ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
Great feedback, thank you so much! We're taking notes.
We are aware of the feedback regarding watering on your farm and it is something we're investigating and working on, hang in there Exofarmer! ✨
Hey there!
We try to respond to as many questions as possible on Discord, I am very sorry if your questions have been missed there. Do you still get crashes as often as before with this new update? We did release some optimization fixes to improve performance.
Q: How do I access this content?
A: Contents of the Neighbors and Animals Update can be accessed a few hours into the game if you start with a fresh save file or if you are a new exofarmer playing for the first time. If you want to continue from a previous file, one of the neighbors are accessed by gathering copper and waiting until the next day (Ulf) and the other one by gathering an abandoned egg in any restored region except for Meadows, Pine Heights & Edge Cliffs. You must restore at least 3 regions prior and wait a day (Diane) .
Happy to hear you're interested in the game! We currently don't have any combat in the game.
We hope to be a bit more active and open with the development during 2025 so my advice if you're curious to see what direction the development is going up until 1.0 is to just keep an eye here on Steam but also on our socials as we tend to tease things we experiment with there from time to time!
To that effect I wouldn't mind seeing a difficulty setting for either master toggle for events, or a slider to control their frequency. Just consider it an idea from a player who has a bit of knowledge in real world events similar to the game (notably, without the fancy mech suit)
Also something else you could consider for future additions would be some kind of food requirement for the exofarmer themself; probably more taking the form of a boost than an actual requirement (e.g. Well Fed = more productive/quicker speed/etc)