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Besides that they do have that utility/support role.
Recon Flare would give you information (good for mortars or pushes) on the front without risking your units.
Smoke Grenades would help your other squads push an MG nest or flank a nasty AT Gun.
Vet 1 gives them the choice between:
Stealth Reconaissance (which gives them stealth, obviously good for survivability/overwatching an area)
or
Passive Healing out of combat (which is obviously good if they took a hit or two and didn't lose a model)
-
TLDR, they aren't meant for mainline combat purposes, just to harrass the enemy and provide team support.
I played as the Americans for a bit.
Your best bet with Scout Squads is to immediately turn them into Pathfinders via the Airborne Battlegroup.
so assuming that i try to take a point and the enemy shows up i should at least be able to delay and maybe beat a squad with these guys. because if you can't then the enemy just has free range to push on and you cannot stop them.
I definitely think them as a pain in the enemies rear and taking undefended points is a good idea and probably their intended use. however they just are too slow and vulnerable right now when coupled with AIs micro skills.
I don't think anything crazy but i feel they need some form of buff. Slightly higher range, or faster move speed maybe. Idk the USF just seem to be widely accepted as the weakest right now and i think the scout squad is part of that. even if it was locked behind a upgrade similar to the riflemen's bar. either some increased DPS or Higher speed(possibly sprint at a veteran level/upgrade)
This way your Scout and Pathfinder is less on firepower but more on stealth and capturing.
160 manpower isn't cheap if the German Wehrmach gets their first pioneer squads for 125 each lol.
It would make sense if the time to build such units are faster, then you can get them to capture sooner, but if the manpower cost for pioneers are cheaper, you could mass capture more often early on.
so how does the scouts stealth upgrade once. i really don't know.
I think they should be slightly faster their SCOUTS AS IN SCOUTING. you would think they could run a little faster.
but yeah stealth from the start would be real helpful
Alone they suck. with other infintry or Vehicles they work well.
As pathfinders I find them excellent, as regular infantry not going airbone, I often don't replace them if they die. Depends on the match.
Apparently their tooltip says they come pre-equipped with long-range rifles, so they probably are better in that aspect.
They cap territory faster than other USF infantry.
Flares let you know exactly what the enemy is doing and cannot be shot down (unlike recon planes). Flares are also free to shoot.
Smoke lets you silence machine guns and it's also free.
Rifle grenades are godlike and can be used very far away or up close (low minimum arming distance).
Their long range DPS is respectable.
And their vet 1 lets them have perma stealth out of cover as long as no spotting mechanics are used or no enemy bumps into them, which lets you have constant vision on what enemies are doing and lets your mortars auto-fire nonstop.
Just use them with riflemen, not alone. They're amazing.
Can someone tell me how that scouting upgrade works becuase i really don't understand it.
Unless you upgrade them to Pathfinders, they aren't meant to be a core combat unit. They are a support unit. Shouldn't ever have to build more than one or two. Use them for their Flares, and Smoke. Fast cap speed to help back cap points.
Besides they are also quite useful for reequipping weapons laying around. They are cheap and the seize of three men makes them nearly exactly fitting for that. Although there is a vehicle/truck (dont know the name) for same purpose, but it is more expensive, maybe you lost one recently and cant afford a new one. Sometimes you need to equip a useful weapon on the ground fast, and the best unit to spawn and use for that is the scout squad.
You can combine the scout squad also with the weasel out of the battlegroup. The weasel is capable of dropping mortars or machine guns (when updraded), if i remember right, for free. So you can build some machine gunners or mortars quite cheap in combination with the scouts.