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O7 I will fight to the end as DAK.
Inf require more micro tho they die much easyer, so if you dont adapt to this, it's your own fault.
The Italian inf callins are way too strong, I meen i could more or less hold back 6 US inf with only two Gastatori, they may be more expensive per unit, but with that diffrence in strength it does not matter and they do everything on top of that.
Aslo both German factions seem to have way too cheap tanks for what they do, and the cheap callin groupds Africa corps can call in, I don't even know why they have, looks like a huge crutch tool for when you suck.
The US tanks are ok but they have no heavies or decent indirect and their infantry is a lot weaker than it used to be. The shermans can do a lot if you can afford to upgrade them but it costs to get there and they can struggle early.
Wehr get heavy flaks out the gate which is nuts and the AT loiter kills tanks in FOW, also the early stugs to P4s is tough to deal if used well. They can be slow at the start but ramp up heavily.
DAK have a non doctrine Tiger, lots of early vehicles for map pressure and some crazy doctrine units too.
Everything is OP when you're losing.
German luftwaffe flak meme is a pretty OP if they can get a foothold early on, if they fail to take or hold the cap their meming on it's GG, they also sepnd a lot of resources fortifying these areas, so while they dig in you can just take the surrounding caps, save up bishop artillery and just obliterate their positions before moving in to quick occupy the now empty emplacements..
Brit BOIS spam is OP early to mid game but becomes useless late game with good panzer 4 micro and tiger tonk, and can get countered by a hard investment in anti-infantry tech and troops. Flame italians also act as a hard counter along with emplacements and microed snipers can bully british troops due to how slow the inf is, simply spot the dug in brits and sniper away then run off when they try and chase and suddenly brit AT bois don't seem that impressive.
German standard non-meme battlegroups are weak early to mid game as it can't go toe to toe with brit blobs without heavy micro and combined arms (sniper, MG, infantry). However their battlegorups allow them to almost double their resource gain in (truck, pioneers) meaning all they have to do is survive until late game. At which point the tiger 4 comes out along with the 3-4 panzer 4s and a pioneer panzer rush mops the ground with the enemy unless they have a VERY strong AT set up.
Matildas can go toe to toe with Panzer 4's but the extra abilities the panzer 4's have can out-win, plus the resource bonuses pretty much allows you to rush 2 for every 1 matilda. Just wait massing panzer 4's and pioneers until you can buy the tiger then rush foward and it's gg.
in short, german faction is defensive until mid-late game then wins by overwhelming armor and pioneer spam. SO Allies OP early-mid, Germans OP mid-late game.
I have seen US hellcats be quite effective against panzer 4's mind you.
Stronges Faction are the Brits, great infantry, stronges AT gun and a lot arty.
If you can't use the p4 or p3 you are dead in the head bro
if you are unable to use the Pz 3/4 then its a skill issue