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All results will be better with combined arms.
you’d think so, yea? well they can fire through smoke
It was my first time trying it and all I did was camp all game. Build a bunker next to it to heal. Save for tanks. My enemy had mortars and 5 British Boys AT and Artillery call-in. He was a fairly "sweaty" player and tried SUPER hard to take it. He actually decrewed and stole it once. I decrewed HIM easily (had 2 panzer 4's already) and then recrewed again. I had plenty of engineers to heal it back up.
You HAVE to admit that it costs way too little and is way too powerful. Of course any decent player can decrew, but it takes WAY too much micro to counter properly. Its basically a regenerating zombie. You have to full wipe or win a very decisive victory, at which point the game might even be over.
Also it costs 200 mp which is nothing, and only 25 fuel. It should honestly cost like 350 mp. But I'd rather it just get nerfed so that it has about 75% unit health and 75% weapon health, with maybe a 50mp price increase. it makes for absolute snoozers of games.
Also, the Flakpanzer is way better than Ostwind from CoH2. Shreds infantry insanely fast and comes out earlier.
Thanks for the insults though.
Wasn't an insult.
Decided to see what you were complaining about, so I went and played as the British Forces. I see no problem generally with them, in comparison to all the hyperbole you were throwing around. I deliberately didn't even make any AT rifles, just combined arms.
I very definitely leaning into the idea of you not have any enough skill to employ tactics or strategy :) in transitioning from an Axis mindset to an Allies mindset.
Yeah - there is an issue with regards to emplacements not taking damage etc . . but whining about them being OP (esp. in relation to your scores so far), definitely seems to be a learn to play issue.
Demo charges do, as do AT rifles, AT guns, Tanks, small arms etc etc etc . . ad nauseum.
If you want o destroy them, once de-crewed, use the 'attack-move' button on them to target them directly.
I mean really chaps - use your noggins?
Also if anyone doubts how strong this is, a guy named Darkregion (I think) spams this strategy for 4 hours and is unstoppable on twitch. I think he is still doing it.
It clearly was an insult. And you continue to use insults on people acting like it is easy to counter. It is not at all. I bet you played one match against a noob, so congrats. Meanwhile I have tried the strategy several times and won EVERY match when I used it.
I don't get why you continue to defend a unit that literally has an exploit. Thats why its OP.
Nice of you to look up my stats though. Not sure if its properly tracking every match, but they actually prove my point, especially when you look at streaks (since the first few matches have a learning curve). I'm literally on a +11 Axis streak and a -9 Allies streak.
I play more as Allies generally and encounter this strat almost every game. I've tried multiple strategies from using combined arms, mortars, etc. and I CAN counter it, but not before the enemy gets majority map control and rushes P4's to win the game.
Maybe its a skill issue on your part if you don't think its that good, because you must not be good at defending it then. Its quite easy.
My 3v3 + 4v4 Stats (Wins - Losses)
Wehrmacht: 6-4 (60% winrate), on a +5 streak
DAK: 6-1 (86% winrate), on a +6 streak
US: 4-9 (31% winrate), on a -5 streak
British: 3-6 (33% winrate), on a -4 streak
Emplacement are OP and broken not german is op and broken.
emplacement health likely bug. when its hp <= 0. It will decrew but after you recrew it(with 2 men) Its hp is instantly back to 100% if you play coh2 any emplacement has its own and crew hp both inflict with damage.
. so if you camping there at VP. In team game. it's impossible to destroy.
It cant be that hard, use all your abilitys!