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errr.... with a few exceptions, tanks in all CoH entries have had a range of 40-50, AT guns are range 60-80.
they are the same in this game
also the point of the Hellcat i that it can actually move around
For most regular tanks, yes, but tank destroyers have always had longer range so that they could effectively snipe enemy tanks. This made sense as part of their role and since they had bad health and armor that couldn't stand up to sustained fire if they had to get in close. Even if they were technically within AT gun range, they could at least escape easily with proper micro while also getting a shot or two off. With the Hellcat's short range, it makes this much more difficult. I understand that they tried to replace range with mobility, but I just don't find this to be a viable strategy if you're basically required to sacrifice your TD to get a flanking P4 kill, which should always happen if your enemy properly supports his tanks.
The m18 has the exact same range as it had in tales of valor
I should have clarified, but I was referring to CoH2 since it was the most recent entry in the series, where all tank destroyers had increased range compared to regular tanks, meaning that your comment about tanks in all CoH entries having the same range with few exceptions is just not true. Also, where are you getting these stats might I ask, as I'm curious myself and could have sworn TD's also had more range in CoH1.
When it comes to the Hellcat its only barely usable and frankly I'd only get to deal with Tigers. But yea its a total suicide mission. The AI is terrible and the Hellcat with literally try to almost ram the enemy tank half the time. And the range is standard tank range. So its squishier than the Sherman, has the same range, but does more damage. It boils down to take your 2 Hellcats and suicide them at the enemy tiger to kill it.
Overall I'd avoid those units entirely if I could. The obvious choice for ALL US endgames is the Sherman 76mm. It "can" kill anything and essentially has no weaknesses. And thank god it doesn't because its the US's only option to kill just about everything past the 20min mark.