For example, even an AT rifle could penetrate the front armor of a Tiger some percentage of the time. However, that percentage is low enough that in practice you'd never want to use AT rifles to counter Tigers.
The lower lethality does mean fights tend to be a bit bigger. In my experience, MoW is interesting in that only one unit is ever really doing anything at any given time, because the game is so lethal that any unit you're not babying is likely to die. A lot of the cool spectacle in CoH3 comes from the fact that you will conceivably be micromanaging lots of units at once.
Comparisons to Starcraft earlier in this thread are a bit off base - CoH is a very micro-based game and doesn't play anywhere close to that. However, it also is very aware that it's a videogame; it tries to *look* real without actually mimicking reality exactly in its mechanics.
If you're not sure and don't want to spend the $60 to see if it's for you, you could always grab the original CoH or CoH2 on sale. Both games are well-polished and very well-regarded and would definitively tell you if the formula is for you. Both Coh2 and CoH3 are very much evolution of the same core gameplay, so if you hate how it plays in Coh1 you probably won't like CoH3.
I agree the gameplay is a lot of fun giving this kind of chaos and fun moments and the rewarding and disruptive feeling that Company of heroes gives :)