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DAK
My issue is ever faction in COH history has had a dedicated anti tank unit that can be built in a building. DAK is the first that doesn't have that and has to rely on a call in which is really silly in my opinion.
I'd assume (and could be wrong) if you play multiplayer and pick DAK, you should be using them to push objectives not hold them, thats something another teammate (who's already been clued in not dumped on) should do if they've picked faction/division with a defensive strength.
In hindsight, I'd rather have fun game then historical accuracy, immersion is there and that's what counts.
As long as they won't go too wild.
Black prince might be "too modern", but its still churchill at its core.
yeah right
(count the number of vehicles they can have vs allies etc)
What they did have were these:
Panzerbüchse 38 & 39 - AT Rifle - But from what I can tell there were not that many around per regiment (2000 men of so). Maybe 39 per regiment.
sPZb 41 I think may have been used in North Africa with the DAK as well??
A very small wheeled AT gun similar in size to the one the wehr paratroopers get. They used squeezebore tech and tungsten core ammo. After 500 or so shots the barrel was toast. I believe they stopped being used due to a shortage of tungsten. I think I saw a number somewhere around that their were 11 per division! (10-15 thousand men iirc).
https://en.wikipedia.org/wiki/2.8_cm_sPzB_41
But I don't think they had many of the above. So I think it's fitting they kind of come in from support company in the rear as needed in coh3.
The only other thing you might have is some of those Hafthohlladung magnetic grenades the DAK get in company of heroes early on.
I guess their may have been Rifle Grenades designed to destroy tanks as well that the DAK used?
Then of course apart from the infantry you have various vehicle and towed AT gun pieces. The 88 being the stand out of the characteristic long ranges of desert warfare.
The problem with the DAK in coh3 is that they are pitted against more modern forces in terms of tanks and AT. So they made them mobile quick raiding forces which fits their historical MO kinda anyways. So I am fine with them being a little hard up for AT. They are probably the hardest faction to play I think. The lack of early MG and AT mean you really have to be a good player to get to the later stages which also kind of lag behind the other sides in terms of raw power. The DAKS most powerful "accessible" weapons being static late game. The DAK's powerful off map tanks obviously requiring great skill to keep alive for a build up compared to the other sides which can plan and buy them any time.
Basically you lose your first off map AT grenadiers squad and have to rely on AT guns early and you are really going to struggle. Because you have a mobile force without mobile AT then. But again this reflects the various stages of desert warfare. Your either digging in on the hard defensive or going hundreds of miles on the offensive in one sitting. Static or highly mobile.