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Blob of recon tommies will melt PGs on approach and outshoot them in cover while inflicting much greater attrition then they are able to receive in return.
Dingo can wipe effortelessly 250 providing buff, BOYS section can appear in 2nd encounter.
USF can outcap DAK with PF spam and then blast them out of the game with M16 quad which DAK has no answer to(Pjagers are not counter, they are at best deterent and easy to chase away).
To win as DAK, you are forced to blob and constantly move in and attack, if you let go, you will lose.
Yes. Let's not oversimplify things and imply that empirical tests match actual gameplay.
That said, I do think these tests demonstrate that in a game with so many variables in play as CoH, it's legitimately extremely challenging to figure out how units perform and which units beat which other units.
When discussing balance, it's always important to understand the limitations of your own perceptions which is why tests like these are valuable. CoH is an extremely hard game to fully understand, and when it feels like you're getting stomped by something, you should always be aware of the possibility that you're just not fully understanding something.
This doesn't mean I think the game is fully balanced - the complexity means that getting the balance exactly right is extraordinarily challenging.
That being said, I definitely do use PGs of DAK at long range way too often.
Dingo is squishy as hell, just try focusing it and its lost manpower pretty quickly.
If you have noticed, boys at rifles actually significantly reduces ant infantry power of IS. They are are threat to your halftruck sure, but simply keep it in the back, so IS either are forced to close range to reach it, giving you the advantage or are forced to fight PG with combined arms buff which will not end well for IS.
The issue is the fact that Royal Engineers are far stronger than Pzgrens, and with infantry sections they can spam Boys destroy your tanks while putting up a ridiculous fight against your infantry WHILE costing far less Manpower.
The issue here is you're putting a 1:1 fight, without realizing that Pzgrens cost way more than infantry sections while also not being able to do half the things Infantry sections can do, like turn into an army capable of destroying all tanks on the map.
Infantry sections are so much cheaper that you will be able to defeat Pzgrens through sheer numbers given the fact they cost substantially less.
Or just bring out Royal Engineers, they melt Pzgrens and are actually the real issue.
I think you're missing the point of this post. The point here is not to make some broad statement about balance (In fact as I said in one of my replies, I'm extremely hesitant to do that because balance is complicated). The point here is to inject some facts because, while doing the tests, I was shocked several times and never expected certain matchups to go a certain way.
I have a secondary goal of explaining how complicated CoH combat can be and how it can be difficult to draw assertions from anecdotes.
Like how 1 unit costs substantially more Manpower.
But is also substantially less flexible and becomes obsolete by middle and late game when vehicles show up while its much cheaper counterpart is able to remain extremely relevant and even game changing during middle and late game by the fact they can be equipped Boys Rifles.
Although like stated before, the biggest issue are Royal Engineers that dominate the early game against DAK, if you're going to do another test do it on Royal Engineers vs Pzgrens.
I am a british main btw, I don't use other nations atm as I am still learning the game but this advice is the exact opposite of what I've noticed.
Royal engineers melt other infantry at close range, and with the right conditions can completely dominate a fight, sometimes even vs 2 units. By the time more specialized troops roll in you will still have royal engi's roaming around and by the time they die (if they do) there will be armor and off map arty and planes. Not sure if the advice is of much use then.
Appreciate the effort put in the OP post btw
I would hope Panzergrenadiere would beat Infantry Sections....
They do cost 300mp instead of 260mp, after all
You shouldn't look at units in isolation. They have to be taken into account in a holistic fashion with respect to how they fit into the faction's strengths and weaknesses, and how well they scale with veterancy, upgrades, and other buffs. Given the DAK's wide and powerful arsenal of vehicles and tanks, you should consistently be able to give your Combined Arms buff to your PGrens from mid game onwards at which point they shred, especially if they can get access to both the Breda and the MG 34. I haven't done the tests but they can 1 v 1 fully upgraded US double BAR squads.