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USF is giga OP super broken and DAK is odd.
Dak is harder to judge because of how weird their faction works. The upgrades they get access to are insane but good luck ever having the Manpower for them and they dont have any power units to show for it. P3 for example is pretty useless, Stuka is mid, and Flak could be good but mortars are so insanely powerful they can be rough to use. Stug and Marder spam is about the only way to play. No base medical station is also a very odd choice.
I personally dont think they're OP but they seem to have a way higher skill ceiling then other factions. Proper micro for maximizing your Combined Arms for example.
Please explain how USF is the most OP. I would love to hear your wehraboo explanation.
Then lets compare it to Whermacht. Grenadiers are worse infantry in the game. Enigneers are a 3 man squad and useless. Wirbelwind is laughably bad at actually killing infantry and cant shoot down Airplanes either. Marder is ok at best only because its slightly cheaper. Stug is also maybe ok at best. At least its a bit on the tanky side so it cant just be deleted. Their light car isnt useful. Panzergrenadiers have a great grenade but no smoke or anything else useful aside from close range DPS. Theyll be deleted before they ever get their damage off.
Riflemen have more HP, better nades, insane upgrades. Jeep can meme all over the early game by killing infantry without counter AND capture at the same time. Pathfinders are still incredibly strong scout units. Assault Enigneers exist. Infantry Support center and Mechanized Company are both very strong for the units they allow. Bazooka squads aint Jagers but they come at no munitons cost. Stuart can pen TIGERS FROM THE FRONT, Mark tanks for more damage, and still snipe infantry like its nothing. Shermans are good at litterally everything. Hellcats are one of if not THE best AT tank in the game. Weasel with a 30 Munition MG can also kill any unit it wants early game, repair itself and drop team weapons. Not even including their veterancy bonuses. Easy Eights exist and allow for ignoring T4 for a super strong end game.
I think the only things Wehrmacht have are the Jagers and P4. Even if P4 is 14 Pop. People try to shout up their MG but it has the same arc as 2 other MGs and is just as easily countered by simply blobing through it, mortars, smoke, or anything else.
Litterally everything USF is statisticly stronger then all the other factions. They can and will dumpster you at every inch of the game but hey they dont have arty so lmao its ok.
I gotta wonder have you tried playing against USF often? Because other then
You are funny.
First, your bias is suspect due to your very German handle.
Yes rifleman are strong. But you seem to have left out all of the elite German units?
You briefly mentioned Jagers like they are meh unit, but they are one of the most devastating units in the game with the panzershreck/G43 combo.... You get great anti tank and anti infantry in one package.
Sure rifleman are better than panzergrens stock but what about when they get the MP40? That thing tears apart infantry at close range. Panzergrens are not bad units, plus they can get the mg34 upgrade right??? What about those little rifle grenades they shoot? Those eff up rifleman at range.
You seemed to gloss over the gustatori, the strosstruppen, falschrimpioneer, bersaglieri with their lmg upgrade.
Ok so shermans are better than pz4s. But USF doesnt have roaming bands of anti tank infantry helping out either. Bazookas are too costly to spam and arent dual purpose; they suck at everything else.
Marders are extremely deadly when coupled with pz4s....
USF does have the best light tanks, no disputing that except the USF doesnt have the stuart.
You underestimate the 8rad and its timing. Typically the germans can get an 8rad out before the usf can field a light tank to deal with it.
Wirbelwind sucks? So does the USF quad cannon.
Lets continue on...
You make no mention of artillery... The USF has NOTHING to stop an entrenched Wehr. The nebelwerfer is so insanely destructive. The German artillery call ins are extremely destructive compared to USF. There is no disputing that.
Lets talk about defenses.
The USF has none, and you KNOW what the Wehr has, so we'll move back to tanks.
STUGS massed are a big problem and they have amazing frontal armor. I dont know why you discredit them.
I dont know why you didnt bother mentioning Tigers and Panthers?
So the Germans have better elite infantry units, more powerful tanks in the end, more tools at their disposal to counter anything, better defenses, better artillery.
Americans have great rifleman and a couple of great tanks. If Americans didnt have that then they would have literally nothing going on for them.
Even if you reach a Tiger or Panther, the USF must only spam Shermans or Hellcats. Every Panther or Tiger is easily wrecked.
What on earth are you talking about man. Pgrens cost 300 to bring out compared to 260 for Allied factions. Are statsticly much worse then both Riflemen and Infantry sections. Their only upgrade option is a 100 munition single MG. Which sure makes them alright after a late upgrade too for more men but standard Pgrens lose to Riflemen and MG Pgrens lose to BARs.
Stosstruppen are bad. Plain and simple. 4 Man squad, subpar DPS, super late game unit that specializes in only anti infantry. They really have almost no reason to exist.
Falshrim are super Muniton and MP heavy. While they are solid frontline, simply dont stand still while fighting the Launcher and you avoid most of their damage.
Gusatori are fine anti infantry while still being engineers but yet again BARs will delete them hard before they get anywhere close to using their damage. While Riflemen still have access to grenades. AT most importantly.
Bersa is a bit of a joke. Sure they can eventually hold their own it takes ALOT of CP investment to even get there. By the time you get your 6 man MG squad USF has dominated the map for 15 minutes.
Every rifleman squad on the map has AT nades. Take the Infantry section HQ upgrade and you can half the cost of not only your BAR upgrades (making them 30 munitons) but also cut the CD on nades and lower their cost too.
Damn its like any AT tank can be deadly when combined with another mainline tank. So just T4, make a Panzer, then your Marders can stop losing to Chaffees and Greyhounds. Got it.
AT nade them. Make only 1 Zooka early for support. Call in a Commando or Paratrooper with Zookas. Even if they may rush one out a little faster then you can deal with one who cares? You've already been dominating the inferior infantry for 10 minutes. It doesnt matter.
Surely you didnt just compare a 70 fuel Medium tank that take requires 40 fuel just to begin calling them in to a 25 fuel Light Vehicle.
German Arty is quite powerful I agree.. Except you still have access to mortars, smokes, and strafing runs just like everybody else. Early MGs can just be flanked.
Lol USF can build MG and MORTAR BUNKERS. What on earth are you talking about. Brits are the only faction that has ZERO access to Bunkers.
Litterally any tank this is true of.
Panthers are irredemably bottom of the barrel garbage. Dont even kid like that. Tigers are great you're right. A good power unit called in only in the longest of games. Rarely ever happens considering the massive CP investment. Unless you unironicly think DAK Tiger is possible to call in. Because it aint.
Most of this isnt true. BARs beat everything they have. Even a hypothetical max DPS Panzergrenadiers from the Wehr cant out DPS BARs. ONly the DAK Assaults can. But thats assuming you somehow get in range before your unit is dead.
I think the only thing true in that statement is the artilery part. Shermans or Easy Eights can match or outperform P4s. Which is the best non doctrinal end-game call in the germans have. Then Riflemen simply outperform all infantry the Germans have at all stages of the game. Combine them with a single upgraded Recon for flares and Smoke and its GG.
Not when you blob them and have multiple Jager squads.
What on earth are you talking about man. Pgrens cost 300 to bring out compared to 260 for Allied factions. Are statsticly much worse then both Riflemen and Infantry sections. Their only upgrade option is a 100 munition single MG. Which sure makes them alright after a late upgrade too for more men but standard Pgrens lose to Riflemen and MG Pgrens lose to BARs.
Are they "statistically" better. They hold their own. They have STGs ffs.
Stosstruppen are bad. Plain and simple. 4 Man squad, subpar DPS, super late game unit that specializes in only anti infantry. They really have almost no reason to exist.
They exist to destroy infantry and they do a good job.
Falshrim are super Muniton and MP heavy. While they are solid frontline, simply dont stand still while fighting the Launcher and you avoid most of their damage.
You realize EVERYTHING the USF has is super fuel heavy right? USF pays a big price to upgrade their infantry.
Bersa is a bit of a joke. Sure they can eventually hold their own it takes ALOT of CP investment to even get there. By the time you get your 6 man MG squad USF has dominated the map for 15 minutes.
Bersas scale well and are great in blobs.
Every rifleman squad on the map has AT nades. Take the Infantry section HQ upgrade and you can half the cost of not only your BAR upgrades (making them 30 munitons) but also cut the CD on nades and lower their cost too.
Yes at the cost of a lot of fuel Fuel you need to pump out a LT or else the 8rad will eff you up.
Damn its like any AT tank can be deadly when combined with another mainline tank. So just T4, make a Panzer, then your Marders can stop losing to Chaffees and Greyhounds. Got it.
You have panzershrecks all over the map. Use them.
AT nade them. Make only 1 Zooka early for support. Call in a Commando or Paratrooper with Zookas. Even if they may rush one out a little faster then you can deal with one who cares? You've already been dominating the inferior infantry for 10 minutes. It doesnt matter.
Commandos come in too late for an 8rad and I dont roll paras usually.
Surely you didnt just compare a 70 fuel Medium tank that take requires 40 fuel just to begin calling them in to a 25 fuel Light Vehicle.
You are disregarding the fuel it takes to even begin to build one. Fuel for the building, fuel for the training center upgrades.
German Arty is quite powerful I agree.. Except you still have access to mortars, smokes, and strafing runs just like everybody else. Early MGs can just be flanked.
Air assets can EASILY be defeated by an 88, flak emplacement, or wirble. One of those will be on the field, guaranteed.
Lol USF can build MG and MORTAR BUNKERS. What on earth are you talking about. Brits are the only faction that has ZERO access to Bunkers.
USF bunkers are basically useless and what good is a mortar pit when a nebelwerfer or walking stuka will nuke it from existence.
Panthers are irredemably bottom of the barrel garbage. Dont even kid like that. Tigers are great you're right. A good power unit called in only in the longest of games. Rarely ever happens considering the massive CP investment. Unless you unironicly think DAK Tiger is possible to call in. Because it aint.
I just played a game where my panther took on two brit heavy tanks and an AT cannon. Last minutes of the game and i didnt care if it died. (it didnt, last bar of health and smoke canisters saved me). Panthers and Tigers make a huge difference end game especially in team games. Dont pretend like they dont exist.
Most of this isnt true. BARs beat everything they have. Even a hypothetical max DPS Panzergrenadiers from the Wehr cant out DPS BARs. ONly the DAK Assaults can. But thats assuming you somehow get in range before your unit is dead.
Most of it is actually true. Infantry line is debatable but the germans have great chemistry and synergy. 1 for 1 they wont hold up to USF infantry. But the combined arms aspect will destroy USF infantry. I nuked a couple of squads of USF rifles with my neb last game. Completely wiped them out. EASY. ZERO EFFORT NEB ELIMINATES RIFLEMAN FROM HALF A MAP AWAY. They need to redeploy new rifleman now and guess what, no vet. You do the same thing from wehr and they pump out new vet squads cause you pay for them, not earn them.
Check out CoH3stats site sometime and do some DPS comparisons. Check some HP values and armor values.
Do you hear yourself?
The only way for DAK to have a chance at winning is if allies don't build their mid game LVs and rush for tanks like it was CoH2.
Dak doesn't really have strong armor power late game unless you factor in the call ins which are very expensive to get.
The panzer 3 gets penetrated by everything even with all upgrades, and EZ8 eats it for breakfast