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If this were a science fiction or a fantasy that nobody had ever seen or heard of before, I'd be willing to bet that you'd still be interested.
This game is basically Die Hard III.
For those that don't know, there are five Die Hard films. They'll eventually make more, and replace Bruce, but it'll be a TV series, rather than a feature film.
Maybe that's this game's future, too. A permanent move to a different platform.
Mobile.
Kinda the same here. I've had alot of good games but the game is loosing it's 'sting' after only 30h, and i really liked the game on luanch.
I'm still hopeful about this game but the list is long of missing content that were in the first and second title but missing in this one, so it feels like a lesser game.
I'm not going to start listing these, i've sent reports.
The dev-team should make a post about what exacly thier plan is to complete this game and it's features.
There's alot more to be said but someone allready said it. Cheers!
p.s. reinstalling Red Orchestra 2.
I am indeed bored of the WW2 theme. I am playing WW2 games since the 90s, at some point it is just getting boring. I would prefer to play a more seriously themed war strategy game based in lets say 1990 or 2022. Not WW2 as WW2 always feels very limited looking at it from a modern warfare perspective.
However, if I remember CoH2 or Men at War 2, it was a hell a lot more fun as especially MoW2 was pure strategy and tactics and allowed me for so many different approaches.
I would enjoy some good old Red Orchestra 2 fun.
Tripwire really knew what they were doing with that development process!
However the problem comes when you meet the MP playerbase. 9/10 games you end up facing room temp IQ players who cannot do anything outside of blobbing up their little meta troops or they just rush to turtle down with cheesy flak emplacements around the capture points. Literally 9/10 games you have to adjust your playstyle to deal with blobby big brains or turtling cheesers. Metaslaves are the cancer of the gaming world and they make most multiplayer games an absolute chore to play.
In my opinion, they should release a new Total War-style game mode for players who don't like the Blobs metagame.
you would hate starcraft or dawn of war or pretty much any other RTS
in this game you have plenty of tools to fight people who blob up. use them
This isn't really true. It's not even possible - manpower income (the primary driver of how many units you can get) is more or less static.
The only way to really get more units than your opponent is to inflict more losses than you take. Territory control in CoH is important, but it's first and foremost a game about unit preservation. Fundamentally the way you win games is by finding a way to win fights in such a way that you inflict losses on your opponent while not taking any yourself.
If you're finding yourself massively outnumbered, it's because you're losing more units than your opponent.
With that as your framing, there's a ton of depth - keep in mind that COH2 survived for most of a decade with a dedicated MP population, many of whom with thousands of hours of gameplay. Deciding when to attack, when to stall/hold out for a better situation, deciding which territories to fight over, intuiting where your opponent is going to be and how you might counter it, etc. are all very complicated concepts that take a lot of practice and knowledge to get good at.