Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So bad that all WH:TW - includding WH3 - has it's support.
Let's be clear - Relic screwed Feral with DoW3. And MacOS support is still possible. It all depends on Sega and how good (or bad) PC\console release would turn.
They had to cancel half-made game, mate. And I really doubt someone compensate them.
Other Sega-published games, but not Relic ones.
Any Apple Silicon device is more powerful than a PS4, so ANY Mac laptop, even the less powerful is perfectly capable to run AAA games. Not the same - at all - for Windows laptops with POOR integrated graphics.
More, Apple Silicon is now COMMON ARCHITECTURE with iPADs and iPHONEs.
And you probably know that the mobile gaming market is BY FAR the greatest.
Greater than consoles, FAR greater than PCs.
So... just talking of business, not fanboys, developing for Apple Silicon is the most potentially profitable market segment to exploit.
My new iPad M2 is more powerful than a PS4. My Mac Studio Ultra has more than 20 teraflops (twice as much as a PS5). My Macbook Air is on par with a PS4 Pro.
And first AAA games will be far more easily purchased by an Apple community that is statistically more used to spend (and not copy).
So... happy for Windows players that can already enjoy this great game, but it would be a nonsense not to port it to Apple Silicon Macs and iPads.
I hope Apple will have more priority for gaming as well. For ages, I do not buy Windows laptops, but only desktop
Yet there’s a strong resistence to change frome the current dev community. It’s comprehensible, ‘cos of current deep knowledge of Win-only development, but i hope that major engines, such as Unreal, will offer easier common dev environments.
The market is evident.
I don't completely agree with you. Yes porting the game to the new Silicon architecture will not be easy, but as far as I'm concerned it's better than releasing CoH3 for consoles. For example I have a console and a Macbook Pro and I'm a fan of CoH, but I don't see the point in buying it for a console. On consoles hardly anyone will play multiplayer.
Apple also announced a tool for porting games. The main question is whether Relic will be able to make a cross-platform game. In the days of Companion of Heros 2 they failed to do so. Yes, they made a port for Mac (Intel), but Mac users didn't have a chance to play with Windows users. They explained that it was a problem with their engine. Personally, I don't need such a port if I can't play with my friend who has Windows.
Also I would like to tell you that Company of heroes 1 is on iPhone and iPad, and since release the game has been on the main page in the sales tops and even has an Opposing Fronts update
Yeah, I understand what you're talking about. Indeed Mac users won't be as many as PC users, but I think releasing the game on Mac would be easier and better than on console, because it would expand the number of players online