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I have felt that the AoE of HMGs has been a bit smaller in this game, but regardless countering blobs has remained the same.
HMGs to equalise and Infantry/Mortars to deal with the ones your gun isn't suppressing.
Either your opponent will be bleeding too much manpower on re-enforcements or maintaining the blob and you can get armor or elite infantry out first.
If your losing to AT section blobs at that it's a bit of a skill issue given that they're ♥♥♥♥ at taking out infantry, or team weapons.
Maybe the problem is your army composition? I play DAK btw.
I think its a mix of longer ttk, the fast resupply mechanic with the med trucks and the reduced damage when retreating so even if you get close to wiping the squad, theres a good chance at least one model is gonna get back
The game ended with an additional Sherman blob and some british tanks mixed in between. Axis couldn't do anything, because the tanks were simply too expensive and we couldn't keep up in terms of numbers or high quality hardware. To be fair though, the allies were pretty skilled and kept the pressure up for the whole match. Fun, but a bit frustrating too.
Removing retreat would break the game and putting a delay on it would do nothing for the defending player while doing nothing but add frustration for everyone else
Sadly Relic doesnt seem to realize this. So all games are just blobfests as the counters are far to ineffectiv. Even if you get hit by a blob counter you can usualy retreat most and be back in 1 minute
no its just make the blob counter more deadly. Mortars just damage everyone but only kill if they are allready very low. In COH 2 a direct mortar hit was sometimes a wipe.
Use a couple and your fine.