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The problem is an imbalanced game is bad for everyone no matter what faction you play.
Like any strategy game, if there is an imbalance to one side, player skill will need to be substantially better to compensate for that imbalance.
Its not really a valid argument.
Both sides must be equal for skill to become the primary factor in a win or loss and that isnt the case for Coh3 right now
I only play DAK and I have felt pretty competitive this whole time. The main issues that I have found is that if I fail to control early game and resources I will lose hard later. If the allies can push out a medium tank quickly then I feel like DAK struggles to have a strong answer for it. Especially in 1v1, most maps have poor line of sight and mobile/static Pak guns are clunky and Marder 3s are squishy and can be easily flanked and destroyed--Pz3 can be underwhelming and not worth the T3 building tech in a close match.
The best tip I can give you is to try the Combined Armies battlegroup.
Go Bike > Bers > Bers > T1 building > Med Truck > Bers/MG
It's super easy. It doesn't give you much vulnerability to AT rifles and allows you to be aggressive in early map control.
That's true, but we're not talking about balance when the OP is literally in the bottom 5% of 1v1 DAK rankings with 40+ games played.
TY for your feedback and advice, I'm much obliged. It is indeed the early game, where I used to dominate or at least remain competitive that I am now struggling with and seeing other DAK players struggle with.
I'd also add, for what its worth, that DAK's supposed reliance on vehicles and strong mobility also seem to have diminished...
edit** Any by loosing ground rapidly in the early game, unable to push back or hold, the snowball begins
I don't play 1vs1 and I'm not sure what my stats are but I agree with his points.
I would say that DAK is not balanced for the majority of players.
How are you finding player stats?
I don't know I think the potential is there, and the 250 felt pretty good as a force multiplier for the first few minutes, but AT rifle spam was a hard counter pretty early on. Also not sure why they nerfed it's damage this last patch but left the manpower as high as they did.
My Stats: https://coh3stats.com/players/102391?view=standings
Just search player (Case-sensitive) based on Steam name.
The DAK midgame is a giant liability. Either you won early or you will lose mid. Marder cant really be played because of the slow turret traverse. I lost count how often a stuart came and circled around it for the kill or likewise units. There is no middle ground either the 8-rad won't cut it, the pak needs to be teched on top for whatever reason and we don't even have AT infantry other than a single squad every 6 minutes.
In case you make it to the lategame you are hindered by having no vision ability at all. I even tried with 8-rad vision ability. Maybe I am supposed to use the tracking and shoot ground. Not sure what I am supposed to do, but I usually lose to enemy artillery in a teamgame simply because they can see us and we can't see them so our manpower drain is higher.
Not to mention the non-stop smoking of the cap. Sometimes minutes at a time.
In the end I usually end winning or losing based on map. Airfield? Loss. That tight city? Probably a loss.
Edit: The 250 nerf is weird. It is a one trick pony either the enemy knows you will throw a flamer group in there or he doesn't. The enemy being in cover or now without you being allowed to push them out and it basically deals no damage