Lightyear Frontier

Lightyear Frontier

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Daytime length
Well I played the demo and found the days there super short. Gave feedback back then and plenty people agreed. Got the game now to see how it feels after some development time but day are still feeling very very short.

Is there an option or something to increase daytime?

I see that there are immprovements for walk and run speed and some wheels but at the moment they look like very late game since I havent seen most of the resources needed.
But at the moment it takes half the day to tend to your fields, then run to some area where you want to gather some resources and when I arrive there is is already evening. So stressfully mine as much as I can see running through the landscape and head home in the dark... does not feel very cozy at all if you are constantly time stessed.
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Showing 1-11 of 11 comments
Have you used the headlamps on the mech. Really bright. They have lengthened the days in the game and I think are working on more adjustments. Plus in the game you have the new vehicle mode. Make traveling much faster.
Originally posted by Phoenix Cat:
Have you used the headlamps on the mech. Really bright. They have lengthened the days in the game and I think are working on more adjustments. Plus in the game you have the new vehicle mode. Make traveling much faster.

I know about the headlights, but light is not the issue. It is time you have per day. Cause even with headlights on day ends after a certain while when you stay up all night.
And yeah, I wrote that I have seen the wheels above. But they are way deep in the tech tree so nothing for early or mid game where you have most struggles exploring the regions.
Kkat Feb 16 @ 8:05am 
I would agree that the passage of time should be a bit slower. I would encourage maybe a 20% increase in length of the day?
kiitteh Feb 17 @ 2:55am 
Originally posted by Kkat:
I would agree that the passage of time should be a bit slower. I would encourage maybe a 20% increase in length of the day?
We did a 20% increse back in late November with the Trailblazer update, we're keeping an eye on this though in case we need to keep poking at it, so it's great to keep getting feedback on this, thanks guys ^^
Originally posted by kiitteh:
We did a 20% increse back in late November with the Trailblazer update, we're keeping an eye on this though in case we need to keep poking at it, so it's great to keep getting feedback on this, thanks guys ^^

It is still very short.
Many farming games let you modify the time so players can choose if they want slow days or fast days. Something in the range of -/+ 50%.
Since resources cycle every morning, day length also impacts resource availability. Longer days mean larger intervals between respawns. I don't think it would feel very good to have to venture out further and further each day to find enough resources locations to harvest.

This would have to be addressed somehow. Maybe there could be extra resource nodes that only refresh when animals are fed, which a longer day would provide more time for.
Originally posted by The Big Brzezinski:
Since resources cycle every morning, day length also impacts resource availability. Longer days mean larger intervals between respawns. I don't think it would feel very good to have to venture out further and further each day to find enough resources locations to harvest.

This would have to be addressed somehow. Maybe there could be extra resource nodes that only refresh when animals are fed, which a longer day would provide more time for.

Most games fix all this with toggles for everything to customize the game. This may be where they end up going with it.
Kkat Feb 17 @ 3:15pm 
Originally posted by Phoenix Cat:
Most games fix all this with toggles for everything to customize the game. This may be where they end up going with it.

I support this. It would be a nice improvement.
Originally posted by The Big Brzezinski:
Since resources cycle every morning, day length also impacts resource availability. Longer days mean larger intervals between respawns. I don't think it would feel very good to have to venture out further and further each day to find enough resources locations to harvest.

This would have to be addressed somehow. Maybe there could be extra resource nodes that only refresh when animals are fed, which a longer day would provide more time for.

Well sure it cycles resources, but if you don't have the time to harvest them anyways there is no point of them respawning.
Can increase that with feeding wild animals anyways, so if you need something you can work towards it.
Longer days just means you have less stress and can enjoy the game and the very nice scenery.
I disagree. Having more before you than you can harvest gives the impression of abundance. Scavenging through still-empty nodes feels like a barren wasteland. It's that feeling of thin want and starvation which stresses you out and makes you feel like you need to grab every last crumb you can find.

The best way to avoid this feeling is to keep finding those nodes full when you reach them. People sometimes complain when a survival game is so generous it becomes boring. Well, this isn't a survival game. It's a casual farming game. That generosity is what we want. If it feels like it's coming in exchange for feeding the land, so much the better.
kiitteh Feb 20 @ 7:40am 
Originally posted by Kkat:
Originally posted by Phoenix Cat:
Most games fix all this with toggles for everything to customize the game. This may be where they end up going with it.

I support this. It would be a nice improvement.

It is something we have thought about but not been able to test fully yet! It's good to hear all your thoughts about this! ^^
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