Company of Heroes 3

Company of Heroes 3

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Mehmet Feb 23, 2023 @ 8:23am
Why no macos support?
CoH2 has Macos support as you know but 3 not. I wish it had as well, I know big communities are playing on macos. I wish they will bring macos support, otherwise, many players like me won't be able to play this game anymore. Let's see. For the others, have fun :)
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Showing 1-15 of 15 comments
ForrestFox Feb 23, 2023 @ 8:43am 
Why do you need a macro in an RTS game? o_O
I>U Feb 23, 2023 @ 8:45am 
Because Feral got roughed up by DoW3. It was easy for Relic and Sega to step out, but not for them.
ṋBểx ☠ Feb 23, 2023 @ 8:46am 
Does your "R" key not work?
Spartacus Feb 23, 2023 @ 8:46am 
Sorry but MAC is dead. It's just not good for gaming.
ChuTheMan Feb 23, 2023 @ 8:49am 
Originally posted by I>U:
Because Feral got roughed up by DoW3. It was easy for Relic and Sega to step out, but not for them.
Feral are still making macOS games for other SEGA published games, so thats a bad excuse.
I>U Feb 23, 2023 @ 8:53am 
Originally posted by Spartacus:
Sorry but MAC is dead. It's just not good for gaming.

So bad that all WH:TW - includding WH3 - has it's support.

Let's be clear - Relic screwed Feral with DoW3. And MacOS support is still possible. It all depends on Sega and how good (or bad) PC\console release would turn.

Originally posted by ChuTheMan:
Feral are still making macOS games for other SEGA published games, so thats a bad excuse.

They had to cancel half-made game, mate. And I really doubt someone compensate them.

Other Sega-published games, but not Relic ones.
Last edited by I>U; Feb 23, 2023 @ 8:55am
Mehmet Feb 23, 2023 @ 9:14am 
thanks for your opinions. Apple gaming community is less than Windows right but Many strategy games support macos and This is a fact, Turn based games or strategy games have quite good apple community. Not like FPS games. So, it could be better if we have support for Macos. :(
kokujinco Feb 23, 2023 @ 11:36am 
I wouldn't worry about macOS gaming is dead trolls. Even COH2 initially wasn't on Mac, but came out later. Might not see it on steam but in App store.
Vivianite Feb 23, 2023 @ 11:38am 
im shrugging audibly for i know not why mac is not a choice
jluke121 Feb 23, 2023 @ 3:21pm 
Talking about business, not fancies. Apple devices and Mac Silicon laptops are the only growing devices in terms of sales during these bad period.
Any Apple Silicon device is more powerful than a PS4, so ANY Mac laptop, even the less powerful is perfectly capable to run AAA games. Not the same - at all - for Windows laptops with POOR integrated graphics.
More, Apple Silicon is now COMMON ARCHITECTURE with iPADs and iPHONEs.

And you probably know that the mobile gaming market is BY FAR the greatest.
Greater than consoles, FAR greater than PCs.

So... just talking of business, not fanboys, developing for Apple Silicon is the most potentially profitable market segment to exploit.
My new iPad M2 is more powerful than a PS4. My Mac Studio Ultra has more than 20 teraflops (twice as much as a PS5). My Macbook Air is on par with a PS4 Pro.

And first AAA games will be far more easily purchased by an Apple community that is statistically more used to spend (and not copy).

So... happy for Windows players that can already enjoy this great game, but it would be a nonsense not to port it to Apple Silicon Macs and iPads.
Mehmet Feb 23, 2023 @ 11:17pm 
jluke i agree with you. And also, every day everywhere I go, I carry my Macbook, not any windows laptop. it (macbook) has more battery life, more powerful even on battery almost full power, light laptop and no fan noise. I do not have any reason to carry a Windows laptop anymore.

I hope Apple will have more priority for gaming as well. For ages, I do not buy Windows laptops, but only desktop
jluke121 Mar 5, 2023 @ 2:19pm 
Originally posted by Mehmet:
jluke i agree with you. And also, every day everywhere I go, I carry my Macbook, not any windows laptop. it (macbook) has more battery life, more powerful even on battery almost full power, light laptop and no fan noise. I do not have any reason to carry a Windows laptop anymore.
Totally agree…
Yet there’s a strong resistence to change frome the current dev community. It’s comprehensible, ‘cos of current deep knowledge of Win-only development, but i hope that major engines, such as Unreal, will offer easier common dev environments.
The market is evident.
Good bro.
JohnMcClane Aug 22, 2023 @ 12:45am 
Originally posted by jluke121:
Talking about business, not fancies. Apple devices and Mac Silicon laptops are the only growing devices in terms of sales during these bad period.
Any Apple Silicon device is more powerful than a PS4, so ANY Mac laptop, even the less powerful is perfectly capable to run AAA games. Not the same - at all - for Windows laptops with POOR integrated graphics.
More, Apple Silicon is now COMMON ARCHITECTURE with iPADs and iPHONEs.

And you probably know that the mobile gaming market is BY FAR the greatest.
Greater than consoles, FAR greater than PCs.

So... just talking of business, not fanboys, developing for Apple Silicon is the most potentially profitable market segment to exploit.
My new iPad M2 is more powerful than a PS4. My Mac Studio Ultra has more than 20 teraflops (twice as much as a PS5). My Macbook Air is on par with a PS4 Pro.

And first AAA games will be far more easily purchased by an Apple community that is statistically more used to spend (and not copy).

So... happy for Windows players that can already enjoy this great game, but it would be a nonsense not to port it to Apple Silicon Macs and iPads.

I don't completely agree with you. Yes porting the game to the new Silicon architecture will not be easy, but as far as I'm concerned it's better than releasing CoH3 for consoles. For example I have a console and a Macbook Pro and I'm a fan of CoH, but I don't see the point in buying it for a console. On consoles hardly anyone will play multiplayer.

Apple also announced a tool for porting games. The main question is whether Relic will be able to make a cross-platform game. In the days of Companion of Heros 2 they failed to do so. Yes, they made a port for Mac (Intel), but Mac users didn't have a chance to play with Windows users. They explained that it was a problem with their engine. Personally, I don't need such a port if I can't play with my friend who has Windows.

Also I would like to tell you that Company of heroes 1 is on iPhone and iPad, and since release the game has been on the main page in the sales tops and even has an Opposing Fronts update

Yeah, I understand what you're talking about. Indeed Mac users won't be as many as PC users, but I think releasing the game on Mac would be easier and better than on console, because it would expand the number of players online
Last edited by JohnMcClane; Aug 22, 2023 @ 2:48am
Mehmet Aug 25, 2023 @ 2:48pm 
Originally posted by JohnMcClane:
Originally posted by jluke121:
Talking about business, not fancies. Apple devices and Mac Silicon laptops are the only growing devices in terms of sales during these bad period.
Any Apple Silicon device is more powerful than a PS4, so ANY Mac laptop, even the less powerful is perfectly capable to run AAA games. Not the same - at all - for Windows laptops with POOR integrated graphics.
More, Apple Silicon is now COMMON ARCHITECTURE with iPADs and iPHONEs.

And you probably know that the mobile gaming market is BY FAR the greatest.
Greater than consoles, FAR greater than PCs.

So... just talking of business, not fanboys, developing for Apple Silicon is the most potentially profitable market segment to exploit.
My new iPad M2 is more powerful than a PS4. My Mac Studio Ultra has more than 20 teraflops (twice as much as a PS5). My Macbook Air is on par with a PS4 Pro.

And first AAA games will be far more easily purchased by an Apple community that is statistically more used to spend (and not copy).

So... happy for Windows players that can already enjoy this great game, but it would be a nonsense not to port it to Apple Silicon Macs and iPads.

I don't completely agree with you. Yes porting the game to the new Silicon architecture will not be easy, but as far as I'm concerned it's better than releasing CoH3 for consoles. For example I have a console and a Macbook Pro and I'm a fan of CoH, but I don't see the point in buying it for a console. On consoles hardly anyone will play multiplayer.

Apple also announced a tool for porting games. The main question is whether Relic will be able to make a cross-platform game. In the days of Companion of Heros 2 they failed to do so. Yes, they made a port for Mac (Intel), but Mac users didn't have a chance to play with Windows users. They explained that it was a problem with their engine. Personally, I don't need such a port if I can't play with my friend who has Windows.

Also I would like to tell you that Company of heroes 1 is on iPhone and iPad, and since release the game has been on the main page in the sales tops and even has an Opposing Fronts update

Yeah, I understand what you're talking about. Indeed Mac users won't be as many as PC users, but I think releasing the game on Mac would be easier and better than on console, because it would expand the number of players online
Agree. Porting tool may not be the best case but if we can play at least, it is better.
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Date Posted: Feb 23, 2023 @ 8:23am
Posts: 15