Company of Heroes 3

Company of Heroes 3

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Ocelot Mar 7, 2023 @ 7:08am
As a DAK player
Man this nerf sux... just played some 3v3 matches and not a single DAK could hold their lane...my confusion makes me cry out "what the heck?"

Hard to blame player skill when doesn't seem like anyone is hacking it...
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Showing 1-15 of 41 comments
Allied players love it! Even easier wins now.

The problem is an imbalanced game is bad for everyone no matter what faction you play.
Ocelot Mar 7, 2023 @ 7:21am 
Originally posted by IngloriousBastard:
Allied players love it! Even easier wins now.

The problem is an imbalanced game is bad for everyone no matter what faction you play.
Nailed it... I'm not looking for easy wins...why play...
Ocelot Mar 7, 2023 @ 7:22am 
I don't need a super powered DAK...but at least leave me a foothold
Erebys Mar 7, 2023 @ 7:23am 
No offense, but player skill has a lot to do with it. Based on your match performance you have a lot of room for improvement.
Ocelot Mar 7, 2023 @ 7:27am 
Hey I know you're right with regard to my personal skill level, though I'm working to improve...what shocked me in my recent string of 3v3 games was inability of any of the DAK players to hold their lane.
Originally posted by Erebys:
No offense, but player skill has a lot to do with it. Based on your match performance you have a lot of room for improvement.

Like any strategy game, if there is an imbalance to one side, player skill will need to be substantially better to compensate for that imbalance.

Its not really a valid argument.

Both sides must be equal for skill to become the primary factor in a win or loss and that isnt the case for Coh3 right now
Realm Mar 7, 2023 @ 7:36am 
I've just ended up switching to Wehr. The early game as DAK - a supposedly mobile early game faction, just doesn't really feel good.
Erebys Mar 7, 2023 @ 7:37am 
Well if you what to have a discussion, what are some builds and strategies you're struggling with?

I only play DAK and I have felt pretty competitive this whole time. The main issues that I have found is that if I fail to control early game and resources I will lose hard later. If the allies can push out a medium tank quickly then I feel like DAK struggles to have a strong answer for it. Especially in 1v1, most maps have poor line of sight and mobile/static Pak guns are clunky and Marder 3s are squishy and can be easily flanked and destroyed--Pz3 can be underwhelming and not worth the T3 building tech in a close match.

The best tip I can give you is to try the Combined Armies battlegroup.

Go Bike > Bers > Bers > T1 building > Med Truck > Bers/MG

It's super easy. It doesn't give you much vulnerability to AT rifles and allows you to be aggressive in early map control.
Erebys Mar 7, 2023 @ 7:43am 
Originally posted by IngloriousBastard:
Originally posted by Erebys:
No offense, but player skill has a lot to do with it. Based on your match performance you have a lot of room for improvement.

Like any strategy game, if there is an imbalance to one side, player skill will need to be substantially better to compensate for that imbalance.

Its not really a valid argument.

Both sides must be equal for skill to become the primary factor in a win or loss and that isnt the case for Coh3 right now

That's true, but we're not talking about balance when the OP is literally in the bottom 5% of 1v1 DAK rankings with 40+ games played.
Ocelot Mar 7, 2023 @ 7:46am 
Originally posted by Erebys:
Well if you what to have a discussion, what are some builds and strategies you're struggling with?

I only play DAK and I have felt pretty competitive this whole time. The main issues that I have found is that if I fail to control early game and resources I will lose hard later. If the allies can push out a medium tank quickly then I feel like DAK struggles to have a strong answer for it. Especially in 1v1, most maps have poor line of sight and mobile/static Pak guns are clunky and Marder 3s are squishy and can be easily flanked and destroyed--Pz3 can be underwhelming and not worth the T3 building tech in a close match.

The best tip I can give you is to try the Combined Armies battlegroup.

Go Bike > Bers > Bers > T1 building > Med Truck > Bers/MG

It's super easy. It doesn't give you much vulnerability to AT rifles and allows you to be aggressive in early map control.

TY for your feedback and advice, I'm much obliged. It is indeed the early game, where I used to dominate or at least remain competitive that I am now struggling with and seeing other DAK players struggle with.

I'd also add, for what its worth, that DAK's supposed reliance on vehicles and strong mobility also seem to have diminished...

edit** Any by loosing ground rapidly in the early game, unable to push back or hold, the snowball begins
Last edited by Ocelot; Mar 7, 2023 @ 7:48am
Originally posted by Erebys:
Originally posted by IngloriousBastard:

Like any strategy game, if there is an imbalance to one side, player skill will need to be substantially better to compensate for that imbalance.

Its not really a valid argument.

Both sides must be equal for skill to become the primary factor in a win or loss and that isnt the case for Coh3 right now

That's true, but we're not talking about balance when the OP is literally in the bottom 5% of 1v1 DAK rankings with 40+ games played.

I don't play 1vs1 and I'm not sure what my stats are but I agree with his points.

I would say that DAK is not balanced for the majority of players.

How are you finding player stats?
Erebys Mar 7, 2023 @ 7:52am 
Originally posted by Ocelot:
Originally posted by Erebys:
Well if you what to have a discussion, what are some builds and strategies you're struggling with?

I only play DAK and I have felt pretty competitive this whole time. The main issues that I have found is that if I fail to control early game and resources I will lose hard later. If the allies can push out a medium tank quickly then I feel like DAK struggles to have a strong answer for it. Especially in 1v1, most maps have poor line of sight and mobile/static Pak guns are clunky and Marder 3s are squishy and can be easily flanked and destroyed--Pz3 can be underwhelming and not worth the T3 building tech in a close match.

The best tip I can give you is to try the Combined Armies battlegroup.

Go Bike > Bers > Bers > T1 building > Med Truck > Bers/MG

It's super easy. It doesn't give you much vulnerability to AT rifles and allows you to be aggressive in early map control.

TY for your feedback and advice, I'm much obliged. It is indeed the early game, where I used to dominate or at least remain competitive that I am now struggling with and seeing other DAK players struggle with.

I'd also add, for what its worth, that DAK's supposed reliance on vehicles and strong mobility also seem to have diminished...

I don't know I think the potential is there, and the 250 felt pretty good as a force multiplier for the first few minutes, but AT rifle spam was a hard counter pretty early on. Also not sure why they nerfed it's damage this last patch but left the manpower as high as they did.
Erebys Mar 7, 2023 @ 7:54am 
Originally posted by IngloriousBastard:
Originally posted by Erebys:

That's true, but we're not talking about balance when the OP is literally in the bottom 5% of 1v1 DAK rankings with 40+ games played.

I don't play 1vs1 and I'm not sure what my stats are but I agree with his points.

I would say that DAK is not balanced for the majority of players.

How are you finding player stats?

My Stats: https://coh3stats.com/players/102391?view=standings

Just search player (Case-sensitive) based on Steam name.
Pappus Mar 7, 2023 @ 8:15am 
Originally posted by Erebys:
Originally posted by Ocelot:

TY for your feedback and advice, I'm much obliged. It is indeed the early game, where I used to dominate or at least remain competitive that I am now struggling with and seeing other DAK players struggle with.

I'd also add, for what its worth, that DAK's supposed reliance on vehicles and strong mobility also seem to have diminished...

I don't know I think the potential is there, and the 250 felt pretty good as a force multiplier for the first few minutes, but AT rifle spam was a hard counter pretty early on. Also not sure why they nerfed it's damage this last patch but left the manpower as high as they did.

The DAK midgame is a giant liability. Either you won early or you will lose mid. Marder cant really be played because of the slow turret traverse. I lost count how often a stuart came and circled around it for the kill or likewise units. There is no middle ground either the 8-rad won't cut it, the pak needs to be teched on top for whatever reason and we don't even have AT infantry other than a single squad every 6 minutes.

In case you make it to the lategame you are hindered by having no vision ability at all. I even tried with 8-rad vision ability. Maybe I am supposed to use the tracking and shoot ground. Not sure what I am supposed to do, but I usually lose to enemy artillery in a teamgame simply because they can see us and we can't see them so our manpower drain is higher.

Not to mention the non-stop smoking of the cap. Sometimes minutes at a time.

In the end I usually end winning or losing based on map. Airfield? Loss. That tight city? Probably a loss.

Edit: The 250 nerf is weird. It is a one trick pony either the enemy knows you will throw a flamer group in there or he doesn't. The enemy being in cover or now without you being allowed to push them out and it basically deals no damage
Last edited by Pappus; Mar 7, 2023 @ 8:16am
Lucky Stralex Mar 7, 2023 @ 8:23am 
Those nerfs to the 250 were really not needed imo.
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Date Posted: Mar 7, 2023 @ 7:08am
Posts: 41