Company of Heroes 3

Company of Heroes 3

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IVaCH Mar 9, 2023 @ 6:47am
Units Stats
Hey,
I'm a new player and I love the game, but there are decent things I don't understand, for example, the units have visible life per unit, but nowhere does it show damage, rate of fire or firing distance. Also you get upgrades like for example "add a rifle (to say something) to the platoon", ok... and I guess that's good but what damage does it give? or what else does it change?
I love the game but I get the feeling that it forces you to know about the real weapons to know what those upgrades do and that bugs me a bit.

Is there somewhere, like a wiki or some ingame site I haven't found where everything is detailed?

Thanks!
Last edited by IVaCH; Mar 9, 2023 @ 7:02am
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Showing 1-7 of 7 comments
Pingu Mar 9, 2023 @ 7:25am 
Good point.
I>U Mar 9, 2023 @ 7:37am 
Use Essense Editor, mate. Or wait untill someone will extract that data for you.

If you need tutorial with EE, here it is:

https://knowledge-center.community.companyofheroes.com/category/Tuning_Packs
Falaris Mar 9, 2023 @ 7:42am 
The thing is, what a weapon does is fairly complicated.

Accuracy is determined based on base values vs. target types, then modified by circumstances. So, a gun can be really accurate against tanks but not vehicles, e.g.

Then, penetration values depend on range.

Rate of fire depends on aim times which depend on range, reload, animation times. Some weapons have clips that run out and force reloads after X shots fired.

Then the actual damage number is also adjusted by target type - sometimes a lot.

Then there's also cover, and how it's affected by movement and veterancy.

Boiling all that down to a single number won't be helpful. In fact it could be hugely misleading.

I guess they could have just a 'star rating' for each gun, but in CoH2 that was a hated feature as it was hugely misleading in certain cases. Some are good against infantry, some team weapons, some only targets out of cover, vehicles, tanks, or heavily armored tanks.

I agree that there should be SOMETHING, because it's pretty vague right now - I also think they should have included more information, like an encyclopedia, on units with both historical and gameplay information.

Now, you can run the essence engine, the game's modding tool in the base directory, and look up the actual weapon values, but ...while it's a powerful tool in its way, it's also really dense and complicated.

Your best bet is to assume the gun performs roughly according to the price of the platform, and the descriptor (anti-vehicle, anti-infantry, anti-tank).
Surge Mar 9, 2023 @ 8:09am 
It doesn't matter if there are any lot of variables. They values that define the weapon / unit should 100% be accessible in game.

They did a great job with no hidden stats in AOE4. They really should try and do the same for CoH3.

It is ridiculous how there is literally nothing to telegraph the performance of absolutely anything.
IVaCH Mar 10, 2023 @ 1:08am 
I think it would be good to have some initial stats, I understand what Falaris says, but as the game is now, it is not possible to compare units directly
For example I face my engineers against others and I don't know why theirs are better, but I don't know if they are better because of damage, distance, rate of fire...etc.
Rokkit_Launcha! Mar 11, 2023 @ 9:14am 
in youtube, you can find a channel called tightrope gaming. the guy hosting it is a living calculator that have super-detailed level of scrutiny. watching him will answer your curiosity about the game down to the minutest details.
Gwan Solo Mar 11, 2023 @ 9:44am 
I would really like to know if the infantry section guy with the pistol has different damage values. Because he loses the pistol when upgraded to recce or Bren but not with the BOYS where he keeps it.
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Date Posted: Mar 9, 2023 @ 6:47am
Posts: 7