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Báo cáo lỗi dịch thuật
DoW1 was bugged and imbalanced on release, no doubt in that. Even DC got issues (which were resolved terribly like moving Kroots into Tau Barracks).
But CoH1, mate... I did play it on release. Hard copies were availabe 1-1,5 months after US release which is the 2nd game on my memory available this early in my country. And I've played ♥♥♥♥ out of it - there wasn't been a hint of DoW1 bugs.
Maybe it was v1.003 because of later release, but it only means that the game got fixed in a month (when, normally, we've been waiting patches for 2-3 months at the time and the word "hotfix" got some real meaning).
CoH1 can be compared with other games more, including DoW1, and even scripted WC3 maps, lol. But the only one game, safe for DoW1 - Ground Control 2 - has RTS resource trickle and development (and only 2 factions, yes).
CoH2, DoW2, CoH3 didn't get far from their ancestor. But someone has to build this formula, and Relic did it with CoH1.
As for campaigns, they did some interesting stuff with the base game and Winter Assault, but the rest were cheaply done semi-dynamic skirmish mode deals with minimal unique missions tossed in for the strongholds and artifical difficulty even worse than todays standards.
I agree to a large extent, but this is also, maybe, slightly benefiting from hindsight.
CoH1 was a pretty polished game *for it's era*. Compared to what its contemporaries were doing, it was either ahead of or on par with most of them. The only areas CoH1 lacked a great deal of polish in was the matchmaking, because there wasn't any, lol. The good ol' days of watching a lobby keep kicking noobs for 10 minutes straight were awful. But otherwise, for its time, CoH1 was a robust game.
DoW was always a little weird. The items and customization and inventory were indeed not that polished. Mostly agree there. Even in its own era, DoW1 and 2 stand out as being weird for having inventory and loot stuff that was way wonkier in UI than, say, Warcraft 3 which also had inventory and heroes and did it way better.
So, CoH1 was relatively polished for the era it came out in.
But yeah, agree with a lot of the other Relic games being not very polished.
Most of the people that made the good Relic/THQ games way back when are long gone.
Same with Paradox, and a bunch of other studios over the years: the "good people" get promoted, move on, or start companies themselves, leaving the old company name behind them and not much else.
That's the problem I have with these comparisons. "For its time" is something that's used constantly for older games, but never with current titles. Thing is "for its time" CoH3 is nothing but avarage. However with all the outcry you could think it's the worst thing that ever released. Horrible, incomplete releases and dodgy monetization are happening constantly. That's the state of the industry.
What titles got WORSE releases than CoH2, which so many CoH3 defenders pick as the model case? [Forged Batallion excluded]