Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So, there is another kind of question: are Sega willing to put all the pre-order money to finalise CoH3 or just throw it away, like they did with DoW3? Personally, I believe into my own experience with this publisher and from it, CoH3 is already dead.
Technically anything can be 'engoodened'
No one should be encouraged to be the next No Man's Sky though, this game is not on No Man's Sky release level which took almost 3-4 years to correct (its actually a bit better on release)
Relic are also not on Hello Games' level, the latter could be forgiven on their first close to AAA release with Sony support, Relic should actually be better since they done this many times before
All we can do now is wait
COH2 playerbase died so fast on early years that they wanted to shut down coh2.org as well as the game. The only reason COH2 has a lot of player base now is because of 3 times free give aways each year by Sega in the past + 90% sale off (included all DLCs) + the game is extremely noobish friendly and casual that anyone with any skill level can play it and win it.
COH1 on the other hand was made for absolute professionals with certain set of skills and COH3 tried to be COH1+COH2 but since they totally messed up the launch it just died and it will be dead.
CoH3 will be fine with continued patching. Forums are a drama wonderland, no need for such negativity.
Coh3 is complete oposite . Everything was poorly done , animations ,game mecanics ,the sound and I wont speak about the content and the beta state for high price. However, its main problem is base core and that wont be corrected and even with some investment, it will head towards the same path as dow3. The game with 0 immersion with mobile gameplay and awful syncronisation of animations, sound and movement.
Now unfortunately (but deserved), the playerbase is also low. But it's not declining. But it's also not rising. Just stable low amount. CoH 2 however has as good as exactly three times as many players.
Exactly. Like Dawn of War 3, the developers tried to expand their playerbase into other markets. And like Dawn of War 3, they failed. They didn't learn from that and now another great series is at the brink of destruction. Thanks Relic! Thanks Sega!
https://www.coh2.org/topic/4307/coh2-changelog
#9
- New Maps Added to Bring The MP Map List To
(2-4) Kholodny Ferma
(2-4) Kholodny Ferma Winter Battlefield
(2-4) Prypiat River
(2-4) Prypiat River Winter Battlefield
(2-4) Minsk Pocket
(4) Moscow Outskirts
(4) Moscow Outskirts Winter
(4-6) Oka River Winter
(4-6) Rzhev
(4-6) Rzhev Winter
(6-8) Steppes
(6-8) City 17
(6-8) City 17 Winter Battlefield
13 maps AFTER the first update. 5 of which were winter variants, making this 8 unique maps after the first additions to the map pool.
Did you read that before posting? A game that needs to be restarted every 3 matches to avoid crashing is the opposite of stable.
the less there is player, the worse it will be, it's an endless hell loop
Have you forgotten the super small Langres 2v2 map? WHich was a 1v1 map but also you could get it in 2v2, same with Semois + The farm? CoH2 was disaster it was literally a failed CV.
COH2 now is still disaster it is just a "mod" not an official game, when you handle the game to RTS modders they always ruin it because they just wanna add as much as units possible for their "comp stomp" games and it ruins the multiplayer. COH2 has like 10000 different units and 90% of them have same stats it is just different skins. Look how lazy design the capturing system was, they could not even be bothered to make a proper resource point like coh1 and coh3 so they put both fuel and ammo on SAME spot.
There was NO base building for 3 factions, the base building is literally the fundamental of RTS games like COH and Command and Conquer, may I remind you the MAIN reason C&C4 failed so hard and it killed the franchies was removal of base building and making it a "call in" unit game like COH2?