Company of Heroes 3

Company of Heroes 3

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Blacksmith May 10, 2023 @ 4:21pm
Airborne MG early game
I have made this post before, but its just so annoying, players with no to eazy level skill just paradrop MG early game on Choke points and keep cutting off connecting points early game, no way to fight them as DAK, even with the halftrack, then get their stupid bazooka troops or Airborne with bazooka, its seriously annoying, by the time you can get a bloody Stug out, there is already a Sherman tank ready to fight, if you don't make AT by this point, which you sadly can't as Mgs will ruin it, you might as well give up, can't fight MGs that early in the game, especially garrisoned ones, Airborne troops still paradrop where ever, even on top of your troops head with 0 negative effects, the AA does not really shoot them, it shoots the plane that just passes by anyway, while the whole squad drops down at full HP on top of my grenadiers that cant fight them. Its so frustrating, USF and its nonsens, players with no skill spamming and then winning games.
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Showing 1-12 of 12 comments
GenericUsername May 10, 2023 @ 7:21pm 
I've dabbled with DAK a little (mostly allies, but I float) and one of the effective strategies I've found is to get a 250 out but stall until pioneers can get their flame thrower upgrade. you can get it out pretty quickly. If you keep the 250 alive you can convert it into a mortar which will help with follow up MGs. In case you didn't know, units that are in green cover cannot get suppressed if they don't leave that cover. so if you have units in green, keep them there and they will be able to put a dent in the mg team.

If you play team games, don't be afraid to ask for help or to soft contain the enemy mg and use you units to better effect in other areas of the map. If you are ahead, get more ahead. If you are behind, don't get more behind. What I mean is don't throw you troops into the meat grinder, but help out teammates until you can tech up to handle your opponent better. Your opponent will either sit on their side of the map and do nothing, or relocate which can open up opportunities.

Also remember, you don't necessarily have to fight the MG. I've gone past MG positions and back capped their points. Sometimes it will cause the MG to reposition.

For you problem with paratroops landing on top of your units. I recommend having a mg team of you own behind your main forces that way it can act as a rear guard and suppress those paratroopers, which should force a retreat.

If you need help against allied armor, you can use the longer range of the marauder and pack gun and pair it with the motorcycle. I believe it has increased sight range or an upgrade for it and it allows you to outrange allied armor and put a shot or two into them before they can return fire.

Hope some of this helps. Keep at it. Also don't be afraid to play as the US and try the same strategy. Not to be scum or anything, but to see what other players do against you. That's how I learn and it helps make some unbeatable strats seem a little more mortal.
Bandit17 May 10, 2023 @ 9:33pm 
GenericUsername made some good points. I would just add going at an mg from multiple angles (requires some micro) or getting an early motorcycle and being aggressive early can really help as well.
Sekretar92 May 11, 2023 @ 4:33am 
I use to play USF and find it rather annoying when I see my mates spamming mgs everywhere. Not that I dont like winning, but such gameplay can't improve one's skills.

Axis players struggle against it, albeit experienced players eventually overcome this broken stuff.

It definitely need some rebalance, cause in such cases allies noobs do nothing but camping most of the time, misusing the loophole.
I guess everyone wants to see real skills, not this.
Gekko May 11, 2023 @ 9:39am 
Originally posted by GenericUsername:
I've dabbled with DAK a little (mostly allies, but I float) and one of the effective strategies I've found is to get a 250 out but stall until pioneers can get their flame thrower upgrade. you can get it out pretty quickly. If you keep the 250 alive you can convert it into a mortar which will help with follow up MGs. In case you didn't know, units that are in green cover cannot get suppressed if they don't leave that cover. so if you have units in green, keep them there and they will be able to put a dent in the mg team.

If you play team games, don't be afraid to ask for help or to soft contain the enemy mg and use you units to better effect in other areas of the map. If you are ahead, get more ahead. If you are behind, don't get more behind. What I mean is don't throw you troops into the meat grinder, but help out teammates until you can tech up to handle your opponent better. Your opponent will either sit on their side of the map and do nothing, or relocate which can open up opportunities.

Also remember, you don't necessarily have to fight the MG. I've gone past MG positions and back capped their points. Sometimes it will cause the MG to reposition.

For you problem with paratroops landing on top of your units. I recommend having a mg team of you own behind your main forces that way it can act as a rear guard and suppress those paratroopers, which should force a retreat.

If you need help against allied armor, you can use the longer range of the marauder and pack gun and pair it with the motorcycle. I believe it has increased sight range or an upgrade for it and it allows you to outrange allied armor and put a shot or two into them before they can return fire.

Hope some of this helps. Keep at it. Also don't be afraid to play as the US and try the same strategy. Not to be scum or anything, but to see what other players do against you. That's how I learn and it helps make some unbeatable strats seem a little more mortal.


Yeah but you need to re-actively spec this. If you start specing it after the MG drop you are already too late as the penetration on light cars is just murder, don't even get me started on the Micro vs lazy/safe play style. So it's a cheap One UP for USAF, not sure why these guys keep complaining.
[ARA] Panzergott May 11, 2023 @ 11:30am 
Airborne MGs arent even good. They're the most obvious and easily counterable thing in the game. Especially as DAK. If you see an airdrop first couple minutes you know exactly where its gunna be and can already plan to counter it. Just get a flamethrower in a track, spend the 100 MP for mortar tracks, or better yet get some Assault Grenadiers on the field. They out DPS almost every infantry unit in the game and have access to smokes.

Pathfinders are an infinitely more useful choice with how strong they STILL are. Even after nerfs.

This would be true if it didnt allow the USF yet another way to just skip Tech buildings. Both of their most popular strats are "Spam Riflemen and skip almost all teching untill you can call the most broken Medium tank in the game" or "Spam Riflemen and use Airborne for MGs and AT Guns so you can skip directly to T4 Tank Spam."

It really is the most brainless faction in the game.
Blacksmith May 11, 2023 @ 12:32pm 
It seems incredibly unfair the amount of micro I have to do while the other just sits on his ass choking my resources, countering 1 MG is understandable, but 2? 3? everywhere you go, an MG, green cover is not everywhere for me to fight them, the flammenwerfer does not come early enough, and as DAK the Panzer 3 is the most useless tank in the game against infantry or against Shermans, it might as well be a light tank with its useless 50mm gun, pumas were better. by the time you get a flammenwerfer out there are 3 MGs and atleast 1 zooka squad and airborne sqaud to counter your 250 halftrack, its not like it can sustain enough damage as it is, small arms fire kills it. The man power bleed on panzer grenadiers becomes worse as the game goes, they are my main line infantry and they can't even fight riflemen properly, especially with double BARs, the 1 MG34 on the pz squad is useless.

I am not exactly "inexperienced" I have played COH1 and a ton of COH2, so concept of this game is not new to me, there is just an imbalance issue with USF. I bet that if you take away that early MG half of these trash players won't know what to do.
[ARA] Panzergott May 11, 2023 @ 12:41pm 
Originally posted by Blacksmith:
It seems incredibly unfair the amount of micro I have to do while the other just sits on his ass choking my resources, countering 1 MG is understandable, but 2? 3? everywhere you go, an MG, green cover is not everywhere for me to fight them, the flammenwerfer does not come early enough, and as DAK the Panzer 3 is the most useless tank in the game against infantry or against Shermans, it might as well be a light tank with its useless 50mm gun, pumas were better. by the time you get a flammenwerfer out there are 3 MGs and atleast 1 zooka squad and airborne sqaud to counter your 250 halftrack, its not like it can sustain enough damage as it is, small arms fire kills it. The man power bleed on panzer grenadiers becomes worse as the game goes, they are my main line infantry and they can't even fight riflemen properly, especially with double BARs, the 1 MG34 on the pz squad is useless.

I am not exactly "inexperienced" I have played COH1 and a ton of COH2, so concept of this game is not new to me, there is just an imbalance issue with USF. I bet that if you take away that early MG half of these trash players won't know what to do.
If they're grouping a bunch of MGs in one spot then just ignore them. Find somewhere else to go and take all the other parts. Flank them from multiple angles at the same time. Spread out your units. Even if in a building. They cant turn and fire on everyone and one of em will get close enough to nade the building. Flamethrowers also burn people in buildings very quickly. Just blob a couple flamers.

Riflemen being broken is an issue and the Pgrens shouldnt be 300 MP either. I agree. However take the bersa doctrine, dont ever make Bersas because they're terrible, and upgrade your PGrens with double rifles and a 6 man squad. Its tough but they are an effective mainline while supported with proper managament.

If you're speaking about 1v1? Unironicly dont even bother with DAK. They are without question the worst 1v1 Faction in the game. Even the top players refuse to even try it anymore they're so terrible.
Torches ® Dogs May 11, 2023 @ 1:23pm 
+1
ZeroFuqsGiven May 11, 2023 @ 4:57pm 
Originally posted by ARA Panzergott:
Originally posted by Blacksmith:
It seems incredibly unfair the amount of micro I have to do while the other just sits on his ass choking my resources, countering 1 MG is understandable, but 2? 3? everywhere you go, an MG, green cover is not everywhere for me to fight them, the flammenwerfer does not come early enough, and as DAK the Panzer 3 is the most useless tank in the game against infantry or against Shermans, it might as well be a light tank with its useless 50mm gun, pumas were better. by the time you get a flammenwerfer out there are 3 MGs and atleast 1 zooka squad and airborne sqaud to counter your 250 halftrack, its not like it can sustain enough damage as it is, small arms fire kills it. The man power bleed on panzer grenadiers becomes worse as the game goes, they are my main line infantry and they can't even fight riflemen properly, especially with double BARs, the 1 MG34 on the pz squad is useless.

I am not exactly "inexperienced" I have played COH1 and a ton of COH2, so concept of this game is not new to me, there is just an imbalance issue with USF. I bet that if you take away that early MG half of these trash players won't know what to do.
If they're grouping a bunch of MGs in one spot then just ignore them. Find somewhere else to go and take all the other parts. Flank them from multiple angles at the same time. Spread out your units. Even if in a building. They cant turn and fire on everyone and one of em will get close enough to nade the building. Flamethrowers also burn people in buildings very quickly. Just blob a couple flamers.

Riflemen being broken is an issue and the Pgrens shouldnt be 300 MP either. I agree. However take the bersa doctrine, dont ever make Bersas because they're terrible, and upgrade your PGrens with double rifles and a 6 man squad. Its tough but they are an effective mainline while supported with proper managament.

If you're speaking about 1v1? Unironicly dont even bother with DAK. They are without question the worst 1v1 Faction in the game. Even the top players refuse to even try it anymore they're so terrible.

If USF didn't have good rifleman then the faction as a whole would be completely useless.
Rinky May 11, 2023 @ 5:20pm 
unbearable amount of cringe
Blacksmith May 12, 2023 @ 3:25am 
Originally posted by ARA Panzergott:
Originally posted by Blacksmith:
It seems incredibly unfair the amount of micro I have to do while the other just sits on his ass choking my resources, countering 1 MG is understandable, but 2? 3? everywhere you go, an MG, green cover is not everywhere for me to fight them, the flammenwerfer does not come early enough, and as DAK the Panzer 3 is the most useless tank in the game against infantry or against Shermans, it might as well be a light tank with its useless 50mm gun, pumas were better. by the time you get a flammenwerfer out there are 3 MGs and atleast 1 zooka squad and airborne sqaud to counter your 250 halftrack, its not like it can sustain enough damage as it is, small arms fire kills it. The man power bleed on panzer grenadiers becomes worse as the game goes, they are my main line infantry and they can't even fight riflemen properly, especially with double BARs, the 1 MG34 on the pz squad is useless.

I am not exactly "inexperienced" I have played COH1 and a ton of COH2, so concept of this game is not new to me, there is just an imbalance issue with USF. I bet that if you take away that early MG half of these trash players won't know what to do.
If they're grouping a bunch of MGs in one spot then just ignore them. Find somewhere else to go and take all the other parts. Flank them from multiple angles at the same time. Spread out your units. Even if in a building. They cant turn and fire on everyone and one of em will get close enough to nade the building. Flamethrowers also burn people in buildings very quickly. Just blob a couple flamers.

Riflemen being broken is an issue and the Pgrens shouldnt be 300 MP either. I agree. However take the bersa doctrine, dont ever make Bersas because they're terrible, and upgrade your PGrens with double rifles and a 6 man squad. Its tough but they are an effective mainline while supported with proper managament.

If you're speaking about 1v1? Unironicly dont even bother with DAK. They are without question the worst 1v1 Faction in the game. Even the top players refuse to even try it anymore they're so terrible.
Yes I am speaking about 1vs1 , it is a uselss faction, like there is a counter to everything the other factions have, we don't, and seriously pz is not a reliable tanks, everyone is like OMG STUG so OP, it can't fight tanks, it is pretty uselss when a tank with a proper maingun shows up, then the only option I am left with is a bloody panzer 3 with its 50 mm cannon, cant shoot infantry, can't pen armour, if I want a 75mm pz4, I have to sacrifice my first child to get to that tier and even then you can only call in 1 of the 4 tanks available, while allies have 3 or 4 tanks ready to fight that. How am I supposed to play this faction? It is not like OKW where the balance comes in late game, it has ♥♥♥♥ late game, poor early game and maybe okay mid game.
Blacksmith May 12, 2023 @ 3:29am 
Originally posted by Rinkashikachi:
unbearable amount of cringe
get the ♥♥♥♥ out of here if you don't have anything valuable to add, ♥♥♥♥♥♥♥♥
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Date Posted: May 10, 2023 @ 4:21pm
Posts: 12