Company of Heroes 3

Company of Heroes 3

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How to play against flak emplacements?
Title says it all. They seem incredibly overtuned. Can snipe planes the full length of the map, take zero damage from mortars and artillery, and when they die they can be instantly re-crewed..???
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Showing 16-30 of 32 comments
Sooth Sayer Mar 3, 2023 @ 4:25pm 
Quick repy smoke, mortars, snipers, two infantry units instead of one, medium or heavy armor, artillary, antitank gun. positioning and line of sight is everything in this game.
All results will be better with combined arms.
wayne Mar 3, 2023 @ 4:27pm 
Originally posted by Road to Crusader:
Smoke grenades and walk around it, or smoke it and cap the point its covering right under its nose.

you’d think so, yea? well they can fire through smoke
Strategist Mar 3, 2023 @ 4:55pm 
Originally posted by nemO:
Originally posted by Strategist:
Gee, I wonder why you play luftwaffe every game then if they aren't overpowered...

Playing against it you know how strong it is

:steamfacepalm:

Of course - that's definitely why I play them . . can't be for any other reason . . at all.

Twit.

Maybe I play them because I love the idea of it actually being a call back to vCOH and my love of 88's :steamhappy: (which I do - and was my one wish throughout development), or maybe I love the idea of parachuting in troops properly and not the previous hobo-jaegers that we had in COH 2, or maybe I love the idea of a proper Whirlwind call-in . . or the myriad other reasons why it's a beautiful bulletin.

The gripe is that people can't fight against them. If their effort is in any way similar to yours, I'm not surprised they keep getting annihilated.

Emplacements for the Luftwaffe are carbon copies of the Bofors gun for the Brits in COH 2. Why don't you boot the game up and go practice on that, or read the myriad threads on how to achieve your goal.

Much easier to grumble though isn't it . .
Bro, I literally just used it. It is easy mode.

It was my first time trying it and all I did was camp all game. Build a bunker next to it to heal. Save for tanks. My enemy had mortars and 5 British Boys AT and Artillery call-in. He was a fairly "sweaty" player and tried SUPER hard to take it. He actually decrewed and stole it once. I decrewed HIM easily (had 2 panzer 4's already) and then recrewed again. I had plenty of engineers to heal it back up.

You HAVE to admit that it costs way too little and is way too powerful. Of course any decent player can decrew, but it takes WAY too much micro to counter properly. Its basically a regenerating zombie. You have to full wipe or win a very decisive victory, at which point the game might even be over.

Also it costs 200 mp which is nothing, and only 25 fuel. It should honestly cost like 350 mp. But I'd rather it just get nerfed so that it has about 75% unit health and 75% weapon health, with maybe a 50mp price increase. it makes for absolute snoozers of games.

Also, the Flakpanzer is way better than Ostwind from CoH2. Shreds infantry insanely fast and comes out earlier.

Thanks for the insults though.
Last edited by Strategist; Mar 3, 2023 @ 4:57pm
screamingpalm Mar 3, 2023 @ 5:57pm 
So demo charges don't destroy it? Why am I not surprised? I hadn't thought to try that, but they never do what I'd expect.
nemO Mar 4, 2023 @ 3:04pm 
Originally posted by Strategist:
Originally posted by nemO:

:steamfacepalm:

Of course - that's definitely why I play them . . can't be for any other reason . . at all.

Twit.

Maybe I play them because I love the idea of it actually being a call back to vCOH and my love of 88's :steamhappy: (which I do - and was my one wish throughout development), or maybe I love the idea of parachuting in troops properly and not the previous hobo-jaegers that we had in COH 2, or maybe I love the idea of a proper Whirlwind call-in . . or the myriad other reasons why it's a beautiful bulletin.

The gripe is that people can't fight against them. If their effort is in any way similar to yours, I'm not surprised they keep getting annihilated.

Emplacements for the Luftwaffe are carbon copies of the Bofors gun for the Brits in COH 2. Why don't you boot the game up and go practice on that, or read the myriad threads on how to achieve your goal.

Much easier to grumble though isn't it . .
Bro, I literally just used it. It is easy mode.

It was my first time trying it and all I did was camp all game. Build a bunker next to it to heal. Save for tanks. My enemy had mortars and 5 British Boys AT and Artillery call-in. He was a fairly "sweaty" player and tried SUPER hard to take it. He actually decrewed and stole it once. I decrewed HIM easily (had 2 panzer 4's already) and then recrewed again. I had plenty of engineers to heal it back up.

You HAVE to admit that it costs way too little and is way too powerful. Of course any decent player can decrew, but it takes WAY too much micro to counter properly. Its basically a regenerating zombie. You have to full wipe or win a very decisive victory, at which point the game might even be over.

Also it costs 200 mp which is nothing, and only 25 fuel. It should honestly cost like 350 mp. But I'd rather it just get nerfed so that it has about 75% unit health and 75% weapon health, with maybe a 50mp price increase. it makes for absolute snoozers of games.

Also, the Flakpanzer is way better than Ostwind from CoH2. Shreds infantry insanely fast and comes out earlier.

Thanks for the insults though.

Wasn't an insult.

Decided to see what you were complaining about, so I went and played as the British Forces. I see no problem generally with them, in comparison to all the hyperbole you were throwing around. I deliberately didn't even make any AT rifles, just combined arms.

I very definitely leaning into the idea of you not have any enough skill to employ tactics or strategy :) in transitioning from an Axis mindset to an Allies mindset.

Yeah - there is an issue with regards to emplacements not taking damage etc . . but whining about them being OP (esp. in relation to your scores so far), definitely seems to be a learn to play issue.

:steamhappy: Have fun
nemO Mar 4, 2023 @ 3:09pm 
Originally posted by screamingpalm:
So demo charges don't destroy it? Why am I not surprised? I hadn't thought to try that, but they never do what I'd expect.

Demo charges do, as do AT rifles, AT guns, Tanks, small arms etc etc etc . . ad nauseum.

If you want o destroy them, once de-crewed, use the 'attack-move' button on them to target them directly.

I mean really chaps - use your noggins?

:steamfacepalm:
Admiral Snowball Mar 4, 2023 @ 4:03pm 
Originally posted by Trem:
You might have luck decrewing them and turning it against your opponent. The fact they don't die disadvantages it in this way.
The problem with this logic is that presumably you will be fighting in their territory and while they are repleneshing and re-crewing, your unit can only do it twice (and thats with losing it as well).
Admiral Snowball Mar 4, 2023 @ 4:10pm 
They will hopefully get balanced, 1 CP cost for the fal and then fix the emplacement damage bug and they will be fine. They really are only strong because of the re-crew mechanic and how early they come out.

Also if anyone doubts how strong this is, a guy named Darkregion (I think) spams this strategy for 4 hours and is unstoppable on twitch. I think he is still doing it.
Strategist Mar 4, 2023 @ 5:31pm 
Originally posted by nemO:
Wasn't an insult.

Decided to see what you were complaining about, so I went and played as the British Forces. I see no problem generally with them, in comparison to all the hyperbole you were throwing around. I deliberately didn't even make any AT rifles, just combined arms.

I very definitely leaning into the idea of you not have any enough skill to employ tactics or strategy :) in transitioning from an Axis mindset to an Allies mindset.

Yeah - there is an issue with regards to emplacements not taking damage etc . . but whining about them being OP (esp. in relation to your scores so far), definitely seems to be a learn to play issue.

:steamhappy: Have fun

It clearly was an insult. And you continue to use insults on people acting like it is easy to counter. It is not at all. I bet you played one match against a noob, so congrats. Meanwhile I have tried the strategy several times and won EVERY match when I used it.

I don't get why you continue to defend a unit that literally has an exploit. Thats why its OP.

Nice of you to look up my stats though. Not sure if its properly tracking every match, but they actually prove my point, especially when you look at streaks (since the first few matches have a learning curve). I'm literally on a +11 Axis streak and a -9 Allies streak.

I play more as Allies generally and encounter this strat almost every game. I've tried multiple strategies from using combined arms, mortars, etc. and I CAN counter it, but not before the enemy gets majority map control and rushes P4's to win the game.

Maybe its a skill issue on your part if you don't think its that good, because you must not be good at defending it then. Its quite easy.

My 3v3 + 4v4 Stats (Wins - Losses)
Wehrmacht: 6-4 (60% winrate), on a +5 streak
DAK: 6-1 (86% winrate), on a +6 streak
US: 4-9 (31% winrate), on a -5 streak
British: 3-6 (33% winrate), on a -4 streak
Crumb Mar 4, 2023 @ 6:11pm 
The British Indian artillery doctrine is a decent counter to campy gameplay in general. Bishop artillery and airburst is okay at softening them up but the 5.5 arty is far better and destroying them.
WARWOLFMELF Mar 4, 2023 @ 6:42pm 
Originally posted by nemO:
Originally posted by BoBo:
In 1on1 maybe you can manage your way around them, but in team battles its completely broken and overpowered. You cant go around most map to decap and control the rest of the map.

'completely broken and overpowered'

Gosh - the melodrama :steamhappy:

No, they aren't - go play as Luftwaffe for a few games and understand them before you jump to such conclusions.

Emplacement are OP and broken not german is op and broken.

emplacement health likely bug. when its hp <= 0. It will decrew but after you recrew it(with 2 men) Its hp is instantly back to 100% if you play coh2 any emplacement has its own and crew hp both inflict with damage.
. so if you camping there at VP. In team game. it's impossible to destroy.
Last edited by WARWOLFMELF; Mar 4, 2023 @ 6:44pm
XTexan Mar 4, 2023 @ 7:11pm 
the emplacement should not be able to be instantly recrewed at full health. It should have a tiny fraction of health and need to be repaired.
Elko8001 Mar 4, 2023 @ 8:14pm 
They are totally broken people saying used combined arms or smoke to counter is not a counter and engineers fix the dam thing to quick and mortars do absolutely nothing to them they need to be pushed back in the tech tree or cost more there health needs to be reworked and damage they take it shouldn't take an entire army to counter 1 emplacement that is ridiculous
DUI_Stryfe Mar 4, 2023 @ 10:47pm 
You can't use a friendly call-in in your own base with planes because 2 emplacements make it so planes don't even appear. Not to mention there's an AT Flak 36 that 2 shots tanks and has crazy range. CoH3 kept the powerful guns and made them tough but they forgot that they took away all off may artillery call-ins for the US. So even if you clear the enemy away and get on it to decrew. You'll never both decrew and destroy in time. Then they hook it to a van and move the damn thing so you have to play wack-a-mole with an AT nuke.
[TREIBJAGD] Ano Mar 4, 2023 @ 10:50pm 
Tanks, Anti-Tank, Mortars, Smoke, multiple Flanks, Artillery
It cant be that hard, use all your abilitys!
Last edited by [TREIBJAGD] Ano; Mar 4, 2023 @ 10:50pm
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Date Posted: Mar 3, 2023 @ 6:59am
Posts: 32