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Note that in Coop Vs AI, if your team ends up having superiority over the enemy using cheesy tactics and stuff, over time the AI might resort to cheats to counter you like spawning vehicles out of thin air when they don't have the resources to build up to that.
Having 4 players against 4 AI, all using Paratrooper drops, you can drop right in front of their base and start killing their starting unit to deny them points.
US Paratrooper upgrades lets you choose heavy machine gunners early on, so you could send your four scouts right up to the border to find out what is the first capture point they are going for, and distract them. And land heavy machine gunners outside all access points from their base to the capture points, to deny them taking them, trapping them in their base. Then start taking all the points and watch how the AI reacts by maybe spawning in a tank or something?
My selection -> WEHRMACHT
My Al Allies -> AFRIKAKORPS (Standard), Position 1
Opposing AI -> US FORCES (Standard), Position 1
Map: TORRENTE
Running POP CAP Mod
AFRIKAKORPS had taken 95% of the map, went into the opposing AI location and destroyed them in a total of 22 min. Without any engagement by myself.
Not sure the balance is quite correct still, or would the POP CAP Mod cause this unbalanced scenario?