Company of Heroes 3

Company of Heroes 3

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CODGUY Mar 14, 2023 @ 9:28pm
Wehrmacht Luftwaffe is by far the easiest to play.
Without a doubt the easiest way to play the game. You have Fallschrim Pioneers to start with. This unit is strong enough to be a mainline infantry that can be dropped immediately anywhere on the map for early map control. It has the added benefit of being able to repair vehicles and build structures negating the need for spending MP on regular pioneers. They also are very blobbable with their grenade launcher.

Then you get regular Fallschrimjagers as an added benefit. Best/easiest way to play by far.
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Showing 1-10 of 10 comments
Patriot03 Mar 14, 2023 @ 9:49pm 
I think they're the most straight forward/familiar for returning CoH players, the US faction by comparison is a bit wonky and feels like it has unnecessary hoops you have to jump through to do basic stuff, like to build a Half-Track you need an officer's command post or something.

Just let me get that Medical Half-Track out early like the Italians.
Last edited by Patriot03; Mar 14, 2023 @ 9:50pm
Devoli Mar 14, 2023 @ 10:18pm 
you can build cheap medical base as US...
N.F.C. PepeUltimate Mar 14, 2023 @ 10:38pm 
dont forget that US Rifleman spam and the British AT rifle spam
BobOnix Mar 14, 2023 @ 10:39pm 
how about. GO and PLAY the WEHRMACHT to LEARN what they're WEAKNESS is??

I'm not going to tell you, becuase i want you to have an "oh ♥♥♥♥" Moment when you realize the biggest problem with early Lufftpio build in the first 8 mins of a match!

it's so obvious.

Edit NOBODY RUIN IT!
Last edited by BobOnix; Mar 14, 2023 @ 10:42pm
✠Cherrybomb✠ Mar 14, 2023 @ 11:08pm 
Originally posted by CODGUY:
Without a doubt the easiest way to play the game. You have Fallschrim Pioneers to start with. This unit is strong enough to be a mainline infantry that can be dropped immediately anywhere on the map for early map control. It has the added benefit of being able to repair vehicles and build structures negating the need for spending MP on regular pioneers. They also are very blobbable with their grenade launcher.

Then you get regular Fallschrimjagers as an added benefit. Best/easiest way to play by far.
Let's try 1 vs. 1. There you can show me how easy it is to play Wehrmacht.
katzenkrimis Mar 14, 2023 @ 11:39pm 
Luftwaffe is the best Battlegroup choice for Wehrmacht, but they are not the easiest faction to play. They are certainly easier than Afrika Korps.

You need to play all of the Battlegroups, from all of the factions, and then come to a conclusion.

For myself, the British are by far the most enjoyable to play. All of their buildings, upgrades, units, Battlegroups, and the timing of their deployments are a key factor.

Not that the other factions suck, but when you are tuning a piano, there is good reason to call a skilled professional. The Brits are like a hockey stick that just feels right.

Regardless, If you win, it should only be by a hair.

Unless you are playing against a virgin.
With how ♥♥♥♥ Wehrmach's early units are, I understand why they go for that battlegroup. You get a 3-man pioneer at the start that lose 90% to the opposing enemy's starting unit. Not to mention grenadiers are kind of underwhelming imo.
Judy Mar 15, 2023 @ 12:11am 
Originally posted by Leonardo Doujinshi:
With how ♥♥♥♥ Wehrmach's early units are, I understand why they go for that battlegroup. You get a 3-man pioneer at the start that lose 90% to the opposing enemy's starting unit. Not to mention grenadiers are kind of underwhelming imo.
This
BobOnix Mar 15, 2023 @ 2:58am 
Originally posted by Leonardo Doujinshi:
With how ♥♥♥♥ Wehrmach's early units are, I understand why they go for that battlegroup. You get a 3-man pioneer at the start that lose 90% to the opposing enemy's starting unit. Not to mention grenadiers are kind of underwhelming imo.


straight up, and for OP if your seeing lufftpio don't immediately assume its easy for them, theres actually a race going on lufftepio's are quite literally the only thing wher has that compete's and even then its who is in a better position for engaments. they objective is to just hold you back as long as it takes to rush out p4's

so deny them feul its a feul race, the longer they dont have it, the longer it takes to get out P4 they will try to cut yours off to make it easier to get p4. and to delay the biggest threat to them which is....Light vehicles!!!

if they are confident, they go straight from t1 to t4 by parachuting in fallshimjeager, thats a good sign your on the back foot in their estimation...but here for this short time they have no AT capabilities aside from snares that are pretty useless. so you could bring out some LV and actually beat wehr back.

if you have Light Vics doing gods work, you force them to tech into T2 which is jeager and then shrek so if you see jeager, they are now trying to get munitions...deny them munitions and you make it harder for them. and its a sign they are on the back foot and are trying to destroy the big threat (probably your quad AA) and by teching t2 they delay a p4 even further.

so you have time to prepare whatever counter you want for the inevitable p4.

i spoiled it for ya. now go play them and see if im wrong.
Last edited by BobOnix; Mar 15, 2023 @ 2:58am
Patriot03 Mar 15, 2023 @ 1:00pm 
Originally posted by Devoli:
you can build cheap medical base as US...

Yea but then you only get healed if you retreat which is a big setback, what I recently discovered though is that the weasel after it gets veteran status can eventually heal your units so that could be a strat although not one I'd want to rely on compared to the Half-Track
Last edited by Patriot03; Mar 15, 2023 @ 1:04pm
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Date Posted: Mar 14, 2023 @ 9:28pm
Posts: 10