Company of Heroes 3

Company of Heroes 3

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BANZAI Feb 27, 2023 @ 11:01am
Are British weak, or am I just sh*te?
EDIT:
I'VE MANAGED TO WIN thanks to the advice here! I've found that LMG (to hold points) > Infantry section x2 (I prefer having the recon upgrade for flares/long range rifles) > Indian Mortar (+ the medi van) and then sooner or later, if your opponent doesn't have light vehicles, consider getting AT guns quickly. I haven't bothered with vehicles at all.

This comes after winning 2 matches since release. Both were against leavers.

I just don't know what I'm doing wrong.

The stats state that generally, I have better map control % and even more damage. For instance, my previous match, 80k damage vs his 45k. I went:
Eng > Eng > Vickers > Infantry.

I out played and controlled until he brought out a Panzer. I tilted and, lost all units.

By that time, he had 4 veteran grenadiers and then came another 3 Panzers and complete map control (I got pushed back everywhere).

I asked politely, how many hours he's got in CoH... He responds with a 'first game, played lots of RTS', lol.

What's your opinion so far on Brits?
Last edited by BANZAI; Mar 1, 2023 @ 12:49am
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Showing 16-30 of 104 comments
Emjay Feb 27, 2023 @ 1:03pm 
I just wish they had a decent tank.

Out of 4 tanks in their tech tree, all of them can't compete against anything heavier than medium armour. At best, you can upgrade the crusader, but even then it doesn't do well against armour.

There's an archer tank in the game, but it's strangely not available in multiplayer, which would be a godsend.
Ctrl+Alt+Defeat Feb 27, 2023 @ 1:07pm 
AT rifle spam = GG early game
Land Feb 27, 2023 @ 1:09pm 
The Churchil IV is pretty good but locked behind battlegroup but also better than the Black Prince simply because you can have multiple at same time and perform just as well.
I'd recommend trying the M3 instead of the Matilda but annoyingly the Valentine tank is in the game too but for whatever reason not in MP.
British don't have scale-able AT units and they need to work together with late tier tanks and Foot Guards Bazooka to prevent a tank blindside flank. .55in Boys are only good against the almost non-existent light vehicle rush (that CPU's love) and the 17 Pounder has the worst firing arc as an AT weapon. There is no Tier 1 Bazooka AT choices that are just as useful in the early and late game.
In fact if you decide to use the Tech Gated 17 Pounder over the Crusader II general tank you will most likely lose the match. It's worse enough that the only Allied towed heavy AT weapon can't be useful as the German heavy AT/AA counterpart. It would have been better if it was the Archer instead.
The British are strong against infantry but weak defensive AT and heavy tank units. Their Crusader tank is much better than the Matilda against enemy Panzers, as the Panzer tank is the heaviest non-doctrinal tank for the Germans. The Crusader III upgrade gives it a harder hitting gun that has the same range as the Panzer VI. The Black Prince is a joke as it's just a slower Firefly with less damage, and again you won't likely have Tigers or Panthers on the field for that resource heavy jank solution.
Demonic Spoon Feb 27, 2023 @ 1:33pm 
Originally posted by BANZAI:
Originally posted by Demonic Spoon:

I've played a bunch of Brits so far and they've seemed great to me. It's hard to say without more information but it sounds like your opponent just skipped the midgame and rushed for tanks, and you were unprepared for them. Big power spikes from new tech is something you really need to be aware of - it's very easy for a game to swing wildly when you or your enemy gets out a powerspike (in this case, Panzer IVs).

It sounds like, during the midgame, you were doing what you needed to - locking down points and controlling the map. Ideally you could try to cut off their fuel, but at the end of the day they'll still tech up at some point.

Keep an eye on what fuel expenditures you see out of your opponent. For example, if you don't see any light vehicles or any StuGs/Wirbelwinds, it's a pretty safe bet that your opponent is rushing for something like a Panzer IV or Bruumbar. It varies a lot by game but in general you should expect to see medium tanks in the 10-15 minute window.

As Brits specifically, at a minimum I'd try to have out a 6 pounder and one squad of Boys AT rifle sections by that time. That won't be quite enough to deal with them completely (you'll want another AT gun or tanks of your own), but should be enough to fend them off so you don't completely lose the map. Don't forget to have snares researched by this point as well.

Thanks for the advice, appreciate it.

Just double checking - what are snares (boys AT or grenades?)
A snare is any of the one-use munition AT abilities like the AT grenade. They're "snares" because if (after damage is applied) the unit has >50% hitpoints, the target gets stunned. If the target has less than 50% HP, the target gets engine damaged.

Snares are super important support for other infantry AT weapons (like boys AT rifles or AT guns) because they slow tanks down so you can actually kill them.
Explicable Feb 27, 2023 @ 1:33pm 
Originally posted by BANZAI:
This comes after winning 2 matches since release. Both were against leavers.

I just don't know what I'm doing wrong.

The stats state that generally, I have better map control % and even more damage. For instance, my previous match, 80k damage vs his 45k. I went:
Eng > Eng > Vickers > Infantry.

I out played and controlled until he brought out a Panzer. I tilted and, lost all units.

By that time, he had 4 veteran grenadiers and then came another 3 Panzers and complete map control (I got pushed back everywhere).

I asked politely, how many hours he's got in CoH... He responds with a 'first game, played lots of RTS', lol.

What's your opinion so far on Brits?

Brits are garbage. Afrika Korps demolishes everyone pretty easily.
DoDonPachi Feb 27, 2023 @ 1:38pm 
Originally posted by BrazilianHunter:
As a professional player, I give the verdict. British is the weakest faction in the game. The main defect of the British is not having a fast and powerful tank. Doesn't have FireFly

"professional player" yea in your dreams bud
Captain Flappy Feb 27, 2023 @ 2:07pm 
Originally posted by gloomycoin:
Originally posted by BrazilianHunter:
As a professional player, I give the verdict. British is the weakest faction in the game. The main defect of the British is not having a fast and powerful tank. Doesn't have FireFly

"professional player" yea in your dreams bud
with 3300 hours in coh2 alone I would hardly call him a noob...
Land Feb 27, 2023 @ 2:48pm 
Originally posted by Captain Flappy:
Originally posted by gloomycoin:

"professional player" yea in your dreams bud
with 3300 hours in coh2 alone I would hardly call him a noob...
Coh2 is different than CoH3.
I think it stands given how it's a different game on the whole.
Emjay Feb 28, 2023 @ 2:08am 
Originally posted by Captain Flappy:
Originally posted by gloomycoin:

"professional player" yea in your dreams bud
with 3300 hours in coh2 alone I would hardly call him a noob...

To be fair, no one called them a noob. They just disputed the claim of being a pro player, which would be accurate considering there aren't any pro players right now for CoH3.

How can you be a pro at anything unless your paid for it and there are methods to measure ability, like a league or rank?
Kronie Feb 28, 2023 @ 2:20am 
So you had full map control, raked in ALL those extra resources and your opponent pumps out one tank and you crumble and lose.

What exactly were you even doing with all those resources? You should have been mass pumping out tanks if you were at a resource advantage.
Or did you believe the game was going to be infantry/light vehicle only and entirely ignore teching up?

Did you just waste all your resources spamming infantry everywhere and completely forget that tanks exist in the game and if one comes out no amount of infantry spam is going to stop it?
Captain Flappy Feb 28, 2023 @ 3:18am 
Originally posted by Emjay:
Originally posted by Captain Flappy:
with 3300 hours in coh2 alone I would hardly call him a noob...

To be fair, no one called them a noob. They just disputed the claim of being a pro player, which would be accurate considering there aren't any pro players right now for CoH3.

How can you be a pro at anything unless your paid for it and there are methods to measure ability, like a league or rank?
When most people say they are a "pro" they don't mean they actually play it professionally... they mean they have pro skills, as in just very good.
Last edited by Captain Flappy; Feb 28, 2023 @ 3:19am
LimeTreeSnake Feb 28, 2023 @ 3:20am 
At the start I just build 1 MG crew instead of an extra engineer. MG can do damage to vehicles but oft they are flanked and destroyed so they are better placed in buildings early on. This to lock down positions early and give you time to take ground. I also start building the first building as to get the infantry out as soon as possible. Despite oft recommended to go with AT rifles, I oft go for the Lee Enfields for my infantry for better ranged combat and flares. They can damage light vehicles too and are quite nice to blob with. After that, try to mortar all mg positions with the indian heavy mortar and slowly push forward. The fact the heavy mortar is towed by a truck that can reinforce troops and be upgraded to a medical station is a big big plus. Enemies get really frustrated by this and will try to attack your dug in position losing resources that way. Oft I've seen people drop fallschirmsjäger right atop of them to only lose them due to my infantry standing by nearby. The mortars free flare and air bursts are super strong vs blobs as well so use them a whole lot.

After having done the above, you are in dire need of an AT gun. This despite oft enemies still only use light vehicles but the heavier ones will come soon.

A thing I've noticed is how people stop building MG in the midgame and forward allowing enemy troops easy access into your hard earned territory. Ofc, enemy mortars and or other artillery are a pain to deal with but consider the fact they have to spend resources also to get them, and they don't have as good visibility as you do with your flares. It's however good to keep your troops moving around, switching places, not growing too static as they will then become victims for bombardment.

Brits I find are simply better at long range combat than close quarters. There are elite troops for sure but it's hard to combat the germans with them solely. I do agree their tanks are subpar and they are not really good alone to combat the german tanks. Oft I find an AT can do the job for far cheaper but requires a lot of positioning and constantly finding better positions and moving your defenses forward.

A key point, try to upgrade your troops as to increase their survivability and accuracy in the "upgrade" troops things upgrade in the first building.

Now if the enemy is swarming your position with troops, Brits "Humber Armoured Vehicle" is surprisingly good also against it and surprisingly, against some light vehicles too.
I think british tank calibers are to weak, they are great for inf, but vs tanks they are bad
Captain Flappy Feb 28, 2023 @ 3:53am 
Originally posted by Kronie:
So you had full map control, raked in ALL those extra resources and your opponent pumps out one tank and you crumble and lose.

What exactly were you even doing with all those resources? You should have been mass pumping out tanks if you were at a resource advantage.
Or did you believe the game was going to be infantry/light vehicle only and entirely ignore teching up?

Did you just waste all your resources spamming infantry everywhere and completely forget that tanks exist in the game and if one comes out no amount of infantry spam is going to stop it?
problem is the british are terrible against tanks.
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Date Posted: Feb 27, 2023 @ 11:01am
Posts: 104