Company of Heroes 3

Company of Heroes 3

View Stats:
orlathebeast Feb 26, 2023 @ 9:46am
best way to counter an allied blob?
i simply can't counter an allied blob, my infantry get cut to pieces, what am i doing wrong?
< >
Showing 1-15 of 38 comments
nothing, its poorly balanced right now. 2 MG42 maybe with 4 gren squads but they will have snipers. wait for balance patch to fix allies.
Bentorius Feb 26, 2023 @ 9:51am 
MG and Mortars
Axis For Braindeads Feb 26, 2023 @ 10:04am 
if something gonna fix, trust me it will be axis. espacially arfica korps.
katzenkrimis Feb 26, 2023 @ 10:06am 
From the battlegroup trees. Air support, like strafes and artillery.

Or trucking in heavy artillery and using it properly.

The Walking Stuka Rocket Launcher is absolutely devastating.

The Stug III, if protected, at closer range.

Flak Half-Track if you keep it at longer range.

I haven't seen anti-infantry mines yet in this game. No idea if they have them. But I've booby trapped points. There's a lot you can do.

I remember when it was an unwritten rule in CoH I not to use strafes. It was frowned upon. If you did it, you were chastised as a player.

Forget the rules. Start artillery bombing & strafing the hell out of them.


Last edited by katzenkrimis; Feb 26, 2023 @ 10:08am
orlathebeast Feb 26, 2023 @ 10:16am 
Originally posted by The King in Yellow:
nothing, its poorly balanced right now. 2 MG42 maybe with 4 gren squads but they will have snipers. wait for balance patch to fix allies.
i tryed the mg thing but they simply wave them with countless bodyes while the snipers take them down... it's not fun.
SpooderMan Feb 26, 2023 @ 10:20am 
Not to sure about whermacht, but with DAK early light armor seems to help.
Lemonsquid Feb 26, 2023 @ 10:32am 
surrender
Devin Feb 26, 2023 @ 10:33am 
Falschirmjaggers.
Ostoia Feb 26, 2023 @ 10:36am 
2 hmgs will be enough to supress blobs, just put some infantry in front to provide visibility. Other option is simply to avoid blobs, just do not engage. Go to other parts of the map where blob is not present.
Fuzzyballs01 ꦙ Feb 26, 2023 @ 10:44am 
well some infantry units can hide
other units can attack at long range

hmmm, I wonder if those two are in any way connected? if only you had units that could appear behind enemy lines somehow?
Solomon Kane Feb 26, 2023 @ 11:13am 
Propaganda DROP, watch them run again and again,making them useless
ZileZu Feb 26, 2023 @ 11:30am 
Originally posted by iNoob 14 Pro Max:
if something gonna fix, trust me it will be axis. espacially arfica korps.
Exactly. Tomorrow 27th monday this happens.

Afrikakorps Armored Reserves Deployment Upgrade cost from 150 Manpower and 50 Fuel to 200 Manpower and 150 Fuel.

Afrikakorps call-in Costs increased for Assault Groups to 600 Manpower, and 80 Fuel.

Afrikakorps Tiger cost from 900 Manpower to 800 Manpower and 180 Fuel.

Increasing the build time of Afrikakorps Panzergrenadier Squad from 13 to 25 seconds.

Fixed an issue where American AI overused recovery vehicles if they took the Armored Battlegroup.

https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/3-company-of-heroes-3/threads/3509-company-of-heroes-3-changelog

"Edit" well, nevermind i think that change already happened. I thought those things will happen at monday but i don't know anymore.
Last edited by ZileZu; Feb 26, 2023 @ 11:32am
RTK | I3 Feb 26, 2023 @ 11:33am 
They should not be able to spam an inf blob and get snipers before u get hmgs or half tracs
Zenone Feb 26, 2023 @ 12:02pm 
i came here with exactly the same problem, need a balance urgently in the british, its very broken
dr46onfusion Feb 26, 2023 @ 12:04pm 
To be fair, US Army and British blobs are the only way to play those factions, to play them otherwise requires insane levels of micro management at all levels of the game for one person.
< >
Showing 1-15 of 38 comments
Per page: 1530 50

Date Posted: Feb 26, 2023 @ 9:46am
Posts: 38