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If you play team games, don't be afraid to ask for help or to soft contain the enemy mg and use you units to better effect in other areas of the map. If you are ahead, get more ahead. If you are behind, don't get more behind. What I mean is don't throw you troops into the meat grinder, but help out teammates until you can tech up to handle your opponent better. Your opponent will either sit on their side of the map and do nothing, or relocate which can open up opportunities.
Also remember, you don't necessarily have to fight the MG. I've gone past MG positions and back capped their points. Sometimes it will cause the MG to reposition.
For you problem with paratroops landing on top of your units. I recommend having a mg team of you own behind your main forces that way it can act as a rear guard and suppress those paratroopers, which should force a retreat.
If you need help against allied armor, you can use the longer range of the marauder and pack gun and pair it with the motorcycle. I believe it has increased sight range or an upgrade for it and it allows you to outrange allied armor and put a shot or two into them before they can return fire.
Hope some of this helps. Keep at it. Also don't be afraid to play as the US and try the same strategy. Not to be scum or anything, but to see what other players do against you. That's how I learn and it helps make some unbeatable strats seem a little more mortal.
Axis players struggle against it, albeit experienced players eventually overcome this broken stuff.
It definitely need some rebalance, cause in such cases allies noobs do nothing but camping most of the time, misusing the loophole.
I guess everyone wants to see real skills, not this.
Yeah but you need to re-actively spec this. If you start specing it after the MG drop you are already too late as the penetration on light cars is just murder, don't even get me started on the Micro vs lazy/safe play style. So it's a cheap One UP for USAF, not sure why these guys keep complaining.
Pathfinders are an infinitely more useful choice with how strong they STILL are. Even after nerfs.
This would be true if it didnt allow the USF yet another way to just skip Tech buildings. Both of their most popular strats are "Spam Riflemen and skip almost all teching untill you can call the most broken Medium tank in the game" or "Spam Riflemen and use Airborne for MGs and AT Guns so you can skip directly to T4 Tank Spam."
It really is the most brainless faction in the game.
I am not exactly "inexperienced" I have played COH1 and a ton of COH2, so concept of this game is not new to me, there is just an imbalance issue with USF. I bet that if you take away that early MG half of these trash players won't know what to do.
Riflemen being broken is an issue and the Pgrens shouldnt be 300 MP either. I agree. However take the bersa doctrine, dont ever make Bersas because they're terrible, and upgrade your PGrens with double rifles and a 6 man squad. Its tough but they are an effective mainline while supported with proper managament.
If you're speaking about 1v1? Unironicly dont even bother with DAK. They are without question the worst 1v1 Faction in the game. Even the top players refuse to even try it anymore they're so terrible.
If USF didn't have good rifleman then the faction as a whole would be completely useless.